I do not have an update for the Toolbox, but instead a utility program for viewing a snapshot of in-memory game data. It is an outgrowth of the WC1LiveViewer program, except not live anymore and with much more data. It is a bit slow, but it works for my needs.
The Data tab provides a fairly extensive hierarchical view of the game data set and can be filtered using keywords. The InFlight and Mission tabs provide a specialized view of a subset of the data.
As an example, let us enter an asteroid field. Using the data tab and filtering on hazards, we can see the values for the asteroid field. The game has populated in-flight object slots 13 to 20 as asteroids and from the in-flight tab we can see related values grouped together. If the object has an image block associated with it, a preview will be shown.
I've just bought a graphics tablet. ￼Can't draw, but now I have proof. ￼:)
The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
It Ain't Easy Being PC
What do you need to play PC CD games? If you don't already own a PC, the first thing you need is about $2000! (And you thought the 3DO was pricey.) Head down to the local computer store and start studying up on personal computers.
For the games listed here you need:
PROTIP: Before you buy a PC game, check the box for minimum system requirements. You can also call game companies to see if you system's up to the task.
- Either an IBM-compatible PC with a 486 processor running at 50 megahertz or a Pentium PC.
- At least 8 megabytes of RAM
- At least 20 megabytes of hard disk space (the more, the better)
- Double-speed CD-ROM drive (or faster)
- MS-DOS 5.0 (Microsoft Windows is also required to run some games)
Andrea Contato and team have launched the Kickstarter for the Through the Moongate sequel. Part 2 is titled "From Wing Commander and Ultima VII to Portalarium" and promises to capture the historic significance of Origin's Wing Commander development in the '90s and beyond. Some 40+ former Origin employees were interviewed for this work, so it looks to be a very well rounded effort.
As an extra bonus, fans who opt to pledge for a hard cover copy of the book will also receive a special Wing Commander bookmark with new art by Denis Loubet, the senior Origin artist who led art direction on the first few WC games. That tier costs €50 plus an additional €24 shipping to many places, so it's not cheap, but who can resist an exclusive Wing Commander bookmark?! I'm sure the in-depth Origin story will be a fun read as well! Digital and soft cover editions start at €15 and €25 (but do not include the bookmark!). The project has had an enormously successful first day with nearly $19,000 of the minimum $27,679 threshold already taken in. There are some high dollar levels with cloth Ultima art, Akalabeth port and Lord British autographed certificate that are going fast. You can find the campaign and pledge here.
As I traced the paths of the Ultima games and those who worked for Origin Systems, I began to realize the multitude of games that would not be possible without the influence of Richard Garriott, Origin Systems, and the Ultima series. To ensure their place in history, I've also included special coverage of the Wing Commander and Ultima Underworld series, plus other significant video games of the era. CRPGs, action, adventure, and strategy games such as Space Rogue, Wolfenstein 3D, Deathlord, 7th guest, Jane's Combat series, OMEGA, MUD1, Meridian 59, Lineage, and Tabula Rasa. I’ve also included a special look at cancelled titles such as Times of Lore 2 and Fire Horse.
So, after a Discord discussion that involved talking about Privateer, I kinda got the modding itch once again for Freelancer, but this time, I managed to get in touch with FL modders, who were nice enough to share with me their wonderful, wonderful tools (the kind of which I'm jealous as a HW modder). Long story short, I got told that the models designed by DI, Klavs and others are way too detailed for the game engine, which is probably a wise conclusion, but since I'm very unwise, I tinkered a bit and managed to achieve a pretty nice proof of concept with DI's F-107 Dragon/Lance:
The tech demo is available upon request on Discord (keep in mind it's really limited, just a replacement of one of the game's fighters with the F-107, without a dedicated collision box, for example). Don't hesitate to ask for specific fighters that you'd like to see receiving this treatment if you wanna go for a run of this great old game with a specific craft. :)
And on the matter of progress, it's going pretty quickly. Importing the Hellcat now, and once the Razor and Excalibur are in, the first part of the game will be properly turned in Privateer-lite. Long story short, it's just as I dreamed it could be, if not even better. Freelancer is one hell of a game.