Murphy Arrives In Bridge CommanderSabreAce has performed the first bit of modding we've seen for Bridge Commander by importing a Murphy class destroyer into the game. Bridge Commander is a Star Trek simulation game, and while it is now a few years old, it is still impressive looking.
I finally found a Milkshape converter to make NIF files for BC. Combine that with Milkshape's ability to read 3ds files (after you rotate the model around in Max a bit), and WC ships are now possible in BC.We hope to see a patch that everyone can use once work is complete.
I'm still looking over how to do the glow maps for BC so we can have some nice lit engines, as well as hardpoints (as opposed to the temp hardpoint from an Ambassador-class ship...no point in having a Murphy behave like the Enterprise-C).