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Wing Commander II was one of many evolutionary steps in the Wing Commander series. WC2 used an upgraded version of the original Wing Commander's flight engine, but the story and presentation were drastically overhauled. Routine conversations in the bar, mission briefings and post-flight debriefings were often replaced with casual interludes, dramatic exchanges and emergency events that sent the game in unpredictable directions. The story took our hero, Christopher Blair, from exile to the front lines of the Enigma Sector where he had to prove his innocence for the destruction of the TCS Tiger's Claw. Old friends and new characters were brought to life with real recorded voices in an optional speech pack. Wing Commander II sold sound cards to a generation of PC gamers and almost single handedly made the SoundBlaster a household name. The game's introduction was a breathtaking forebearer of the cinematic turn the industry would take a few short years later.
Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion.
Then something went wrong.
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines.
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.
Thank you can handle it, flyboy?
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