Produced as part of a semester project, I proudly present: "Terran Confederation War Propaganda - A Wing Commander Fan Film" This short film was made to show some of the potential both for "Wing Commander"-based fan films as well as the classic meshes from the "Privateer 3D Archive".
Further updates! Got the first of the major stations imported: the Confed Relay. It plays a larger role than the other stations, especially in WCP where Blair lands on one only to get subsequently captured because Blair and Decker's marines apparently missed the 8-foot tall bug hanging out in the landing bay sipping a Mai Tai - or the obviously alien fighter which launches from the station from one of the two landing bays which are currently full of Tigershark and/or Hercules LC...oh well, it's best not to think too hard on it!
One of the other improvements to this mesh is that it now will actually be destroyed. The original simply replaced the destroyed components with...themselves! So really if you destroyed a relay in vanilla WCP or SO, it would basically just turn gray on the HUD and make exploding sounds (because the only hardpoints were in the mesh). I know, I know - it was never meant to be destroyed. But now it can be used in future projects (were someone so inclined) and it could be destroyed and actually look good.
There are two versions of it actually - I made an original version with a single destroyable mesh so as not to affect game balance, there is another version where the core, hangar, and individual antenna are separately destroyable - however the only way to totally destroy the relay on the second version is to destroy the core and the 4 antennae.
I also tested the docking pathing for WCP, the LC and Tshark land appropriately.
The CIC is more of a news site than a blog, but it's also a community hub more than anything, and it feels right to share this personal story with the community. This Father's Day is a tough one for me because my Uncle Jim passed away yesterday.
The two of us used to play NES and Super Nintendo games frequently in the '80s and '90s. The Mario games were big, plus Zelda obviously, puzzle games like Tetris and Doctor Mario and Wing Commander on the SNES, of course. We learned together how to put together PC hardware and how DOS worked. Whenever one of us messed up a sound card jumper setting or couldn't get the drivers right for a game to run, we would call each other and work it out. I very fondly remember how eager we were to install Windows 95 when it arrived on a giant stack of floppy disks. He was very enthusiastic about new technology and helped put me on a path towards many of the cool techie things I'm engrossed in today. Plus, he'd recommend everything from books he thought I'd like to what the best shaving gear was. After my grandfather passed away when I was little, he was more of a father figure than anyone but my mom.
winter storms of 1950. And prior to retirement, he was an executive at Boeing, where I'm now a manager myself. His tales about how part of the city was on AC current and part on DC current when he was growing up were crazy, and the magnitude of technological change he witnessed in his lifetime is hard to imagine. Yet he was always so excited about what was coming next. He'd say that he wished he could come back in a hundred years and see all the amazing stuff we have then. A couple years ago at about age 90 I helped him set up his first smartphone - I hope I'm on top of the latest gadgets in the year 2070. Going back to the mid '90s, he gave me the computer that I used to get established in the online Wing Commander community, which I used to make my first Wing Commander website and eventually code the first pages here at the CIC. Had he not passed me down that machine, I wouldn't have been able to play Prophecy and Secret Ops when they were new with all of you. Who's to say if I would have been able to be engaged enough to help found the CIC, report news daily for the past 20 years, and make all of the lifelong friendships that I have. Life could have been very different.
So for helping make me the person I am today, so that I could be here helping keep the Wing Commander community going strong and being friends with all of you, Happy Father's Day Uncle Jim. I'll miss you very much.
On June 18 2018, 8 PM Zulu, a new short Fan Film is going to be released.
Who knew IMDB made little video shorts? They've just posted a clip to celebrate the recent 25th birthday of the Super Mario Brothers movie. It talks a bit about why the film was the way it was and how it was critically panned. Wing Commander gets a funny cameo as the film that's actually ranked one better than Mario Brothers in the all time IMDB ranking of video game-based adaptations. Check it out here.
May 28, 2018, marks the 25th anniversary of 'Super Mario Bros.' The very first live-action adaptation of a video game, ever, was based on the hugely successful series that helped pull the gaming industry out of the 1983 crash. But when it came to its big screen potential, only one man had the vision, producer Roland JoffÃ©.
Harry and Rory journey into the deep reaches of space - and the even deeper reaches of the DVD bargain bin - for the most anticipated science-fiction film of 1999 (at least for the members of the Freddie Prinze Jr. fan club): Wing Commander. We compare the cast of the movie adaptation with the stars of its FMV-featuring source material, while talking beanie hats, mini disc technology, and alien space cats. We also discover Harry's number one fear - and it's not being forced to sit through Wing Commander again! This podcast contains SPOILERS for Wing Commander (1999).
In order to test my new semi-professional microphone and practice my skills in Adobe Audition, I produced an Audio Narration of "Last of the Megacarriers" from "Star*Solder", the manual of "Wing Commander Arena". This is the tale of the TCS Port Broughton, a Terran Confederation Megacarrier and sistership to the TCS Midway from "Wing Commander: Prophecy".