Lord British Loving Life in his Robot Body Update ID Share on Facebook Share on Twitter

st3lt3k found a fun LifeHacker article with Origin founder Richard Garriott on work habits. His video game development studio, Portalarium, is based in Austin, Texas, but his family currently lives in New York. Yet he maintains a daily presence in the office thanks to his Beam telepresence robot. Mr. Garriott's actually been using robots to get around for quite some time - he showed us an older model when we visited the studio almost a decade ago. He used to use an Anybots model. The interview also talks about some of the other stuff he's been up to lately, which is always a hoot. Check out the full article here.
Take us through a recent workday.

When I awake in NYC, I am an hour ahead of my Austin staff. This allows me to help get the kids off to school without a rush. I then log into my Beam and teleport to Austin from my home office desk in NYC. I then go about starting my day’s work, while leaving my robot body present in my Austin office, just as I would be if physically present in Austin. This allows me to welcome employees as they arrive, and participate in the natural flow and rhythm of the office.

I attend the morning standup reports (either as a human or robot) daily. When people want to speak with me, they visit me normally, I participate in hallway chatter and even loiter in the kitchen wishing I could share in the snacks when I am a robot.

The 3-D Space Combat Strategizer Update ID Share on Facebook Share on Twitter

Pix and Dennis Mull have both recently found an interesting compilation by Empire Interactive. The set bundles together Wing Commander, Civilization, War in the Gulf and Frontier: Elite II all in one pack. Two of them are space sims, plus there's a tank sim and a classic turn-based 4X - not unlike hundreds of various '90s packs. However, this one is titled "Strategy 4 in one." In fact, the back of the box claims you can "build an empire on earth or fly across the galaxy, you can do it all with this pack - 4 of the greatest strategy games of all time." Now you know!
WING COMMANDER puts you in the middle of the most intense starship action you've ever experienced outside of a movie theatre. But in WING COMMANDER you're the star! "WING COMMANDER changed the way that other developers thought about designing games. This is more than ever an essential addition to any self-respecting PC gamer's collection." -PC Review
It is pretty cool how much play Wing Commander got in bundles like these. This was probably released in late 1994 or 1995 - in the era of Wing Commander 3!
I just ran across it and it's a new one on me. Kind of curious to see Wing Commander in a strategy game bundle.

[The manual] has a shrunken reproduction of the playing Wing Commander section and all the other docs but missed the rest of Claw Marks. According to the back of the box WC was one of the 4 greatest strategy games of all time circa 1995.

The DSG on the back is Dixons Group so it was probably only sold in Dixons, Currys and PC World. Would explain why there don't seem to too many about.

Annual Community Vote Begins! Update ID Share on Facebook Share on Twitter

With 2018 now well in the rear view mirror and 2019 well on its way, it's time for us to jump into our annual fan project contest. We took nominations over the last couple months and have come up with this list of noteworthy endeavors to recognize. Of course, the standard disclaimer applies: this is by no means an exhaustive list of super cool things that Wingnuts have been up to lately. There were some jaw dropping one-off items that didn't make the cut. This list is somewhat weighted towards the longer running projects that have demonstrate an enduring commitment from their creators and a steady communications clip so fellow fans stay engaged and know what's going on. For more variety, do check out our year in review. And now on to the nominees! (And don't forget to scroll to the bottom and vote!)
  • Adm_Maverick's Papercraft Adventures started off with humble beginnings. We initially got to see some cool cardboard hobby ships, but his work grew quite a bit in 2018 to include reproducible miniature models and a tabletop game using these small ships.
  • Dark Sentinel's Art is well known as the best Nephilim showcase in the known universe. It's most prominent in the WCP/SO MUP, but that's not the only project his efforts have helped!
  • DefianceIndustries' Art is also synonymous with the high quality ships in the WCP/SO MUP, but that's just the beginning. His gorgeous ships also grace the fleets of multiple major fan projects.
  • Flat Universe had a big year with new releases that contained multiple new ships like the Banshee and Talon, new graphical effects and multiplayer features. This culminated in an exciting tournament in October.
  • The Homeworld Remastered Mod made the game prettier with new backgrounds, added the Black Lance faction, boosted the AI and added new gameplay mechanics like the Wasp's swarmer missiles.
  • Last Line of Defense had a productive year with quite a few different animation samples being released. It's not often that a project can successfully pivot from something like a playable mod to WC animation, but Deathsnake is using what he's learned to successfully springboard to bigger and better WC undertakings.
  • The Prophecy & Secret Ops Model Upgrade Pack also had a big year. Numerous ships were upgraded and new engine effects were rolled out here as well - everything really pops in version 0.41!
  • Rehsin's WC1 Mods started out as some simple graphical tweaks to our favorite characters. Then Hobbes was added as a playable wingman and finally a special mini-campaign was released!
  • The WC Toolbox expanded from a WC1-centric utility to include preliminary modding support for WC2 and Privateer. It's been a major part of the expanding modding scene for the oldest WC games!
  • The WC1 Sprite Refresh represents even more exciting WC1 potential. Goliath, working with Howard Day & UnnammedCharacter, have pulled off some very exciting ship swap experiments that let fans upgrade the look of some of their favorites. We can't wait to see where this goes in the future!

Denis Loubet Remembers Aaron Allston Update ID Share on Facebook Share on Twitter

Former Origin artist Denis Loubet has completed another portrait. This one is a tribute to his friend and fellow Wing Commander veteran Aaron Allston. Sadly, Mr. Allston passed away about five years ago. He was known to us as the original creator of the famous Claw Marks magazine and a designer of The Secret Missions, but he was also an extremely accomplished novelist. You can read more about his life here. You can also find high resolution versions and behind-the-scenes material on Mr. Loubet's work at his Patreon page. He does a lot of cool stuff for Wing Commander and Ultima fans there!
Here is a stealth portrait I've been working on for the last few weeks. It's a portrait of Aaron Allston, my late roommate, premiere game designer, and New York Times bestselling author.

He is most famous for his many Star Wars novels, and yes, Wedge Antilles was a major character. Doc Sidhe is an original urban fantasy series homage to Doc Savage. Both characters are seen here.

I tried to do this piece in the style of Drew Struzan, an artist famous for his many high-profile movie posters. I'm thinking it's not quite there yet. The elements don't fit together effortlessly as in Drew's work. I'm still learning.

Commissioned by one of my thoughtful patrons, I hope it will serve to remind people of Aaron and his magnificent body of work.

Chinese Secret Missions Now a Little Less Secret Update ID Share on Facebook Share on Twitter

Christian Klein posted these neat pics of the Secret Missions made for China/Taiwan. We've previously posted about a number of Chinese ports in the past, including WC1, SM2, WC2 and the Special Operations, but it's possible that I've not seen the SM1 before. It's nice to close the loop on that! The packaging is nicely colored, and those white 5.25" disks are pretty swanky!
Taiwanese #WingCommander - The Secret Missions 1+2 / Publisher: Soft-World

Wing Commander Jazz Album Discs Ready to Ship! Update ID Share on Facebook Share on Twitter

There's good news on George Oldziey's live Wing Commander jazz album. The production copies have finally come back, so George is ready to ship discs out to project backers. Very cool album art was created by SabreAce, which you can see below. If you pledged for a physical copy during the original campaign and didn't receive an email with shipping confirmation instructions, log into the Kickstarter's updates page for instructions on how to get your album. These have been a long time coming, so it's great to see they're finally here!
Greetings all! I'm so TERRIBLY sorry that this has taken so long, but I FINALLY received the CDs that feature the WC Bar Music and recordings of the MIDI mockups and I'm ready to ship them to you!

The Story of Raylight Games - Straight from the Source! Update ID Share on Facebook Share on Twitter

Massimiliano Di Monda, the co-founder and CEO of Raylight Games, has posted a neat article on the history of Wing Commander Prophecy for the Gameboy Advance. The company was founded in 2000, and the GBA port of WCP was a big deal in their initial portfolio. Thanks to their success in these early days, they are still active today and just recently announced several Nintendo Switch titles, among other products. They also continue to maintain an active Wing Commander page on their website and credit it as a major achievement in the company's history. For an extended look back at what Prophecy Advance meant to the WC community, also check out the CIC's 10 year retrospective here.

Wing Commander Prophecy - The story of Raylight Games Massimiliano Di Monda
CEO at Raylight Games

Beginning in 2002 Raylight Games developed a demo on the GameBoy Advance based on the first Wing Commander, named Star Giants. The demo uses the first implementation of our Blueroses 3D Engine.

By the same period, Destination software signed an agreement with EA to port several games on the GameBoy Advance (Wing Commander was not included into this agreement), so we sent Star Giants for evaluation to their technical director.

After one month or so, we were invited at the Landmark Hotel in London (a 1K UK Pounds per night hotel) for a breakfast meeting together with DSI managing director Stuart Kaye (R.I.P.), former director of Virgin Interactive Europe.

"These guys have the tech to make AAA games on the Gameboy Advance" said the technical director to Mr. Kaye, who took the phone and after a 2 minutes call we were granted the license of Wing Commander Prophecy for GBA and a development contract for the game by EA.

EA asked to Raylight a further demo based on Wing Commander Prophecy itself as playable version for the contract, in case of failure the contract would have been cancelled. We worked hard for 1 month delivering with success on the tiny Gameboy Advance a perfect porting of the 1st mission of the game!

We did not get any assets from EA except the original 4 CDs game, but we received the great help from the CIC guys (https://www.wcnews.com/wcpgba.shtml), they extracted for us all the 3D models, dialogues and missions details! We included all the missions and ships from the original PC title with the addition of multiplayer co-op missions and deathmatch for up to 4 players using gameboy advance link cables!

Wing Commander Prophecy reached second place at the 2003 E3 IGN Pocket awards for the best technological excellance (right after Sega Monkey Ball).

"Just wait until you see this game in action, folks...the 3D engine does the game extreme justice on the small screen...and it's expected to feature all the missions of the PC game (sans FMV, of course) and four player link as well."

-IGN, May 30, 2002

The Game was released on June 4, 2003. Mission Accomplished!


Raylight Games is a leading European videogames development studio based in Benevento and in the sunny Napoli, south of Italy. Funded in 2000, Raylight Games has developed dozen of games ranging from Handheld Consoles, Home Consoles, Mobiles and PC. In 2001 we started the development of BlueRoses, our own multiplatform framework on which our core team develops games. Originally developed for the Nintendo GameBoy Advance, BlueRoses has been used to develop Wing Commander: Prophecy, which has been nominated as runner up game for the best technological excellence at the 2002 E3 IGN Awards, and also the much acclaimed Resident Evil 2 demo. Since 2001 BlueRoses expanded on other emerging platforms and is currently available for PlayStation 4, PlayStation Vita, Microsoft Xbox One, Nintendo Switch, Nintendo 3DS, mobile platforms (Android, iOS, Windows Mobile) and PC.

Academy Script: Walking Wounded Update ID Share on Facebook Share on Twitter

As promised, a second Wing Commander Academy episode is now available! Today's script covers episode nine, "Walking Wounded." The episode starts with a cut scene that was intended to better establish Maniac's character for the episode, a scene taken from Wing Commander IV where he uncomfortably hits on a new Tiger's Claw bridge officer. You'll find everything from confirmation that the long-suspected captured Confederation ship design is intended to be a Sabre to the names of the doctors and nurses aboard the hospital ship! You can download the script in PDF form here.

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