Found a nugget tonight: an tiny uncatalogued Privateer pre-release screenshot in a 1993 Mindscape catalog! An earlier version of the New Constantinople landing pad.
This is pretty good...
Hello backers of Classic Game Covers! I hope you all are doing great.
Be sure to look for my up coming Kickstarter campaign call Wing Commander Art. It will feature a beautiful hard cover portfolio art book showcasing the art process of my Wing Commander 1992 painting and all the advertising that used the painting. Also, there will be exceptional print rewards all signed like the stunning metal print shown below. ... Cool backers who get the beautiful signed Wing Commander hardback portfolio will get their name on the second page as shown below!
Shown here is the cover and some interior pages of this super beautiful Wing Commander Art Portfolio.
I break down a ship I'm very fond of that might have escaped your attention.
This Wing Commander Prophecy version arrived today, and now my Spanish Wing Commander collection is almost complete. \o/
The Steam version of the main mod has been updated to the 2.5 version of Flag Commander, which is defined by complete rework of the ammunition and fuel management system.
As you can see in the screenshot above, there is a new feature appearing in the unit screen on bottom-left. In the vanilla game, you can see three stats items, the speed (green arrow), average damage per second (red target) and HP (blue shield). From now on, however, there are two more items for fighters and bombers, the remaining fuel indicator (radioactive sign) and the torpedo indicator (small torpedo below the fuel sign).
Most fighters/bombers have limited fuel, in different amounts, with crafts like the Arrow being able to patrol for a long time compared to other ones, for example. Now, however, you'll be able to see much more effectively the remaining fuel in a given plane (I'll try to have a fuel bar present at all times in a later update). The big change was in the way torpedo launches are accounted for, given that there is pretty much no built-in feature in the game to allow this.
The new system is currently only for the Wing Commander III and IV factions, the I and II waiting a bit for some feedback. You'll notice that some crafts do not have limited fuel, such as the Excalibur, Dragon, Asteroid Fighter, Sorthak, etc., which give them another tactical use compared to cheaper alternatives (note the "N/A" on the second picture). Oh, and since I was on a streak, I went back on the solo mission I made a long time ago and updated it to work again before uploading it in the main mod (the upload should be online in a few minutes from the time I post this). The whole ammunition schtick should be really interesting for campaign editing.
We've unearthed a fascinating piece of pre-history: a detailed preview of Privateer 2: The Darkening from the August 1996 issue of Edge magazine... written when the game was still just called 'The Darkening!' The article includes a beautiful two-page gallery of artwork, plenty of pre-release screenshots and a surprising amount of technical detail about the game's development team. "Owen Roberts" is a first, though!