Happy Apollo Anniversary Day! Update ID Share on Facebook Share on Twitter

As most of you are well aware, today marks 50 years since the Apollo 11 landing on the moon. And although Earth's moon might not immediately jump to mind when you think about Wing Commander, it actually shows up quite a bit! LOAF recently went through the (often tragic) history of our natural satellite in Episode 19 of All Wings Considered. Check out the embedded clip below to go straight to the retrospective:
If you haven't seen it yet, here's a nice video of the really cool show projected on the Washington Monument this week. Dundradal was lucky enough to see it in person!
What's next for the moon? India appeared set to launch an ambitious mission to become the fourth country to send a rocket up earlier this week, but the attempt was scrubbed with an hour to go. Meanwhile, NASA is still heading down a path that could lead to a return to the moon in five years.

Rebel Galaxy Outlaw Set For August 13 Release Update ID Share on Facebook Share on Twitter

Double Damage games has announced that Rebel Galaxy Outlaw will be released on August 13! It will debut exclusively on the Epic Games store for $29.99. Check out our previous coverage for some exciting videos and screenshots of what to expect. The developers are huge Wing Commander fans, and the game's shaping up to be one of the most promising tributes to Privateer in many years!
August 13th, 2019 - That's what you wanted to know, right? You want to know MORE?

All Wings Considered - Episode 19 - LIVE! Update ID Share on Facebook Share on Twitter

The latest episode of ALL WINGS CONSIDERED is live now! We're back after several weeks off due to illness and ready to take on the Gemini Sector! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:

  • Privateer and conversation! Time to start earning ourselves a Galaxy.
  • What's the deal with the moon?
  • We blow up a planet, NBD.
  • Privateer 2 ship of the week: the famous Heretic

Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.

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Hornet Bashed Up Real Good Update ID Share on Facebook Share on Twitter

Howard Day has done some serious damage to his Hornet cockpit, and the results are amazing! The shattered displays and windscreen are so severe that they almost make you gasp. He's also working on how to introduce minimum functionality so that tiny bits of the broken elements still work through all of the broken glass, which is really cool. There's also already prework happening now on what the game's other cockpits will look like with a similar overlay.
Muwhahahah, I was right. I just did a pass on doing damaged versions too - these get dynamically masked in based on your ship taking core damage. I plan on having the typical LCD distorted display flickering going on + some white noise. The parts that are visible through the damage should still occasionally show information.

When last I left off, I was working on the two remaining screens - the MFDs. I have to code in the display that tracks weapons, and damage, and then the one that displays the status of the target, communications, and navigation. I think I have a good method to do all that stuff in a super modular way - I already wrote a shader that will let me re-use the same art assets for differently palettized color ramps (IE the Dralthi target image can have damaged areas appear red without me needing to give specific art for each damaged area), and also allowing different races ships to have different colored MFD art without having completely separate sets of information. I also sketched out how I'm going to handle the Scimitar cockpit (very excited about that!) and have done the base-level work on the Valtar and Dralthi cockpits. I'm going to turn the Dralthi cockpit into a step-by-step tutorial, I think.

Classic Ad Highlights Rare Premiere Edition Update ID Share on Facebook Share on Twitter

Game Magazine Print Ads & RetroMags spotted a really cool page from the January 1995 edition of Next Generation magazine, which would have been on store shelves right when Wing Commander 3 debuted in December 1994. The core art is similar to the general WC3 sell sheet with some slightly tweaked screenshots. The big focus though is that this is an ad for the Premiere Edition. A similar big boxed edition entered the retail stream via Sam's Club, but the most prime version was just available through EA. You had to know about it to place an order, and a limited number of ads like this was the communications plan to let fans know it existed!

Experimental Cockpit Views Tested in WC4 Remaster Project Update ID Share on Facebook Share on Twitter

Here's another peek at the immersive Hellcat cockpit Pedro is working to incorporate into his WC4 Remaster project. As the team works through the details, it turns out that the question is more complex than just adding in Defiance's cockpit art. There are several ways to do it, and each option has various advantages and disadvantages. You can help weigh in with your thoughts at the CIC Forums!
This is the camera Defiance originally intended (I'm now loading the cameras from the model files he provides so you don't get stuck with programmer settings). This would be the default view closely mirroring the original. The joystick and throttle were primarily meant for VR, so for any players opting for a more traditional view the hands/ legs wouldn't even be visible. We'll add them but will prioritize other things.

Anyway the reason I'm setting this up is my next focus will be the cockpit camera and it raises questions. Quarto suggests looking to WCP's cockpit - that rolled the cockpit without impacting the ship or the HUD. Again it's the most recent example of a WC title but it's still 2 decades old. Would anyone object to moving the camera instead of the cockpit and having the reticle adjust accordingly? This seems to be what RGO, Star Citizen and other titles do.

Just for my own knowledge (no promises on what options we'll add) but what cockpit settings would people use if available?

  • HUD only (classic style)
  • The above minimalist cockpit
  • WC3 style cockpit with joystick/ legs visible (note that in 16:9 this will mean even more lost screen space)

Howard's Hornet Cockpit Comes to Life Update ID Share on Facebook Share on Twitter

It's time for another exciting update to Howard Day's WC1-inspired engine. These new animations really show off how much features and systems have been integrated into this functional test. Most of the cockpit elements such as the radar, shield and armor display, speed indicators, gun capacitor and more are fully active. Even the legs move during intense maneuvers! The crackling shield display is especially cool, and we even get a glimpse of the ace Dralthi in the Hornet's sights. Howard's working on banging everything up for the damaged version next.
Auto pilot and Tape are both off in those - they both have little red lights like the lock warning going off next to them, but yeah! Basically everything except for the weapons display, damage display, target display, comms menu and navigation display are all done and working! Still work to go before this is at pairity with the basic Hornet cockpit. Then I gotta hit cockpit damage... which should be fun!

Countdown to Party Time - Five Weeks To Go! Update ID Share on Facebook Share on Twitter

The countdown continues towards the CIC's Birthday Party! There's now just five weeks until we celebrate 21 years at wcnews.com. We hope you join us in #Wingnut on the CIC's Discord Server. We are also planning a livestream to accompany the chat room event, which should make this one of our most fun events yet! The party takes place on Saturday, August 17, at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT). While this is always our biggest single event of the year, there's a party going on in #Wingnut every day. Stop by anytime and get acquainted before the cake arrives!

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