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Announcing Wing Commander Pioneer
We have an exciting brand new fan project to announce today! Wing Commander Pioneer should be making lots of headlines in the coming months, and here is the first look. It's being created by a talented team of experienced Wing Commander fans. Howard Day, Brad McKinstry and Michael Ward are responsible for the art. Eric Blondin is the team's character artist and Joel VanEenwyk is working on programming.

It’s Privateer set in the WC1 timeframe. We’ve tried to use art references from the original WC when we created the look for the game. The game will be completely first-person (with a possibility of a few cutscenes here and there – launching, landing and the like). We’ve got the majority of the ships finished, and we need to still do environmental, base and object artwork (cargo and the like).

The Hunchback is your starter ship – it’s the WC Pioneer equivalent to a Tarsus. The Tarsus is also available to purchase, but it’s more of a high-range ship – equivalent to the demon from Priv. You can also take a look at the normal/spec/glow maps in action, and take a look around the Hunchback’s 360 real-time cockpit (shot 5 below).

Oh, and the reason none of those ships have guns/weapons is because all those objects are going to be interchangeable and individually destroyable. So you can blow the guns off a Jalthi. Nothing but little smoking stumps would remain.


[ChrisReid] [# 6504] [Discuss]

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Update published on 8/11/2005. View all news from that day.

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