Fan Hack Adds Invisible Cockpits to Privateer Update ID Share on Facebook Share on Twitter

Today we have a fantastic new fan mod for Wing Commander Privateer! realqbok has managed to figure out how to make the cockpits invisible with the help of the WC Toolbox. Of course, the original Priv used cockpit visibility as a type of feature/reward for upgrading to higher end ships, but this is still a clever proof of concept and sounds like a lot of fun to try out. The process outlined below requires a bunch of manual unpacking, but realqbok has provided some templates (185 k zip) to provide a transparent outline for each of the four ships. A fifth test screenshot below depicts a full invisible cockpit with the VDUs pushed to the edges, but his experimentation showed it was more natural to keep a little bit of carryover from the original designs. Instructions are below, and check out the CIC Forums if you have any follow up questions!
Thank you for the positive feedback, but actually this took zero coding, only Priv1ToolsCmd and graphic editing! I probably won't have the time to write full scripts/instructions on how to incorporate those modified cockpits, but it's actually very easy: you just unpack priv.pak, replace cockpit .iff files inside, repack priv.pak and enjoy... all this can be accomplished with the .iff files provided at the link.

After playing Priv for several hours with those cockpits, I must say that it's a very pleasant experience! Along with everything loading immediately (ah, those days quarter of a century ago when landing at a base took 30 seconds and taking off 2 minutes :D ) - such a wonderful time to play Privateer again. :)

Unfortunately, modding Privateer, especially in its GOG incarnation, is quite a bit of a hassle, especially on 64-bit systems (where some of the old tools need to be run in dosbox themselves, instead of just off the usual system CLI), so let me dump some of my notes; "all" you need is some tools off the CIC, and I will try to link to some of my scripts and Excel files that made my modding a bit easier; and in case I figure out an easier way to share this, I will.

In order to get easy access to (and reintegration of modified version of) priv.tre, unpack the game.gog (whis is actually an .iso image), copy contents to some directory and mount that directory (instead of game.gog, as is done by default installation) as D: drive in dosbox (you will need to fiddle with dosbox config files). Then get yourself priv1toolscmd off the CIC, and:

priv1toolscmd untree priv.tre
priv1toolscmd unmake cockpits\clunkck.iff /template:Interchange
priv1toolscmd untemplate clunk001.tpl

Clunk001.tpl.png: in a graphics editor (I am using PaintShop Pro 7, an ancient but dependable one) that respects 256-color palettes etc. resize the image to 320x200, fill completely with color that's "transparent" part of the original (has palette index 255, is completely black), save; this makes entirety of the front cockpit transparent
In order to have HUD brackets visible over whole screen (not only in the part of the screen that used to be Tarsus' windshield):
in clunkck.xmf, change (note that e.g. the " 6, 1," part you are changing is 16bit=two-byte value of right border of the original visibility area for the brackets; 262, as in 6+256*1):

CHUNK "HINF"
{
char 59, 0, 0, 57, 0, 63, 1,144, 0, 0, 0, 0, 0, 0, 0, 0, 0

to

CHUNK "HINF"
{
char 59, 0, 0, 0, 0, 6, 1, 199, 0, 0, 0, 0, 0, 0, 0, 0, 0

clunkck.xmf also let's you move parts of the HUD around (that's what I did in the original screenshot); the coordinates are pretty easy to find (just look for "// start xy" and "// end xy" values), but remember that e.g. "ENER" meter (your energy supply level) also has additional information in the "DATA" part (again, coordinates saved as two-byte values) that tells game which part of the bitmap to hide in order to indicate unavailable energy, so if you move the "start xy" and "end xy" part, you need to modify the "DATA" part as well, because otherwise you will not see your energy running out :) , etc.

Now reverse the priv1toolscmd commands above

retemplate (priv1toolscmd template clunk001.tpl.scr),
remake (that's the unfortunate part, since you need to use that ancient xmiff through dosbox, if you're running 64-bit windows)
retree (again via priv1toolscmd)
remember to use correct paths during all of the above operations, so that you are repackaging new modified versions of the files ;)

enjoy :)

Pro tips: it seems that game might be saving some of the above data in the .sav files; so to best test any modifications you might have made, you need to start your career from scratch (makes testing non-Tarsus cockpits a bit of a hassle).

Revisit Brazil Circa 1995 Update ID Share on Facebook Share on Twitter

AD found a couple of nifty vintage mid '90s magazine scans from a Portuguese publication, Super GamePower. The topics are slightly different than your usual fare: this time they cover WC1 on Sega CD as well as the 3DO edition of Super Wing Commander, which are both lovely games with some unique features compared to your typical Wing Commander. Both articles are also heavy with screenshots, so you can enjoy them regardless of whether you speak the language!

L'héritage De Wing Commander Parts 1 & 2 Update ID Share on Facebook Share on Twitter

French YouTuber Steve has put together a two-part series on the history of WC: L'héritage De Wing Commander. We obviously post primarily English WC news, but we have an amazingly diverse community across the globe, so it's nice to highlight that from time to time. Both Germany and France have a strong affinity for the franchise, and we can see that in videos like these. The first clip covers WC1/2/expansions and does a brief overview of some of the peripheral elements. There's also a follow up that primarily highlights Wing Commander 3. As we've mentioned before, now that YouTube supports real time automatic translations, you can turn that feature on and follow along no matter which language you speak!

Wing Commander Academy Moving to Paid Peacock Tier Update ID Share on Facebook Share on Twitter

The news continues in the world of Wing Commander streaming. Zeether noticed that the Academy television show has a little clock icon next to it on the Peacock service. After some further investigation, it seems that this means the show will be moving from the free to the paid version of Peacock in July. Note that Comcast Xfinity Flex and X1 customers can get the $5/month Peacock Premium plan for free, so that's one way to continue getting your Wing Commander fix. Alternately, the series is available on DVD for $16.49 currently. Owning the DVD is great, but the streaming version has better quality audio.

Breaking News: Wing Commander Streaming Free on (US) YouTube Update ID Share on Facebook Share on Twitter

We have some unexpected news today regarding the Wing Commander Movie. Sebastian Z noticed that the film has been added to the slate of free streaming films on YouTube in the United States. A lot of people might not even be aware that YouTube also hosts full fledged theatrical releases, but up until recently, WC was available as a $4 rental and $10 purchase. It's now showing as free with ads - or just free if you're a YouTube Premium subscriber! Fans outside the US are reporting that it doesn't seem to work there, but let us know if you find other platforms or other places where this also applies.

New Wing Leader Lounge Feels Like Home Update ID Share on Facebook Share on Twitter

Howard Day has an exciting new room to share aboard his custom Wing Leader carrier. The ship will be a light carrier on duty in the WC1 era, and the atmosphere is perfectly recreated in this new environment. It takes some talent to make something brand new that fits right at home with the scenes that we know and love, and Howard's nailed it here once again. See the familiar berths/save slots tucked away in the back left. There's still a lot of manipulation going on in the foreground, but here's the latest progress as well as several WIP/behind-the-scenes shots of the area in progress.
Freaking insomnia continues to break my brain. You get Wing Leader artwork out of it, though, so... Yay!

Status Update Brings WCP & SO Model Upgrade Pack News Update ID Share on Facebook Share on Twitter

DefianceIndustries has an update on the next big release for the Prophecy & Secret Ops Model Upgrade Pack. He's laid out a list of expected features for the upcoming version, and there's some neat stuff in there! At the top of the list, the game will work with ODVS' high definition video packs. There are a number of technical improvements, plus more gorgeous ships. Stay tuned for more news in the future!
Hey all - It's been a while, but the recent activity on this thread has nudged us to moving forward with version 1 release of the MUP. Right now I'm in the process of cleaning up the Beta files - there are a number of recent bugs to fix as well. However the new release will have the following new features:
  1. The long-awaited HD video fix incorporated into the DLLs so the MUP will play nice with ODVS' HD packs.
  2. Quality of life improvements for collision spheres on asteroids.
  3. Implementation of normal mapping on Confed ships (Bugs don't really need it)
  4. Fixing the panther texture issue in the install
  5. Cerberus V2
  6. Twilite Purchase
  7. Thunderbolt VII V2
Aside from that there are still some outstanding Nephilim models, notably the CommFac and the Tiamat. I will get to those if possible. No solid ETA yet but I wouldn't expect too long a wait on it. I'll update this thread once we have a date for the release.

DIY Adapter Enhances Legacy WC Joystick Support on Modern PCs Update ID Share on Facebook Share on Twitter

Necroware has posted an extensive video about a project to create a more capable USB to Gameport adapter. Plenty of basic dongles already exist, but they are apparently limited in function with some of the more capable old school sticks. This experimental device uses an Arduino Pro Micro to emulate/pass along some of the more complete functions. A full rundown is available in the video. The creator is a huge WC fan and uses various WC games to test the device. Scroll to the 28:00 mark for a few minutes of WC3 and Prophecy in action with an old MS Sidewinder. You can read more about the project here.
How does it work?

The adapter is built around Arduino Pro Micro, which uses the same ATmega32U4 microcontroller as Leonardo. This microcontroller has built-in USB HID capabilities and can be used to build HID input devices, like joysticks. The adapter itself is super simple, the main brainwork was invested into the software. Very much simplified, it reads the joystick states and sends the data via the USB to the computer, which in the end thinks, that it communicates with an USB joystick.

What is special about this one?

There are already plenty of gameport to USB adapters for basic analog joysticks and, as far as I know, there were some efforts to communicate with Sidewinder joysticks by Microsoft as well. But there are no universal adapter, which would work with different types of joysticks. This adapter implements multiple drivers for various analog and digital joysticks with an option to add more in the future.

Features overview:

  • Support for generic analog joysticks with 2/4 buttons and 2/4 axes
  • Four switches to select joystick type
  • Autodetection for digital Microsoft Sidwinder joysticks
  • Auto-Calibration

Absolute Territory Adds VR & Numerous Upgrades Update ID Share on Facebook Share on Twitter

If you're looking for something to help pass the long weekend, the WC-inspired shooter Absolute Territory has gotten a big graphical upgrade and support for VR headsets. On top of the improved visuals, there are also practical improvements to help with travel between waypoints, the user interface and with the simulator. There's a new trailer, and more info can be found at the game's Steam page. centaurianmudpig has the details below!
Allow me to introduce you to this huge title update bringing all-new VR mode! For those without VR headsets, there is a host of visual improvements and upgrades to pleasure your eyes.

VR provides a first-person experience piloting every starfighter available to fly. Each fighter has a 3D modeled cockpit to look around for improved situational awareness.

Warp to new horizons​

  • To keep you firmly seated in your cockpit, warp speed has been invented for transitioning to new areas during multi-staged missions faster than the speed of light.
Visual Enhancements​
  • A range of visual enhancements brings increased fidelity to the original graphics along with:
  • Increase fighter texture quality for all Endophora fighters.
  • Lighting improvements for explosion effects.
  • 16 new skyboxes (updated in campaign, tutorial, waves, and gauntlet modes) along with their own unique lighting
New Graphics Options​
  • PCs have always been synonymous with configurability. 2.0 brings a wide range of video options to configure to either increase performance or increase visual quality.
  • The Enhanced Graphics option brings greater flexibility for increasing performance at the cost of visual quality or increasing visual quality at the cost of performance. Or you can just keep it disabled and use the default settings for the chosen Overall Quality setting.
User Accessibility​
  • You can disable all camera shakes if you suffer from motion sickness.
  • Field of view provided in Standard mode,
Simulator Modes​
  • Longevity brought to Waves and Gauntlet with ship selection. Test your flying skills with all 6 Imperial fighters along with full weapon load-outs.
  • Gauntlet now provides shield recharging and ammo restock at the end of each mission.

Follow or Contact Us

All Wings Considered

Episode 37 - Back to Gemini!
Archived video streams

Forums: Recent Posts

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  

Current Poll

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Where to Buy

WCPedia: Recent Contributions

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  

Site Staff