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Work on PiArmada 0.9 is progressing nicely, but ZOmegaZ would like some help on the strategic AI for the game. Wing Commander fans should have quite a few reliable methods for dominating a sector with their self-sufficient carrier. ZOmegaZ could use these strategies in order to improve how the enemy force operates. Players can also look forward to better quick combat and menu options in the next version. You can discuss your ideas at Crius.net here. Here's a couple new screenshots from the latest build.

So tell me: what do you do when you're playing Wing Commander Armada? When do you build, and what do you build? How do you determine what you move where? How do you determine what to attack with? Basically, I'd like your strategy, in as much detail as possible.

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