In the mid-27th century, the Terran Confederation is at combat with the Kilrathi Empire. After destroying a Terran base, the Kilrathi have seized a NAVCOM unit that can coordinate hyperspace to Earth. They've stolen the Pegasus Navicom A.I. device that enables them to "jump" behind enemy lines and destroy the Earth part of the universe. Freddie Prinze Jr. stars as Blair, a specially gifted "Pilgrim." Matthew Lillard plays Maniac. With Terran reinforcements planned to arrive two hours after the Kilrathi strike Earth, it falls upon the star fighter carrier TCS Tiger Claw to keep the Kilrathi distracted.
Based on the best selling video game, WING COMMANDER is a science fiction-war movie spectacle.
Our new poll asks which simulator in Wing Commander was your favorite. What's the best way to train for upcoming battles with pirates, Kilrathi or Nephilim without risking your life in the process? The classic TrainSim aboard the Tiger's Claw was the very first cockpit that a generation of pilots saw in 1990, but the Academy CyberSchool's holographic simulator is the most flexible simulation around. Wing Commander 3 and Prophecy's sims provide pilots with elaborate mission objectives to complete, while Academy Training in the Wing Commander card game also gave pilots the nerves to ignore Kilrathi taunts. Not all practice goes as planned however. Wing Commander 4 and the Academy TV show showed us that simulated combat in outer space could lead to a few surprises.
Our traditional January 1st poll asks Wingnuts to think about what they expect in the year ahead. Although not everyone is as optimistic as we are, the percentage of fans with a positive outlook has doubled in the last couple years. New releases like Wing Commander on the PSP, the Homeworld WC4 mod and WC Saga's Prologue shocked a lot of fans, and we're confident that even bigger and better things will arrive this year.
Paladin signaled him with a thumbs-up, and the cargo bay door slid open silently a moment later. Hunter shoved the throttle and was out of the hold a moment later, pulling back to spin up and over the bulk of the freighter, turning back toward the station and the five Jalthi fighters that were pursuing them. Far beyond the station, he could see three Kilrathi Kamekh corvettes and a huge cruiser slowly starting in their direction. We'd better be out of here before they're in range, Hunter thought.
Wing Commander's controls are tweaked quite a bit to give you a "easier" access to the many options and control the game gives you. Since the PSP has more buttons than the SNES, the developers mapped a few more of the more frequently used commands so that you don't have to go into the Advance Dialog screen quite as much. You use the D-Pad to turn or tilt your ship's nose and the shoulder buttons to accelerate or decelerate. Circle and X are used to fire your weapons and Triangle will let you cycle through your arsenal. There is a wide range of other controls you have available to you based on combinations of button presses, but since the game lets you have such minute control and gives you tons of options, the Advance Dialog screen is still available for controls the porters couldn't figure out button combos for.Note that using the "advance dialog" screen in Wing Commander PSP isn't actually necessary to play. This menu only handles new features like mid-mission save games, adjusting the aspect ratio, reviewing the control layout or browsing art files.
Though not as retro as Capcom or Activision's collections, EA has put together a fairly solid collection of games that any long-time gamer will want to play if and when they get nostalgic. If you remember a time before the PlayStation, then EA Replay is a pretty good game to pick up.
Eternal Vigilance is my adaptation of what I think should have happened a month before and 5 years after Wing Commander IV. This is in no way ‘canon’ as most fan ficts aren't… So, a few of the things we know in the Wing Commander series may change. View this as an alternate reality if you will… I'm just trying to see how this idea would play out. Everyone who reads: I appreciate any feedback!
I really would like submissions as my voice acting leaves much to be desired. I only decided to do the recording myself 'cause I wanted to see what the intro would sound like spoken, but there are probably other fans that could do a much better job than I did.
EA Mythic invites all players to join us at the Town Hall Events for Free! Join us for a chance to meet fellow players and the development team, get a sneak peak at new game features and have a ton of fun with contests, games, raffles and more. Check out the map to see when we are coming to a town near you.EA is also prepping a fancy upgrade to UO, Kingdom Reborn, for release later this year.
It's definitely too early to tell when it'll be released, but things are looking up. I don't want to promise anything, but I am hoping that in a month or two, the progress chart for episode 4 will be mainly green, with isolated bits of yellow and no red at all.
This depends on a lot of external factors - for one thing, as far as the voiceovers are concerned it's now all up to the actors, who have to record them and send them in. Even if most of the actors do so, it still probably won't be enough to take the voiceovers status up to green, because most of the voiceover work is concentrated in the hands... well, throats of just two or three actors. And of course, our own spare time is always a critical factor.
All in all, we're actually making good progress at the moment. I would even say there's a good chance you'll see episode 4 released during the first half of this year (though it would definitely be closer to the end of this half than its beginning)...
BROWNHAIR: Rest in pieces, you bastard.
Meanwhile...sector Delta Prime.
Aboard the Steltek Scout, an officer notifies his captain of the drone's destruction.
OFFICER: Vessel recovered. Drone no longer.
CAPTAIN: To be good. However, weapons still in alien control. Wise?
OFFICER: No. Choice none. Damage acceptable. How much can single Privateer do?
GS: Can you tell us a bit about Electronic Arts' position with Xbox Live Arcade going forward?
CB: We're excited about the market potential that Arcade brings. It's a fun new category for us to publish games on. Electronic Arts publishes games on every meaningful interactive platform on the planet that makes financial sense. You've seen our recent releases - we've even been putting some games out on the iPod lately.
Obviously the Xbox Live Arcade is a place where there's a lot of personal passion at EA, there's a lot of us that are trying to beat each others' high scores at Geometry Wars or what have you, so there's a lot of personal interest in the business. What you're seeing now is that the business case is justifying the development, so I'd say EA is an enthusiastic participant in the platform.
I haven't decided on how to do the autopilot, yet. I'm leaning towards just showing the progress on the system map (i.e. the white dot representing your ship will move towards your destination), but I'm not sure... Any suggestions?
Since the time's been limited, I've worked on easier stuff, namely, explosions. I know I've spent a lot of time on these in the past, but I was still not satisfied with the way they looked. They just didn't have a feeling of scale. They just seemed...weak. Anyhow, I'm much happier with them now.
HTL continues with a new story called Check And Mate II, jointly written by Joe "Wraith" Guida and myself. As you may recall, in the original Check And Mate, the TCS Yorktown detected the two surviving Nephilim carriers coming in from Ymir. The carriers along with their escorts, were making a break for the inner system, the region around Avernus system.Read the new chapter here.
This region, of course, is where the reserve forces from Taskforces Alpha and Bravo are operating. If the Nephilim carriers break through, the reserves and the refugees around Avernus will find themselves sandwiched between the Nephilim coming in from Loki and those pushing in from Ymir. In order to prevent that, the Yorktown will be working with Battlegroup Valkyrie. The carrier forces will be supporting each other and providing tanker support and landing for each others' fighters.
The first mission for the joint effort in Check And Mate was a strike by the Yorktown's craft, accompanied by a pair of observers from the Valeria's Reaper Squadron. The strike was designed to thin out the carriers' escorts and slow the Nephilim down by crippling one of the carriers. This chapter picks up straight afterwards. Please send any and all comments to myself or to Joe at captpowell1 at yahoo.com.
Candidates have to be able to work well with other people and be able to keep a secret. Here is your chance to prove to the rest of the world that the Wing Commander Community is still more than alive. You can post here, or send Tolwyn an email, it is up to you. Tell us your qualifications and why we should take you on. If possible we would appreciate it if you can show us a sample of your work.The main Saga release is still a ways off -- so this is an excellent chance to have a major impact on the final project. Releases like Saga and Standoff truly are one of the best ways for Wing Commander fans to show their devotion to the universe.
Ana Julia Torres, who runs the Villa Lorena animal shelter in Cali, fed and nursed Jupiter the African lion back to health years ago after it was found abused and emaciated in a traveling circus.
"It is amazing to see an animal like that be so sweet and affectionate," said Torres. "This hug is the most sincere one that I have received in my life."
- Wing Commander™—Lead your elite Tiger’s Claw squadron against the forces of the Kilrathi Empire.
- Wing Commander™: Secret Missions—Come face to face with the ultimate threat to mankind—a weapon capable of destroying entire planets!
The plot behind No Survivors is to explain the Silencer Training Simulator. The simulator is a virtual reality sim that the WEC uses for the training of its raw recruits to the Silencer Corp.
Electronic Arts (NASDAQ: ERTS) today announced its launch onto Microsoft’s Xbox Live® Arcade with Boom Boom Rocket™. The game is a hypnotic rhythm music game conceived by EA’s Pogo.com™ casual games design team and developed by Bizarre Creations, the developer who brought Project Gotham Racing® 3 to the Xbox 360™, and fan-favorite Geometry Wars: Retro Evolved to Xbox Live Arcade. The game is scheduled to go live Spring 2007 and is EA’s first title on Xbox Live Arcade.here. EA's online marketing vice president, Chip Lange, has been making the rounds and answering questions about their downloadable game strategy. Here are some interesting comments from GameDaily and GameSpot.
GameDaily BIZ spoke with Chip Lange, EA's Vice President of Online Commerce, who when asked why it took this long for EA to get on XBLA, simply responded, "Now feels like the right time. Across EA there's been a lot of internal excitement about Arcade and we're at a point where we can dedicate resources to building Arcade games. We're very excited to be entering this space.
Indeed, now that EA's on board XBLA, it seems that the company is quite excited about it. Other XBLA games (yet to be announced) are currently being developed, and they're not all from Pogo. "While Pogo, with their expertise in the casual game segment, were quick out of the gate with some great concepts, they certainly won't be the only studio involved," Lange explained. "We'd like to use Xbox Live Arcade as a new place for EA and our studios to innovate and surprise gamers, and that's a challenge that we're opening up throughout EA."
GS: Can we expect EA games to be appearing on the Wii's Virtual Console service and the PS3 PlayStation Store in the future?
CL: I think it's safe to assume that any platform that has a good, solid business center and a community around it will be supported. I think we develop products on more platforms than any other publisher in the world. I'm not announcing anything on the Virtual Console or the PS3, but certainly we evaluate all of that, and we've got the development capacity to get our content to any platform where it matters.
GS: On these platforms, are the plans just for new titles like Boom Boom Rocket, or will we start to see catalog titles from the SNES and Genesis era, maybe a mix?
CL: What you can assume is that we're looking at the whole landscape. One of the nice things about EA is we've got such a wonderful library of classic IP...
Wing Commander is another fabulous series left to rot in EA's house of gutted developers it's purchased over the years. Space-combat sims aren't in favor these days, but maybe they'll make a comeback someday.Electronic Arts surprised Wing Commander fans with renewed support in 2006, so a comeback could come sooner than many expect.
The Krono was the flagship of the Kindred. She was one of the largest and most heavily armored capital ships in the Tri-System. The Krono had a flight deck capable of carrying a complement of fighters and transports. She was commissioned - and named - specifically for The Kindred's crazed leader, Sar Ricaud (aka "Kronos"). Only one Krono-class ship was built. She was destroyed by the CIS in 2790, during a failed operation to assassinate Shiela Nabakov. Many have observed that the Krono-class bears a striking resemblance to the Nephilim Tiamat-class dreadnaughts which terrorized human space a hundred odd years earlier.
Here I encounter another ship (a Talon, but that's pretty hard to see) and shoot at it until it explodes. As I haven't programmed the AI yet, the Talon doesn't move or anything.Download (1.2 MB)
Here I pass by a planet. I can't land on it yet, as I haven't finished programming the bases (planets, asteroids and space stations).Download (0.9 MB)
Here I jump to another system. The jump point at the other system is surrounded by asteroids, so I shoot at them a bit. Then finally fly into one too many and explode.Download (1.4 MB)
Wing Commander and the Secret Mission expansion are okay for a while. A while being about ten minutes... As a package things don’t really stick together. The games load up quickly, but generally the presentation is poor; it’s like EA gave the project to a group of new graduates to knock out on the cheap. Fourteen games - or thirteen, if you remove the pointless Wing Commander expansion pack - is a paltry number...These guys also managed to pan Prophecy Advance, back in 2003. In that light, it seems important to note that Secret Missions isn't actually an expansion pack -- it's the full-fledged SNES release of the game, and it features quite a bit of added material (including an introductory cutscene, new takeoff segments and two different endings). You can read the full review here.
Back in September, I went through every official document included with both Crusader games -- including strategy guides & those cool fiction documents (the Topline newsletters, Resistance handbook, etc.) to combine them all to make a perfect composite of all the information about things in the game, such as the weaponry, WEC forces, and Resistance members. There is still some stuff that needs to be added, but the Echo Sector info database has some great stuff in it.
Tabula Rasa is a massively multiplayer online action game that takes you into the heat of battle at the frontlines of an epic war between a xenophobic alien race bent on galactic conquest and the coalition of rebel soldiers who’ve traveled across the galaxy to stop them.
Combining fast-paced action with the immersion of a role-playing game, Tabula Rasa takes the player on an intergalactic adventure where the individual has an opportunity to significantly impact the pace of battle on a global scale. Players enter the game as rebel soldiers wielding a variety of futuristic weapons, potent demolitions and the mystical power of “Logos.” It is up to each individual to use their stealth, ingenuity and skill to assist a ragtag coalition of rebels in their efforts to stop an enemy known for its intelligence and unyielding determination to enslave the Universe.
For the past 4 or 5 months I've been working in my spare time on an ascii game based on the classic Privateer (my absolute most favorite game!). I've got most parts of the actual flight engine worked out and am currently working on the bases and interaction with the characters in the game. Anyway, I'd like to post a few screenshots and get some feedback. As the entire game will be made up of ascii characters in 16 different colors (such as Adom, if anybody is familiar with that game), this game will mostly be for the retro-gamers out there.Absolutely amazing! Here's what it looks like:
NAME: Chirichan Pirate Clan
BACKGROUND: Colder than 10 minutes in a vacuum, faster than a Bex Monk when last orders are called, more terminal than a Taxi fare on Janis IV, this highly organised and calculating band of Cyborgs have one and only one purpose in life: find humans, kill them and steal their ship and/or possessions. After becoming rather irritated at having to do all the dirty work for humans, they opted to take the old Cyborg cliche of bloody revolt, and haven't looked back since. As one of them was heard to say recently over the sub-vacuum frequency, "We've never had it so good." Would you argue the point? Don't even think about messing with them.
If I fool around with the Fralthra model and dish out some new engines real fast I can make a WC2 style Shiraak Carrier...
Early last week, the EB Games website started listing a Battlestar Galactica Online game for the Xbox 360 prompting excitement from Battlestar Galactica fans everywhere. The title has never been officially announced, and within a day the listing was removed. An official statement from the listed publisher Vivendi Universal stated that "EBGames has removed the information because it was not accurate. Vivendi Games has not announced a Battlestar Galactica game. We cannot comment any further as it is our policy to not comment on industry rumors." So neither a confirmation nor a denial.
It should be noted that EB Games has a history of listing unannounced titles then removing them - EA Replay 2 is one such title. Such listings are sometimes accurate but can often turn out to be completely made up. Battlestar Galactica was voted the show with the best WC vibe in our poll just two months ago, and in the following poll the Xbox 360 was voted the preferred non-PC platform for a new WC game, so if the game is real it could have a large following of WC fans.
There are some actors whose body of work really catches our eye. The name may not ring a bell, but you'll know the face. And after you say, "Oh, I knew he/she looked familiar!" you'll thank us for bringing them to your attention.
Why We Love Clive Owen
Because he fits the definition of a classically trained British actor, but has a dangerous edge. Because he always holds his own in the most crowded of star vehicles. And because he's devilishly handsome besides. Owen was one of the hottest names to take over the role of Bond (ultimately filled by Daniel Craig), but he's become a major star, even without a license to kill. --David Horiuchi
With the Prologue campaign finished, we're need more voices to round out our voice talent. Previous voice work for another mod is preferred, but not required. Candidates should be serious and be able to sound like someone in their 20s. Openings are for miscellaneous ships and roles, with a strong emphasis on Confed fighter pilots.
We're also auditioning for a few major roles in the campaign, candidates must sound like an older person in their 30s to 50s
Then try your luck on these 26 lines. Voice recording should be done in 44 khz mono. I shouldn't say this, but you guys need your own microphone. Please make sure to eliminate breathing into microphone sounds.
You are free to say your interpretation of the theme as long as it doesn't deviate too far.
1) "All fighters are destroyed, area is secure"
2) "Enemy fighters have arrived"
The guys with the best "comm voices" gets the fighter pilot roles, but there is a strong chance that the people not selected for this role will be delegated for other roles as well, they are as equally important.
Partly nostalgia for my favorite game franchise, and partly due to excitement caused by the new availability of Privateer and Wing Commander 1, I decided it was high time that there was a Wing Commander comic as well. It is my hope that it will aid in convincing EA that there is a very healthy and vibrant community and fanbase still around, patiently waiting for a new Wing Commander title. This is a teaser that will probably be the cover of the first issue. It features three of the characters from Major Striker's comic idea from a few years ago: 2nd Leutenant Thomas Halcyon on the left, Captain Sarah Molynieux in the middle and 1st Lieutenant Jonathan "Shadow" Craft, as well as a very important Kilrathi yet to be disclosed.
"It's fantastic that this kind of stuff is out there and I love the fact that the PC gaming world has these communities that will keep this stuff alive... I'd love to see Wing Commander come back as a multi-billion dollar mega-game... The real hope for these homebrew ports is that they send a message to the publishers that there's still a lot of fan interest in these games."
"I'd be surprised if whoever owns the IP is not aware of this."
Embryonic is a name that has been around for quite some time now, though they've alternatively been known as Warthog and Digital Anvil over the years. Probably the best known game would be the old-school spacefarin' classics Wing Commander: Privateer and its lesser-know sequel, Freelancer.
After their New York Times bestselling series on the American Civil War, Newt Gingrich and William R. Forstchen now turn to the events leading up to the Japanese attack on Pearl Harbor and examine how different decisions might have profoundly changed the history that was yet to unfold. Pearl Harbor departs from conventional WWII novels—it focuses on the Japanese perceptions and decision-making that led them to seek a conflict with America, and offers an unprecedented look into their war strategy.
Poignant and rich with memorable characters—from the Japanese Naval Academy, to the British garrison at Singapore, and the Americans at Bataan— Pearl Harbor is the account of the day that started it all. Layering the historical fact with fictional characters, political motives, and Western/Eastern theories, Gingrich and Forstchen once again prove their strength as historians and storytellers.
If you experience any problems, please notify us immediately. I hope all of you enjoy Prologue as much as I do, and I hope all of you stick around for "The Darkest Dawn". It's going to be a wild ride.
Hi everyone, Happy New Year! I only just got back from vacation a few hours ago and fired up the machine and perhaps found the best present I received this year waiting for me on the CIC front page. Thank you to all who voted for the mod as the fan project of the year. It's been amazing fun for me to put this together, and it's been the fans' support and interest that has made me work at this mod with such continuous enthusiasm. Thanks to all who have helped in the growth and development of the mod to date. Thanks to all CIC staff for making this site the WC playground that it is and allowing us to enjoy Wing Commander in new and truly unique ways.
Now about what the release will be this year. Well, I won't give it away, but I will tell you that this year's package holds more than just resources for other FC modders. We are still looking for voiceover actors and actresses, plenty of roles left. Ranger's Glory also needs a new 3d animator, so if you are interested, post in the jobs forum on the RG boards.
Last year has come and gone, so it's time for fans to make another prediction about the year ahead. With all the fan project releases, breakthrough patches, new discoveries and even an official Wing Commander rerelease, 2006 was an incredible year. 2007 has the potential to be even better. What do you think? You can vote above or click the discuss link below and talk about your predictions.
Our last poll took a sampling of various popular Wing Commander ports and asked which one you'd like to see in a sequel to EA Replay. A rerelease of Wing Commander 4 with high quality video took the top slot, but the version of Privateer with full speech and the jazzed up 3DO port of Wing Commander 3 were close behind. A good number of people would still like the SNES version of Wing Commander 2 to see the light of day as well.
Now that 2006 is over, another annual CIC contest has come to an end. We've tabulated the votes and determined the winners for Web Site & Fan Project of the Year. The final tallies were even closer than usual, which means that a number of projects all contributed to the community in a big way. Although only a few can win, we appreciate all the people who were active over the past year and helped entertain thousands of Wing Commander fans with their creations. Good luck in 2007!
The Web Site of the Year winner is.. HCl's Wing Commander Editing Site! Over the last year, HCl added multiplayer and integrated high res videos to Prophecy. He also improved the patch he made that lets players take Armada online and assisted with fan projects such as Standoff.
The runner up for Wing Commander Web Site of the Year is.. Wedge's Wing Commander! Both of this year's winners tied for third place in 2005, but fans used Wedge's resource site more than ever in 2006. His streamlined site is packed with useful information and provides quick links for further research.
The winner for Fan Project of the Year is.. the WC4 Homeworld 2 Mod! Aaron Thomas put together this project at breakneck speed with beautiful results. Fans lined up to download a surprisingly complete test release only a few months after the project was first announced.
The runner up for Fan Project of the Year is.. the Das Erwachen (The Awakening) Fan Novel/CCG! Deacan, Hudson and team worked hard in 2006 to share his full-length Privateer 2-inspired story with the world. They are also hard at work on a customizable card game based on the universe created in his novel. Fans of Book 1 have a big year to look forward to: Book 2 - Stille (Silence) is being edited now and due for printing in the next few months!
Although we only do this once a year, everybody has an opportunity to contribute something each day. Thanks again to all of the many fans who worked hard to make 2006 such a great year.