Woohoo! The postman has been today! This is a localized Wing Commander version for Spain. Neat! And btw ... I never saw Wing Commander in a sleeve box before. #DOSgaming
Most people know Freddie Prinze Jr. from movies (She’s All That, Scooby Doo, Star Wars Rebels) and as one half of a beloved Hollywood power couple with Sarah Michelle Gellar. But to family, friends, and costars, he’s always been a terrific father and skilled home cook who prepares delicious meals for his family every night.
In Leiu of Christmas Sweaters...
How many of my Patrons recognize these shirts? I have them in various degrees of usage and discoloration, and post them here for your Christmas deliberations.
Happy Holidays! Enjoy my shoes!
The Wing Commander CIC staff would like to take this opportunity to wish everyone a Merry Christmas and happy holidays. We mark the occasion with one of Marc's clever Christmas themed wallpaper creations. The holiday season is the perfect time to sit back, relax, and catch up on some Wing Commander action. DOS emulation and various fan-made compatibility patches make it easier than ever to replay the classics on a modern computer. Thank you for sharing your holidays with us!
Bondarevsky had never been much for celebrating Christmas, beyond putting in the expected appearances at the festivities held by the people in his command. Born and raised on Razin, a distant frontier world settled by Russians of mostly Eastern Orthodox religion, Bondarevsky had been brought up to celebrate Epiphany, the baptism rather than the Nativity of Christ, and even yet he still was apt to keep the Twelfth-Night holiday rather than the more traditional Christmas Day. He and Kevin had a long-standing tradition of not exchanging presents until Epiphany. "No, I brought over a gift from all of the Liberators to all of you ... whatever it is you're going to call yourselves. Lieutenant, if you please..."
His assistant stepped forward and set the box down on the table. "Open it up, Jason," Tolwyn said.
He looked at the box for a long moment, half-expecting some kind of prank. Then he noticed that the lid of the box was pierced by half a dozen small holes, and that piqued his curiosity. Just what was Tolwyn up to, anyway?
Bondarevsky lifted the lid and looked inside. There, almost invisible in the shadows, a pair of green eyes regarded him curiously.
"Thrakhath!" he said. He reached in and lifted out the black cat, who responded by rubbing on his chin and purring loudly. That set off laughter from the officers clustered nearby. "Kevin, are you sure about this? I had the idea Thrakhath was kind of a favorite of yours. This one, at least."
Tolwyn grinned. "Yeah, I like him a lot better than I ever liked the one from Kilrah, but there's a dozen cats on Independence to keep our rodent population under control. And we thought you guys could use a mascot over here. Given your new home and all, it just seemed like a good idea."
Bondarevsky put the cat down on the table, but kept petting him. "Just as long as he doesn't cause as much trouble as his namesake..."
"Oh, he'll cause a lot more than that." Tolwyn grinned again. "And he'll bring bad luck to anybody who crosses his path. Like Ragark and his Kilrathi..."
"Or the confees!" one of the pilots called from the back of the watching crowd. "Or anybody else who gets in our way!" Tolwyn looked embarrassed. "Anyway, Merry Christmas from the Liberators to..." He trailed off. Bondarevsky's command had been officially designated as FW-137, but it didn't have a name as yet. The carrier hadn't even received a formal Landreich Navy name yet.
"The Black Cats!" a voice from the crowd declared loudly. Commander Alexandra Travis came forward and stretched out a hand to scratch Thrakhath behind the ears. The animal looked satisfied with himself and redoubled his contented purring. "What do you say, Captain? What better name for a Flight Wing operating off a Cat carrier, with Cat fighters, and probably in Cat space, sooner or later?"
There were plenty of comments from the others, and they all sounded favorable. Bondarevsky nodded. "All right, the Black Cats it is." He paused. "Mr. Harper, I am hereby appointing you as Chief Cat-tender, with all the duties and responsibilities that traditionally go with that post. And somebody else is going to have to explain all this to Murragh. I sure as hell don't want to tell him we've got a house pet named after his cousin."
"To hear him talk," Travis said, "house pet would be a step up from what Murragh's people think of their ex-Prince." She grinned. "But you know well be bad luck to anybody who crosses our path!"
Pushing the boundaries of what's possible in real-time character rendering, Squadron 42 utilizes advanced performance capture techniques to translate all the nuance and power of the award-winning cast of actors including Mark Hamill, Gary Oldman, Gillian Anderson, Mark Strong, Liam Cunningham, Ben Mendelsohn, John Rhys Davies, Andy Serkis, and more to life. This was accomplished by using one-to-one facial scans to create hundreds of unique blendshapes along with animated wrinkle and blood flow maps. These work in conjunction with our high-fidelity facial rig and skeleton to bring a whole new level of realism to the more than 10 hours of performance captured for the game.
And today I bring you a quite simple, yet very beautiful theme, probably unkown to most of you all. It is about a online game for Windows and other microsoft platforms, called Ultima. I played very little of these series, but this song is the most famous from this franchise, so I had to give it a shot!
In this cover I finally truly felt a challenge regarding mixing, because usually I mix heavy stuff, with distorted guitars and all, and the mix in this one was very challenging, because a slight mistake and everything can get out of control, spacialy the compression. This cover showed me that I must study more and be more careful regarding eq and compression! I hope I didnt mess up with it and you enjoy it!
Fun with layer masks (I just frikkin' figured out how they work after years of doing this stuff)
THE EPISODE ONE TRAILER WAS NOT ATTACHED TO THE WING COMMANDER MOVIE.As proof, here is a photograph I personally snapped on March 12, 1999 at an Austin, Texas General Cinema location that includes the text: "The latest preview for Star Wars - Episode 1 is being presented with Wing Commander. There will be no refunds after the Star Wars preview has been shown." So there. It was.
THERE. IT WASN'T.
After this post was initially published, Maniac reached out to clarify that he wasn't entirely serious and no disrespect was intended to his fellow fans. We appreciate the sentiment, and we're mostly just happy people care enough to make passionate videos about Wing Commander!
Wing Commander - It’s been 27 years since the saga of Wing Commander began. In that time it rose to a height of popularity that few properties ever do. It was everywhere. The games were selling millions, it had a TV cartoon, it had a movie, it had a card game, it had books and sadly it had Electronic Arts. Now it only lives on in memories, in its fans, and in the works of the people who want to relive it just one more time.
A while back I noticed there was a German language patch available for Wing Commander 2 and decided to do the same for the French version of the game.
Just unzip this file to the Wing Commander 2 directory and play. Floppy disk versions must already be installed on the hard drive, although the zip will translate the installation menu text as well. Note that this only alters subtitles (both cinematics and in flight) and not speech. It's always a good idea to create a backup copy before overwriting too.
Let us talk about cruisers.
Or rather, to hell with that, just stop and behold. (no, resistance is not allowed)
Done in slightly over 40k triangles and five texture maps (though two of them are Orca shared details), plus glow and bump for this render. The angle is certainly off, but who cares, since it still looks evil enough, right?
I worked at Electronic Arts on Ultima Online as they were closing down the Austin-based Origin studio, and I salvaged this from some storage boxes while they were cleaning out the building.
Because this is a costume, it doesn't have an official size. I fits me pretty well, and I generally wear fitted "medium" shirts and a 38 Regular jacket.
In great shape. No tears or broken buckles. I've kept it in its original condition, but it could probably use a careful cleaning after a few years of storage.
Looking through some old CD's and found these meshes that I once worked with for a Wing Commander Mod.
I like space cats.Everyone loves space cats.
Since there has been a few post recently about medal scores, I thought I would update the WC1LiveViewer. It has the same restrictions as before, only Kilrathi Saga is supported (WC1.EXE and wing1.exe).
To use it, start the game, then this program (WC1LiveViewer). If it recognizes the running process, it will populate the table with game data. Since the game data is continuously updating, I find the best approach is to keep pausing the game during gameplay.
“Douglas McCall” is a WC nod, too! Douglas Aerospace and McCall Industries were ship manufacturers introduced in WC3. (Themselves named after WC ship artists Chris Douglas and Dean McCall!)Steam, GOG, Xbox and Playstation 4 for $20.
Greetings all! I've finally gotten all the PDFs of the scores for Volume 2 ready.
Thanks again for your wonderful support, and have a great holiday season!
And I'm uploading a small feature for the fighter combat. It was a bit tiring to see fighters getting wrecked on both sides by the first missile salvo, so I added an ECM system (Electronic Counter-Measures). From now on, all fighters and bombers will have a chance of defeating incoming enemy missiles as they arrive at close range. The chance... depends on the fighter or bomber.
OK, so what do we have: elite fighters and the Strakha have gotten a huge boost to survivability against both the "first salvo" and various capital ships. They are now a lot more dangerous against fighter spam, as they should be. But in addition to this, the Confederation gets a sensible buff: its roster of planes is much more homogeneous and it starts right away with what other factions would consider as their "advanced" roster.
The Border Worlds, once at Tier 2, will be on a much more equal footing with the Confederation, and their Banshee is really impressive when dodging missiles. The Morningstar gets a top-level ECM because, 1, it is canonically awesome and 2, its current model's real life inspiration has an ECM self-defence suite which is apparently stuff of legends in the aerospace community.
Then, we have the special case of the Zakhari Jammer, which has the only available medium-area ECM suite and might be joined sooner or later by the Zartoth once I find a way to balance it without going too far either way (much harder than one would think for this one). This new capability can be a really interesting addition to the fleet defence, as it offers a proximity defence against torpedoes and missiles in addition to the larger area debuff to enemy craft.
Experiments with gradient mask coloring: original and 'colored' versions for comparison. I still have some experimenting to do before I am any good at it.. but it's really easy since you can apply gradient masks in layers. Getting some cool effects so far. Just gotta do cleaner masks around my edges. :P
Greetings my friends! I just wanted to update you on what will be happening with the WC music recording project Volume 2 in the near future. We've scheduled a recording session for the WC bar music for February 10th at my studio in Austin, TX. In attendance will be the illustrious musicians from my Latin jazz band, GATO 6, who will be recording transcriptions from the original bar music MIDI files. Also in attendance will be the donors who pledged at that level. I will have the MIDI mockups of the orchestral music that will be recorded after phase 2 is complete (more on that schedule later) finished by the Feb. 10th date, and once the bar music is mixed and mastered I'll be sending out the CDs of that music as well as digital downloads shortly thereafter.
Also, the PDFs of the orchestral music that will be part of the eventual Volume 2 CD will be ready before the holidays, so those of you that pledged at that level will be receiving those scores very soon!
In the mean time, I hope you and yours have a truly amazing holiday season! I can't wait to send you the fruits of your faith in me!
239. WING COMMANDER (1990, PC, others)
Highly expensive and highly successful, the visual precedent set forth with Wing Commander marked a shift for many in game development. Many games that followed had to live up to the graphical and mechanical panache of this space combat simulator.
An insightful, up-to-date look at creating in the digital environment In a practical, easy-to-understand format, The Art of 3-D Computer Animation and Effects covers every aspect of creating and outputting fully rendered three-dimensional computer still images or animations, including visual effects for live action. Along with helpful insights into the newest techniques available in the latest software programs and hardware, this new edition provides solid conceptual and critical basics through a combination of technical explanations and creative technique