I've gotten a good ways along on the Hydroponics module. The cool grain, flowers and grass are all done by a simple method of layering planes. Each plane layer has a speckle pattern on it, and when they're layered, they simulate thousands so stalks of wheat, or whatever. Anyhow - comments are absolutely welcome.
The BL relied on the pirates to aggravate the tension in space, so they'll have both pirate ships on their side. The cloaking Arrow is available after research. The same goes for the stolen Bearcat design and the ultimate Dragon.
Our latest poll results indicate that quite a few people are behind in their game time. While you sleep, they'll be waiting. Maybe there's just a lot of people anxious for Wing Commander 1 on the PSP to get a replay of the entire series going. Don't forget that Prophecy owners can now play with high quality videos and both WCP and Armada can be played online.
The next poll asks which television show makes you think of Wing Commander the most. A few prime candidates have been provided. This poll was originally suggested by Alex Hansen.
GameTap has previously announced that Wing Commander: Privateer will be available through the service in the future -- we'll let you know the minute it happens!
As part of its first birthday celebration, Turner Broadcasting's GameTap broadband entertainment and game subscription service has made a number of key announcements today. Most notably, the company has announced plans to enter the international market and GameTap also will be launching a new "GameTap Original" label.
The company will begin its international business by launching in Canada today, where an estimated $765 million was spent by gamers on hardware, games and accessories last year. Importantly to GameTap, Canada also ranks fairly high in broadband adoption with 77 percent penetration, which puts the nation in eighth place globally. GameTap will be made available in Canada for $9.95 per month. Also, for a limited time (October 12-22), a full-year subscription can be purchased for US $59.40 in both Canada and the U.S. GameTap said that more English speaking countries will be added "followed by localized target markets throughout 2007."
Meanwhile, the exact release date for the American version is still up in the air. EA still lists an October 31st date at their press page, but all secondary sources now list November 14th. We'll let you know as soon as this is resolved.
BradMick has posted early pictures of WC Pioneer's next ship. Don't recognize it? It's the Scarab, from "The Frontiersman: Interview With a Privateer," the story from the original Privateer's manual which introduces the player character.
This story has always seemed somewhat unusual to fans, as it is eight solid pages of prose in the middle of a highly illustrated game manual. Some time ago, we learned that Origin had initially planned to illustrate the manual with Claw Marks style line art -- and we were able to restore these drawings in our Archive. Since they specifically opted not to use this artwork (included below), this may not he the 'official' look of the Scarab... but it's a neat reference, nonetheless.
Nearly a thousand fans have downloaded at least one high resolution movie pack for Wing Commander Prophecy, and many have asked how they can integrate these videos into the actual game. HCl has created another amazing patch to make this possible. Pack one (1.6 gigs), pack two (1 gig) and pack three (550 megs) are still available for those who need them.
Getting it all set up is easy:
The game will search the movie directory first, and if it doesn't find a high res file, it'll default to the regular videos on CD. This means you don't have to download all 3 gigabytes of movies in order to play. If you encounter problems, try installing this mpeg decoder, switching to a different video mode or alternating subtitles on or off. This upgrade works great for most people, but a few may encounter glitches. Feedback is very helpful at this point. Enjoy the game!
GameSpot: Can you explain the current mindset that EA Sports has going into downloadable content?
Chip Lange: Sure. The mindset is we love it. We're all big fans of it. We're all huge users of the Marketplace and are excited about the type of creative offerings and opportunities it brings for us to be able to get new stuff to customers to keep the game experience fresh and exciting over the life of the product. So if there's a key message here, it's EA Sports and EA are embracing this whole method of distribution of content to customers. And the pipeline's starting to open up.
Again Andy Westrate implemented another fully functional interface and this time for the Software Booth. The only missing feature so far is that the engine can't display 'pressed buttons', but we hope to see that working sometime soon. As you can see, the radar pictures are all redone in high res, but the starmaps are still missing! Help wanted!
<jetlag> Did you see my Mario Kart emblem? It totally makes me go faster.
At this point, we're trying to iron out the last few design wrinkles that have reared their heads in the last few weeks. Yesterday we got last bits of the voice over work done, and it has turned out very well. The experience was amazing - as were the actors. This was my first time working with actors like this, and I think I got extremely lucky to work with such an incredible group.
<jetlag> I made a FREE HORNET T-shirt.
Anyway, it's about 2800 polys and includes diffuse, specular, illumination, and bump maps. This should be game suitable and easily integrated into an existing mod project, and you are free to do so if you like, no strings. I've packed up a version with the textures, as well as a MAX7 mesh and a 3DS for anybody without MAX. Apologies for any shoddiness - I'm not the finest modeler/texturer, more of a code-monkey. Feel free to use this in whatever you want - hope you have fun with it!
I dunno what got into me today, but I got so pumped watching WC Academy (which I downloaded from CIC with my new net connection) that I went out and did this.
Oddly enough, Derek Chester is the same person who once tried to take credit for the 'lost' Wing Commander Prophecy script. You can find the actual "original" Prophecy script in our Archive. Nevertheless, Legacy will certainly be one of the multiplayer games the CIC staff will be playing on the XBox 360 this winter!
Games like Tie Fighter, Doom 2, Dune 2 and of course who could ever forget Wing Commander III. I played the entire Wing Commander series from the beginning, eventually with all the speech packs in tow, but WCIII really took my breath away. What a mix of storytelling and gameplay that really just clicked and made you crave to play more.
Crusader: No Remorse and No Regret, great games. Bioforge, Full Throttle, Dark Forces, Command & Conquer, Starfleet Command, Star Trek 25th Anniversary, Might and Magic, Ultima, and finally Warcraft: Orcs and Humans. What a great era for the legacy of gaming.
Electronic Arts today announced that the highly-anticipated Command & Conquer 3 Tiberium Wars™ (C&C 3) game will feature an all-star celebrity line-up for its high-definition, live action video sequences from critically-acclaimed television series such as "LOST" and "Battlestar Galactica," blockbuster films such as Star Wars The Empire Strikes Back and The Return of the Jedi (1980, 1983), Top Gun (1986), Starship Troopers (1997), and The Wedding Crashers (2005), and a former Miss USA pageant winner. The unparalleled, diverse cast includes Tricia Helfer, Josh Holloway, Michael Ironside, Billy Dee Williams, Grace Park, Ivana Bozilovic, Shauntay Hinton, and more!Several news sites' takes on the announcent, naturally mentioned Wing Commander: GameSpot and PALGN mention the series as an example of that great bygone FMV era... and GameDaily says that "[C&C3] is one of the largest, most well known casts to act live-action in the history of games, rivaling that of the Wing Commander series." We're not sure about that... but it's great to see anyone investing in live action again -- and even greater to have it be Electronic Arts! A new Wing Commander doesn't seem so impossible now.
Okay, I've started detailling the basic modules that Brad sent over for the medium station. It's pretty rough detailing right now, but it will become more refined. Right now, you've got your hexagon-shaped main connector - this is where the hangars, commodity exchanges and shipyards are attached (placeholder hangar there now) and the four fuel ports (show how much fuel the station has - a good indicator of how pricey it will be).
- Far better video quality (99% of FMV is captured from the PSX game)
- Better video quality with ingame missions also
- All missions reshot and made to be far more interesting and shorter
- Storyline closer to the book, different scenes used in places
You can download the extended version (2 hours 13 minutes, 850 megs) here. A shorter, smaller version is available here. You need either the XviD codec or the VLC movie player to watch this. We recommend a download manager like GetRight to reliably download something this size, even if you have broadband internet.
I've recently downloaded the great-quality FMV of WCP from wcnews.com. To have a nice overview of the movies I made a short description for each moviefile and created a navigation menu application (see screenshot in the mail attachment) for quick access to the movies. My navigation menu uses Media Player Classic as the engine (since it can play .VOB files directly). I would like to share this piece of software that I made to the Wing Commander community. I hope a lot of you will enjoy using this navigation menu. The installer (included Media Player Classic) can be downloaded here.
I remember the early 1990s all too well, when... the first Pentium processors rolled out. Developers like Origin Systems were falling over themselves to make games that could only be properly run if you had these bleeding-edge chips, while the majority of gamers still laboring with standard 486 processors had to endure Strike Commander experiences akin to a 3D slideshow.A 486 was still pretty darn fast in 1993 when Strike Commander and the first Pentium came out. Quite a few of our readers can talk about waiting 10 minutes or more for missions to load in Wing Commander 3 the following year. The wait was always worth it though, and all that cutting edge tech has helped the series age extremely well.
Got pretty much everything sorted out - the majority of the textures are done, and the main displays have been completed. I've tightened up the pipes a bit and added some extra ones. There are a few little details left. If all goes as planned, you will be able to see your legs when flying. Lemme know any thoughts you guys might have.
GameTap gives you unlimited access to hundreds of the world’s greatest videogames, all through your broadband PC. Console games, arcade classics, modern PC hits and even brand new exclusive titles—GameTap has them, and all for one low monthly fee. It’s easy to use, and no special hardware is required—just the broadband PC you already own.
Many people have complained about the unprivateerish GUI in Gemini Gold, so we set as one goal for the next release a complete GUI redesign in the spirit of good old Privateer. A few month ago Claudio Freire started to create a basic framework for all necessary interfaces and rolled out the Mission Computer. Unfortunately he needed to take a break and everything was on hold for weeks. Then Andy Westrate found us and stepped into the team. He took Claudio's code developed it further to upgrade the commodity exchange system. While we are still working to finish the new commodity items, Andy already started to implement the software booth which the next news update will probably be about...
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Some games can't be showcased with a few screen shots and some descriptive text. Ultima Undeworld: The Stygian Abyss - a game of action, motion and movement - is one of them. We hope this attempt to capture the excitement of the Underworld sends you running to a software store for a look at our demo. Because only there can you truly experiene this incredible journey. If your favorite retailer doesn't have an Ultima Underworld demo yet, ask them to call ORIGIN. We'll send one out right away."
5. Wing CommanderMicrosoft has also recently licensed Mad Catz to produce a full-featured X-Box Live Arcade Stick. Even if they don't end up porting Wing Commander to Live Arcade, the X-Box 360 is still an excellent platform for Wing Commander fans to use for getting together. The CIC staff frequently runs games of Ghost Recon: Advance Warfighter, and we welcome any other WingNuts to join the fun. There are some other promising games on the horizon, including Rainbow Six Vegas and Star Trek: Legacy. We highly recommend any Wing Commander fan invest in an X-Box 360.
Origin Studios' ultimate space shooter franchise featured some phenomenal dog-fighting. This game would work both as a multiplayer and a single player game.
"The inside secret is that it's a bizarre movie treatment in the form of literature, disguised as a philosophy book, which is hidden in an autobiography which is intimately tied to the history of gaming. Sanger passes this whole thing off as a how-to book, which, seemingly through sheer random luck, is the most effective and to-the-point manual for creating game audio that has ever been made. I'm buying a copy for everybody I've ever met who can read." -- Joe Purchak
The current release sets the scene and gives a small taste of the planned campaign. It has five missions, five new voice overs and three edited ships. The release has been tested to work with Flight Commander 1.4.5 and should work with 1.4.6 without any trouble.
Another feature is the option of playing on either side of the conflict. Early on in the campaign, while the main character is lone wolfing, two enemy pilots give the option of defecting to their side. You could either pretend to defect and lead them into a trap or truly defect and annoy your ex-wing mates.
Flight Commander is a space combat game in the style of Wing Commander. The Flight Commander engine was programmed from the ground up, and comes with a graphical mission editor. It is designed to accomodate easy modding, using standard formats for images, sounds, and 3d graphics. All game stats can be changed easily with a text editor.
For the more advanced missions, scripting is done with the user-friendly but powerful lua scripting language. All scripting commands are well documented, and many examples are included for a variety of missions.
As you can see, the Salvia destroyer has a really huge amount of armor and shields. The only way to kill such vessels are with torpedoes. Light and a heavy versions exists. Both will be used as "equipment cards," reducing ships' speed and the amount of missiles available during a fight with other fighters. Sounds a bit confusing, but we will explain it soon...
I'd love to see an online multiplayer game set in the "Wing Commander" universe, where players could fly ships as Confed military, Kilrathi, pirates or privateers, and battle each other in deep space.Perfect! Now, lets hope the President of Electronic Arts reads local Detroit's newspapers as closely as we do...
Some SNES emulation is also present with Ultima VII, Syndicate, and two Wing Commander games. These are pretty faithful versions, but unlike many of the Genesis games on the disc, most of these SNES games were originally PC games that were better on the PC. So you'll be getting the sort-of-crippled console versions of these games instead of the classics you might remember.They've also posted four "Official Movies," which add up to roughly half an hour of someone playing Road Rage and Syndicate. You can find those here.
...The options and menus are in, however, and you'll be able to save your progress in any game at any time--which should get around some of the password entry hassles found in the original games--and select from either the original 4:3 aspect ratio or a stretched 16:9 view.
Look for some unlockable supplementary goodies to accompany the 14 classics found in Replay. In addition to the games themselves, it appears that the package will include unlockable artwork for many, if not all, of the games in the collection...
That Uru Live has life at all is probably surprising to some. The game had a strong fan base before it was shut down during beta on February 9, 2004 due to a lack of financial resources. Left with no official place to play the game, many players stayed together in an unsupported freeware version of the game called Until Uru, made available by its developer, Cyan Worlds.
Big game companies like Electronic Arts and Activision should take note: Communities of gamers increasingly say they won't let their favorites go quietly into the night, and small companies like GameTap are trying hard to tie into that fandom ...
The first game that I can remember that fit this bill was Starflight, one of the first titles published by then newcomer Electronic Arts. I still have the game and the original packaging, complete with pictures of the developers in spacesuits inside some type of lunar landing craft (I think that’s what it is). In a more modern sense, the father of this genre would be the Privateer series, which really peaked with Privateer II, one of the best games of all time. It was like the much loved Wing Commander games, but instead of flying mission after mission in a linear fashion, you were turned out into the world to make your own path. A few years ago Microsoft released Freelancer to follow this trend. Freelancer was a great game, but was lacking in a few areas and never quite lived up to Privateer II.
- Wed 10/4 05:20 AM HBO2 - EAST
- Wed 10/4 08:20 AM HBO2 - WEST
- Fri 10/6 08:45 PM HBO FAMILY - EAST
- Fri 10/6 11:45 PM HBO FAMILY - WEST
- Mon 10/9 09:00 AM HBO2 - EAST
- Mon 10/9 12:00 PM HBO2 - WEST
- Fri 10/20 01:45 PM HBO2 - EAST
- Fri 10/20 04:45 PM HBO2 - WEST
- Sat 10/21 08:45 PM HBO FAMILY - EAST
- Sat 10/21 11:45 PM HBO FAMILY - WEST
- Sun 10/22 04:00 AM HBO FAMILY - EAST
- Sun 10/22 07:00 AM HBO FAMILY - WEST
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Fighting for survival is a hard habit to break... and some hard-bitten warriors simply don't know how to embrace peace. Now that the bloody battle between the Kilrathi and Terrans has been concluded, the Confederation doesn't have to look very far for their next enemy. Civil wars and unrest have broken out on the home front. Colonel Blair is recalled to help the Terran government stamp out the growing fires.
It won't be easy. Signs of decay are becoming impossible to ignore. The Confederation is beginning to splinter under the new pressures. You must deterine how to save it - or if it should be saved at all. Sometimes it's far from simple to line your sights on the enemy.
FULL PRODUCT DESCRIPTION
Wing Commander IV is the next stage of the epic adventure - when men of ambition try to use the aftermath of a galaxy-spanning war to promote their own greed for power. The complex story is a masterpiece of motivation and corruption, and the characterization is richer and more immersive than anything done before in the gaming industry. The combat, as always, will leave you breathless.
ORIGIN, far from resting after the success of Wing Commander III: Heart of the Tiger, has been hard at work improving graphics, cinematic quality and player interactivity. Can the best get better? It has to be seen to be believed.
With just about five weeks left to go, it looks like about a fifth of our poll voters are all set for EA Replay. About half of the people who responded are still weighing their options, and around 10% have decided to just purchase the game without a system to play it on.
Today we're asking how long it's been since you last played a Wing Commander games. If you have to stop and think about it, maybe it's been too long. Head on over to our Tech Support section (currently covers DOS WC games) and fire up a classic today!