Miniatures Tabletop Game Crunches the Numbers Update ID Share on Facebook Share on Twitter

Adm_Maverick has made more progress with his Wing Commander tabletop game. He's pretty close to being able to playtest the game with fellow fans thanks to finalization of some stat tables. There's also an attractive new 3x6" card layout for characters and ships. Last, but not least, he's also testing out different logo designs. The one below is my favorite!
So I've had a bit of a semi-quasi-productive day today. I'm getting closer to a point where I feel like I'll be ready to start doing pre-alpha play testing and as a part of that I'm working on fleshing out stats. This is a point where using something like Excel has been a huge time saver as I can simply enter the bits of data and allow Excel to do whatever calculations I've set up. In this case I set up a spreadsheet to take the burn value, turn value, shields, hull points, how many flares and/or decoys the fighter has, how many missiles in total it will have, how many torpedoes it will have, how many and what type of canons it will have and let Excel calculate the total points for me.

All Wings Considered - Episode 5 - LIVE! Update ID Share on Facebook Share on Twitter

The fifth episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week we're heading to the most difficult mission in Wing Commander history, Ghorah Khar 2D... and likely failing miserably! If you're watching live, you can join the End Run book club discussion (chapters 9-12) through the voice chat channel of our Discord server here. Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.

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Cockpit Renders Tease WC4 Remaster Update ID Share on Facebook Share on Twitter

Among many other Wing Commander endeavors, Pedro is still grinding away in the background on his WC4 Remaster project. He reports that there might be some exciting breakthroughs regarding cockpits soon, and DefianceIndustries has stepped up to share some of the prototype views. There's still work to go, but these examples are pretty sweet! Who'd like to take this ship out for a spin?
That said Defiance Industries just made me an amazing new cockpit for the Hellcat which I am eager to try out so by spooky coincidence I just started getting back to this project last week (specifically re-adding VR support which the switch to Vulkan broke). I hope to have some nice screenshots of both a VR view and a WC3 style static cockpit (for those who missed the cockpit in WCIV) in a few weeks. Stay tuned.

Maybe Defiance would like to post an image to tide you over? :)

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Ask and you shall receive. This is still in progress, I have a bunch of detail work to do on it, but it should give you an idea on what the final product would look like.

Prepare for Intense Space Combat... Also Book Club Update ID Share on Facebook Share on Twitter

Episode 5 of All Wings Considered is less than two days away! This will be the team's most challenging episode to date as they take on the Special Operations 1 Finale. NINE Gothris escorting a Fralthra! LOAF is the ace pilot that beat Kurasawa 2 live on the air in his first try, so if anyone can do it, he can!
Join us Thursday, March 21 on or about 7 PM Eastern for another thrilling episode of All Wings Considered! We're taking on the end of Special Operations 1... and be sure to bring your copy of End Run to finish off our Book Club!

Squad Goals: Collect 'Em All Update ID Share on Facebook Share on Twitter

We spotted a classy Italian WC3 last month, and this time here's an original Italian Wing Commander courtesy of Dennis Mull. This is one of the European Hit Squad rereleases, and in this case it was published by Jackson Libri. It came with a similarly stylized version of the manual/Claw Marks as well. We salute everyone going around collecting all these uncommon variants - there are tons of them out there and it can be hard to hunt them down!
Mail Day: Wing Commander from Chris Roberts by Origin Systems in 1990. The Jackson Libri company published the 'Hit Squad' version of Wing Commander in Italy.

Drunk Review is Surprisingly Coherent Update ID Share on Facebook Share on Twitter

It's been a good week for console ports! SNES Drunk has posted their review of Wing Commander for the Super Nintendo. There's a lot to like here, and the author enjoys the art style, background setting, branching missions and most aspects of the gameplay. They especially credit the contribution of the wingmen to the story as well as the impact of their permadeath. The complex controls come off as a low point, but the game has a hard task of condensing all the commands from the PC version into the small SNES dog bone. Overall this is a fair introduction to the game for retro connoisseurs - it's got over 24,000 views in less than a week, so hopefully a few of them are inspired to check the game out!
You must be DRUNK. I'm Shotglass. Welcome aboard the Claw.

All Feedback Considered Update ID Share on Facebook Share on Twitter

Our weekly All Wings Considered show is off to a great start! LOAF and Dundradal have been coming up with tons of content to share each week, but they're also actively reaching out to viewers for what else they'd like to see. Feedback on what's been done so far is much appreciated, and they're also especially looking for questions to fit in the Ghorah Khar Talk segment. So if there's any burning topics that you've been waiting for a panel of WC experts to answer, hit the comment link and let us know!
We hope everyone is enjoying All Wings Considered as much as we've enjoyed making it. We're starting this thread to ask what the community would like to see on the show as well as any questions or feedback you have. Please feel free to include any questions, suggestions, and ideas you may have.

If you have a question you want to see answered during Ghorah Khar Talk, please let us know!

Happy Wing Commandering!

32 Bits Never Looked So Good Update ID Share on Facebook Share on Twitter

8/16/32bit has put together a review of Wing Commander 3 for the 3DO. As you may have heard here a number of times before, the 3DO edition was more than a simple port. A number of aspects were streamlined & improved for consoles, including new missions, color comm VDUs and exotic weapons - as well as the inclusion of FMV missing from the PC release. Many of us are pretty used to seeing the DOS/Windows versions, so it's always kind of a treat to see the 3DO WC3 in action. Even just the HUD fonts, different loading clips, revised menu screens and revamped end credits are pretty cool. The review gives a lot of credit to the production values of the FMV. The quality of the in-game graphics and responsiveness of the controls also get nods. Check it out and see what you've (probably) been missing!
A quick review of Wing Commander 3 for the 3DO.

New Prophecy Unlimited Patch Points Futureward Update ID Share on Facebook Share on Twitter

gr1mre4per has released another update to his exciting Prophecy Unlimited tech kit. The project helps form part of the high tech backbone behind well known projects like the Prophecy & Secret Ops Model Upgrade Pack. This iteration provides a variety of fixes, tests out some potential future features and builds in compatibility for further improvements by other modders. DefianceIndustries is planning to incorporate it into the next MUP, but you can get ahead of the pack and drop the new .dll right into your MPP install with the package here.
Ok new version which is being reworked a little inside. I'm releasing it now mainly to solve crashes people are seeing but also for development of MUP.

Changes:

  • Fixed some incorrect offsets in Secret Ops CD, causing crashes when staring spaceflight
  • Replaced wcpunl.cfg with wcpunl.ini
  • Removed ultraNightmare
  • Added TurretRefireFromBulletIff default to 0
  • Added first test of 'Dead Caphips' modification for Secret Ops CD variant only
  • Added ability to load other developers' custom DLL's
Just replace the wcpunl.dll in your Secret Ops or Prophecy directory and you're set. Works on installs with MUP already installed. Will not work on vanilla installs.

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