Kilrathi Fleet Gets Large Scale LLOD Upgrades Update ID

A couple of monster models have made their way into the Last Line of Defense project. Using some newly discovered information, Deathsnake has scaled up his fearsome Rigakh cruiser. Fairly credible stats imply it's even larger than the Confederation class dreadnought! The Vega Sector Star Post design has also been added. It's a great looking design - and it looks even better with a wing of Raptors bearing down on it!
Continued to Transfer old ships into Saga and make some changes..

We found the Base. Break and attack! ;)

Black Lance Transport Certified For Covert Cargo Update ID

After leading the charge with a pair of exotic Black Lance designs earlier this year, DefianceIndustries has circled back around and completed the Evansville class transport that we see in Wing Commander 4. It has a fairly sleek profile for a transport as well as oversized engines, which form a pretty effective combo. There's no better way to sneak clandestine cargo to out-of-the-way places!
Are you tired of pirates flying off with your shiny coins? In these hard economic times, who isn't? Allow me to present to you the Evansville fast transport, the solution to all your cargo-carrying woes! What's that you say? Clarkson got ya covered? Not along the Borderworlds bucko! Pirate and Union attacks are up 30% over this time last year, and that means shipping & insurance costs have gone through the roof! The solution? You guessed it, a freighter that's a fast as a frigate and almost as heavily armed! Haul your goods the (Redacted) way with an Evansville!

Excerpt from unused marketing material discovered on an old hard drive hidden in an unused lavatory with a sign on the door reading, "Beware of the leopard".

Happy St. Patrick's Day From The Green Salthi Update ID

Confederation hull plating is well known for its green texture, and terran soldiers even occasionally sport a green tinted outfit, but it's a far less common color on the Kilrathi (aside from the kats that actually have green skin). We know the common brown color of Kilrathi ships comes from the hue of their local durasteel, but there's one major exception to this: the green Salthi - or Jalthi, rather. The Secret Missions for the Super Nintendo had to squeeze to fit everything on the cartridge, and one noteworthy cut was the elimination of the six-shooter Jalthi model. The ship wasn't removed form the game however, and it appeared instead as a Salthi made over with a green color palette. It's an interesting design choice to remake the game's weakest ship as its most powerful by simply swapping color, but it's a decision the designers did not shy away from. In fact, they doubled down and made the green Salthi/Jalthi the premiere ship that appeared on the box cover, with the included promotional poster and in various marketing materials. In these detailed drawings it appeared loaded up with guns and missiles, so there should have been no surprises when this hard hitting little ship appeared. And this isn't the only time the Salthi could be confused for a super ship. The Super Wing Commander Salthi and the Privateer Salthi with steltek guns both use the same model!

Explore Wing Commander History as Prelude to Star Citizen Update ID

Magnets & Miracles Gaming has put together a historical overview video series going through some of Chris Roberts' older games and how they formed the genesis of what we see being planned for Star Citizen. It's similar to what the Cloud Imperium crew put together in their series of RSI Museum videos. Part 1 focuses on basic back story, Wing Commander and Wing Commander II.

Part 2 covers Strike Commander, Wing Commander Privateer, Wing Commander 3 and Wing Commander 4.

Star Citizen is older than 2012. In fact its roots lie deep in the 90s. Do you know Wing Commander? Starlancer? Freelancer? No? Yes? Doesn't matter. Enjoy the video!

Un Juego de Chris Roberts Update ID

Christian Klein, the Pixel Engineer, has dug up another awesome European localization. It's a second Spanish DROsoft box that includes a combination of both Secret Missions in the same package! The reverse side of each has been translated and combined into one, but the included paper inserts appear to still be in English. What a cool collector's item! You can find the core WC1 counterpart here.
Wing Commander: The Secret Missions & The Secret Missions 2 - Crusade localized for Spain. Another one to add to my collection :D. #DOSgaming

Goodbye, Stephen Hawking Update ID

The extraordinary theoretical physicist Stephen Hawking has passed away and tributes are pouring in from across the internet. As a genius thinker and pioneer in space, he made his mark on the whole genre of science-fiction, including Wing Commander. On the universe map, star systems are often named after developers, authors and even fans. Large quadrants are reserved for luminaries such as Chris Roberts himself. Massive sectors are the backdrops that entire Wing Commander games exist in with famous names like Vega, Enigma and Gemini. Just one sector was named after a living person, and that person was Stephen Hawking.

Mr. Hawking was also friends with Origin founder and second-generation astronaut Richard Garriott. They famously explored zero gravity together aboard the vomit comet and collaborated to advance the cause of science and space exploration over the years. That he passed away on Pi Day is especially fitting and helps ease the loss slightly - he couldn't have calculated a better time to go!

Homeworld Players Prepare For Convoy Defense Update ID

The Homeworld Remastered Mod will soon be getting a new pirate element to counter the game's supply convoys. This means that players will now need to defend their inbound transports to keep marauders at bay. There are also some potentially sneaky tactics that the Black Lance faction will be able to employ, since they can create pirate units that may be able to blend in with run-of-the-mill pirates and privateers. L.I.F. is also considering how this gameplay mechanic could be expanded to apply to neutral base captures and the like. This is a pretty cool addition to the game that adds another strategic layer that fits well into the Wing Commander universe.
The Black Lance faction has been using Pirates for deception and false flag attacks, which is why they are capable of building and deploying Pirate units such as the Razor, the Thunderbolt and the Caernaven frigate. However, if it was just this, the only result would, let's be honest, be to give low-level units for the Black Lance and that's it. There would be no interest beyond their lore and unique appearance, and that, people, would not do.

So, to have these ships become slightly more interesting, I just added, for the next update, a new gameplay feature that will complete the convoy system: pirates. Right now, every player has a jump buoy spawning a transport ship bringing supplies to their main base. The idea would be that attacking these ships would be profitable, as well as defending them, but trusting the AI or the player to just use this opportunity is a bit too passive, so from now on, the same jump buoy will also spawn a pirate unit made of two frigates, two Thunderbolt and four Razor which will automatically head towards enemy convoys and attack them on its own. Just like the convoy ships, the player will not be able to give them orders, and if they lose their target for a reason, they will automatically reacquire a new convoy to loot and plunde. First of all, it will force players to protect their convoys, add some more action to the games as the pirates could stumble on other units by chance. Second of all, it will be useful for the players to know the heading of at least one enemy convoy, by following the privateers (when bloodthirsty criminals attack your foes, they are privateers, not pirates, this is a very important distinction, people). Last, and very much not least, this will make pirates a common sight in-game.

Required "Arr, mateys!" here.

Hendrik Happily Helps Howard's Hornet Head Home Update ID

Hendrik has been honing his 3D printing skills for some time, and he wanted to share some of process by which he goes through to prepare and finalize a design. The steps can be slightly daunting for newbie modelers, but the results are extremely rewarding - as clearly evidenced by the output demonstrated here! This design began as Howard Day's amazing Hornet, and Hendrik's tips can help you make it your own. He's eager to share his knowledge with others: visit the CIC Forums to ask questions and get helpful tips!
I wanted to write a short experience report about printing 3d models beyond finished STL files. There are spectacularly good and detailed 3D models of howie day here, which I wanted to print. It becomes problematic if you want to copy them directly into slicer software, because these models often have "open meshes" and "too" much detail.

What you can do:

1) Convert the model files. Here you have the possibility to make this online with various OBJ, DAE, 3DS, MAX files to STL, OBJ services. You can also open it natively with the respective designer software (trial version). In the case of Howie Day's F-36 Hornet, I loaded it into 3D Studio and exported it as an obj.

2) Open the files in Meshmixer and click Inspect. Inspect finds the open meshes and can correct them if necessary. The purpose behind it is that 3D meshes must be waterproof for optimal 3d printing. Often, some parts of the model cannot be corrected automatically. In the case of the Hornet, these included the engine and parts of the wings. In addition, the cockpit was completely unprintable. There are some things you can put up with, some like the cockpit and the wings you have to correct. Mesh mixer can select individual parts from the model. This is very handy because I wanted to print the Hornet very large. I have saved the entire model in wings, cannons, rockets, and bodies in separate files. After that I cut some parts again with a "plane cut". The goal was to glue everything together again later.

3) Improve 3D objects: I have used Autodesk Fusion 360 and an old version of 123D Design to redesign simple parts and surfaces in existing meshes. Some individual parts may not be edited in the conventional way (open meshes). I solidified these parts with Meshmixer. There's a function there that needs to be played around with.

4) Scaling and printing: All parts should then be printed individually. If everything goes well, you get great prints, if you make mistakes you have to improvise. I had a lot of trouble with the engine. (dremel)

5) Afterwards everything is a walk in the park. Gluing, sanding, priming, sanding, sanding. Then airbrush (preshading), clear varnish, decaling, matt varnish.

I have experimented on this model for a long time with all kinds of programs. Basically, however, it is the listed steps that have always appeared in similar models.

It'll be a pleasure to help you guys if I can!


Follow or Contact Us

Forums: Recent Posts

Current Poll

Where to Buy

WCPedia: Recent Contributions

Site Staff