You Are Cordially Invited... Update ID

To the Wing Commander Combat Information Center's 20th birthday celebration! TONIGHT at 7:00 PM Eastern US (4:00 PM Pacific and 11:00 PM GMT) in #Wingnut - now on Discord! Featuring...
  • A look back at twenty-plus years of fond memories!
  • The awesome company of fellow fans via a high tech new interface!
  • More tools to help you complete your Wing Commander collection!
  • Gorgeous and fun fan projects!
  • Trivia - from Aurora Finley to Zach Colson!
  • Actual coasters? Updated Hot Items?
  • Infinitely more prizes than given away at the 19th Birthday!
  • Cake... and more!
So point your browser to Discord, channel #WingNut! It works easily on the web or via mobile app.

Upgraded Prophecy Walkthrough Highlights Enhancements Update ID

Just in time to help ease some of the anticipation for his next release, DefianceIndustries has filmed this video walkthrough of the Prophecy & Secret Ops Model Upgrade Pack. It shows off things like the new glowing emit maps and high quality Midway model as we fly through the first mission in WCP. If you haven't tried out the upgrade so far, this is a great opportunity to see how things come together in motion!
Part 1: I play the first mission of Wing Commander Prophecy and review some of the changes in the Model Upgrade Pack.

On Your Mark 5, Get Set, Go! Update ID

Here’s a great find from AD. It's a photo of the "timeslice" setup used to film one of the deleted scenes we showed off last week. The movie Rapiers say “CONFED MK 5 RAPIER” below their Space Force roundels. Other shots show the number "528" after that. I love this kind of background lore!
(The pilot in the cockpit) is most likely the actor playing Polanski... The pilot with the large scar on his face. You see him leave the mess Hall all suited up just before the Claw jumps to the Ulysses Corridor.

Concept Video Shows Alternative Wreckage Removal Update ID

Here's an early look at how Rosie's crash scene in the Wing Commander Movie was originally envisioned. It features a slightly different take on how wreckage would be removed from the deck. In the theatrical cut of the movie, a pilot's crashed fighter is pushed off the runway by some sort of tractor vehicle, presumably driven by a maintenance crew. This causes some to ask whether it wouldn't have been just as easy to push the wreckage into the hangar where the pilot might possibly have been recovered.

In this early version, the shunting is done automatically and is controlled from the flight control room (where the flight boss is located). This would also have made the shot of Maniac pleading up to the flight control window make more sense.

Stylized Raptor Takes Off Update ID

NinjaLA made this pretty nifty sketch inspired by the Raptor heavy fighter. He started with the familiar bones of the craft and then started filling in the connections in a radical way. There's a careful balance of authenticity and artistic license necessary, but it seems like this technique could be applied to a number of ships with wild results!
I have been experimenting with different blocking methods. I think this works fairly well. Throw down some two or three tone shapes and just start throwing lines in where it looks like they'd be.

Updated Midway for Secret Ops Revealed! Update ID

Today DefianceIndustries gave fans a sneak peek at the centerpiece of his next update to the Secret Ops Model Upgrade Pack. His highly anticipated TCS Midway is now ready to go! There's some gorgeous shots of it in action below, but the new carrier is just the beginning. Ships across the board will start to get new emit maps for new glow effects. This update should also be followed soon by another iteration that will include the Nephilim Hydra. There's lots to look forward to! Get your hands on the latest at the CIC Birthday Party this Saturday!
So good news and bad news. First the bad: we ran out of time on converting the Hydra for this release - (BOOO HISSSS - I know) the upside though is that it's almost ready and could be added as a fast follow on. Now the really good news: The package is ready and being assembled so we can release it in time for the CIC's Birthday party next weekend!

Technical additions include the new GL patch which includes emit mapping which we intend on implementing for all ships in the game, The bug ships are the first candidates.

The full list of additions will be in the readme as always. Looking forward to the party all!

Happy Birthday CIC! Update ID

The CIC is now officially 20 years old! Time flies when you're having fun. We opened up on August 10, 1998 and never would have imagined we'd still be here all these years later. We've seen this milestone approaching over the last few years, but it's kind of mind blowing that it's finally here. What makes it so impressive is everything the community continues to do. Just look at the last couple weeks of news: there's multiple innovative hacks/mods to Wing Commander 1, gorgeous creative art, newly recovered movie footage, new programming tools, discovery of easter eggs and some great fan projects. And just last month we finished out the Baen ebook series. Thanks for being here with us to enjoy it all.

We're very much looking forward to the party, which will take place a week from tomorrow on Discord. Set your calendars for Saturday, August 18, 2018 at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT). Here's your invite, and we'll see you there!

Save the Ralari with Hobbes on Your Wing! Update ID

Rehsin is back with an expanded mod to Wing Commander 1 faces. His first test a few months back explored changing the faces/hairstyles of the female WC1 characters. He's built on that further to now give most of the pilots a subtle but interesting new look. There's even a way to swap Bossman out for Hobbes! You can grab the update here and find instructions on how to install the mod with the WC Toolbox here.
Hello everybody. I am a back. I finished new faces to Wing Commander 1.

WC Minis Make Impressive Use of Cardboard Update ID

We most recently saw Adm_Maverick work on a large upscaled Tallahassee cruiser, but now he's gone in the opposite direction. His latest creations are a pair of tabletop gaming miniatures. They look very crisp and detailed, so it's hard to believe these are just cardboard layers with ship art printed on them. It's pretty amazing what people can do - even without a 3D printer!
I'm slowly getting back into my various projects. One thing I have done is built several game piece mock ups so I can at least do some play testing and development. They're fairly simple builds, just strategically shaped layers of cardboard glued together.

Spanish Righteous Fire Added to Collection Update ID

Christian Klein continues to make impressive progress as he builds out a surprisingly complete collection of Wing Commander games localized for Spain. Privateer's expansion, Righteous Fire, is his latest acquisition, and it looks great! The RF box is really cool with its heavily stylized main title font and tantalizing screenshots on the rear. Even in English, there just aren't all that many Righteous Fire boxes still out there in circulation, and many people acquired the game in a compilation on CD and never got the standalone package. If you don't have your own, check this one out closely!
Privateer: Righteous Fire localized for Spain. Isn't it great \o/? #DOSgaming

Kilrathi Curiously Carrying Carbines Update ID

Interesting error in Wing Commander Academy that I never picked up on before: the Kilrathi soldiers in the last episode all have Confed marine laser rifles!

Here’s the correct Kilrathi rifle design used in the rest of the series: If you'd like to learn more about Kilrathi rifles, check out this news post!

Wing Commander Movie's Extended Timeslice Sequences Revealed Update ID

The Wing Commander movie featured some of the earliest instances of what would later be dubbed "bullet time" in feature films after it was popularized by 'The Matrix'. Several sequences were shot for the film's jump travel sequences, but not all of them made it into the final film. This clip includes some of that extra footage from an early edit of the movie spliced into where it would have appeared originally. The footage was likely trimmed for pacing, but it's still pretty cool!

EA Debuts New 'Origin Access Premier' Update ID

Electronic Arts is expanding its Origin Access service. It first launched in 2016 to provide players with the chance to play unlimited amounts of certain EA catalogue games as well as a discount on digital purchases. Now a new Premier tier also gives people access to EA's brand new games. It also gives subscribers the ability to start new titles five days before the official release date.

The new higher end level will cost $14.99 per month or $99 for a whole year up front. The original Origin Access plan is staying at the same $4.99 per month or $29.99 for the year. Wing Commanders 1 through 4 and Privateer are included with either option. The company also offers a similar setup on Xbox One called EA Access with comparable features to the Basic Origin Access, but WC is not available there. The new Premiere details have many similarities to Microsoft's Xbox Game Pass, which has surged in popularity over the past year, so it makes sense that EA has branched out in a similar way. Find more information here.

"Play the full game before launch. Get new EA games first, access to a huge collection of games you can play whenever you want and a 10% discount on Origin digital purchases! ONLY FOR PC"

Album CDs Coming, George Wins Award Update ID

Wing Commander composer George Oldziey has another update on the progress of his album campaign. He's still diligently working on sending out the discs that backers ordered, but the timetable has been slower than he'd have liked. He has had some exciting distractions, however! In addition to moving from Austin to LA, he's had a couple of major professional jobs to attend to with great results. The full update is below:
Greetings all! I just wanted to apologize for the slowness of delivery on this phase 1 of Volume 2 campaign. I did complete recording the bar music and delivery of digital files and score pdfs. But I still owe some of you physical CDs as well as MIDI mockups of the (hopefully) soon to be recorded orchestral music (pending success of a subsequent phase).

This has been a year of huge transition for me and my wife Suzi. I've been spending most of my time in LA trying to kickstart (pun intended) the continuation of my film music career. There has FINALLY been some motion to that end! I recently (the last 2 weeks) was part of Danny Elfman's orchestration team for his upcoming score for The Grinch. I was also the winner for Best Musical Score in the 2018 LA Live Score Film Festival! That was indeed an honor.

But the hardest work was preparing for a permanent move to SoCal with Suzi, for which we are in the final week of prep. Moving is tough enough, but moving across country when you've called one place your home for over 30 years is quite a challenge!

OK, no more excuses! You amazing fans will indeed receive what I promised. It will just be much later than I originally anticipated. For that I apologize because you all are the BEST fans in the world!

Thank you for your patience!

Musically yours,


Easter Egg Illudes Detection for 28 Years Update ID

Ace1000ks1975 recently posted the endgames for Secret Missions 1, and that led me to an interesting discovery. Most people are very familiar with the winning endgame to SM1 where the Emperor executes Prince Gilkarg for his loss of the Sivar Dreadnought. What happens when you lose? There's a devastating cutscene that shows enslaved humans working away at the Kilrathi Illudium Mines... "forced to work in misery until dying from the radiation in the ore... their toil fueling the Kilrathi advance towards the Human homeworlds." Yikes!

But what the heck is illudium, and where else do we see it in Wing Commander? It's actually first referenced on the blueprints included with WC1. Our missiles are powered by an Illudium PEW 36 warhead. Neat. I dug a little deeper and found a third Wing Commander reference in the most unlikely place: one of the Privateer 2 news bulletins references mining for "Illudium-036 ore samples." Wow, what an obscure reference, right?! At first I thought the P2 developers really did their homework, but that still seemed out of place, so I looked a bit further. It turns out that Illudium Q-36 powers Marvin the Martian's Explosive Space Modulator. So both WC1 and Privateer 2, while creating an incredibly consistent link between eachother, actually both just included easter egg throwbacks to the original Warner Brothers cartoon. Wild! Has anyone else noticed this before? What other subtle references are still hidden in the games?

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