Originally composed by Laura Barrett, Marc Schaefgen, and Nenad Vugrinec
If you don't know this, "What rock were you living under?" This remake is a rework using both an MT32 unit and the AMIGA. It's such an iconic piece it needs itself an real orchestra behind it.. However till then enjoy this version. :)
I'm back!!!! Run in fear, etc. What started as a "I need a two week break to recharge" turned into "OMG 2016, why?!? Not in the face!!!" But I come bearing gifts for @L.I.F. and the HW remastered mod. I finally finished the F-107. Here she is ready to assault your enemies at will, and as an added bonus while digging through Admiral Tolwyn's archival data, I found a relic of 2367 that I thought needed posting.
The latest work is to normalize everything with the change of scale. For example, the engines. If you are curious, SOASE has a limit to the amount of engine lights added for each ship. For this reason, ships such as the Waterloo do not have lights in all their engines.
Origin was well known for the extras in the box, that drew players into the story-line, and Wing Commander was no exception. The first game in the series included 4 blueprints of the fighters the player would fly (and would double for the copy protection). This artifact is the master 'overlay' for the Scimitar medium fighter, used to make these blueprints. With graphics and specs meticulously pasted to a transparency, the item is another unique relic of a classic game.
FLEET ACTION: The Kilrathi Empire is in a bind. For the last five years they have been constructing a secret fleet so powerful that it will slice straight through to Earth and destroy the Confederation. There is a problem, however: the Confederation has become increasingly successful with its behind-the-lines raids and the Prince fears that before the new fleet is ready, the Empire will be on the ropes.
At a Kilrathi council of war a simple solution is agreed upon: sue for peace, lull the humans into disarming and then when all is ready, launch a surprise offensive.
True to the tradition of democracies everywhere, the Confederation falls for it; the military stands down. Luckily for the human race, however, there are a few who don’t trust soft words from a Kilrathi mouth. Admiral Tolwyn and his veterans must fight a delaying action, buying time with their lives for humanity to make ready for the final battle…
HEART OF THE TIGER: Humans are truly against the wall! Terran forces are pushed to a last stand by the ever-encroaching Kilrathi hordes. The end seems very near. It is time for desperation measures. Against overwhelming odds, the humans try to launch a last offensive against the Kilrathi homeworld. Once again, humanity’s last best hope is embodied in her flyers. Never before has so much been asked of so few—and now humanity’s existence itself is on the line!
This is a example of the final scale. I have followed all the sources and when there was not information about one unit, I have used a good scale for the type of unit. If you want know, first I have made all the units with the same scale and after that, I have reduced them a 20%. Without this reduction, a ship such as the Hvar'kann would be bigger than a planet and it would give thousands of problems. This new scale is equal to the scale from my Star Wars mod and by this reason, I know how it can be used without problems.
Keep in mind that there are many things unfinished in the mod: weapons, particle effects, prices, balance, many things unfinished.
Remastered game music soundtrack for Wing Commander 2. Originally composed by Dana Glover, George Sanger, Dave Govett, Martin Galway, and Nenad Vugrinec.
A recreation of the classic opening dialogue from Wing Commander 2. Both characters are voiced myself.Meanwhile, the Wing Commander 2 live stream is in full swing right now! Watch us play on Twitch all day!
The idea came about rather gradually. Originally, I started drawing the Jalkehi since it was next to impossible to find any clear pictures of it. The same was true of the Sartha, so I decided to include that as well. Eventually, things progressed until I found myself drawing all the fighters for WC2. At least the ones in the manual, the others in the add-ons and so forth will come at a later date.Thanks to Admiral Maverick for the tip!
There's also the chair in the middle. That is the chair I use to measure a more accurate (or realistic) size for the fighters than the ones given. If you try downloading this picture and moving the chair so it's superimposed on top of a cockpit, though, you might find that I gave a bit of extra room to each one. I don't believe in cramming guys into too-small cockpits, like in Star Wars.
They took a while to do, since I wanted to add more detail. I could've posted them looking exactly like the drawings from the manuals and/or blueprints, but you can find those anywhere. I also took some artistic liberties with some elements I found rather confusing (like the forward mini-wings or the bomb on the Raptor).
I sometimes stumble across some of the more insignificant items in the Origin Museum archives. Here we have a deck of Terran Confederation cards used in the production of "Wing Commander IV-The Price of Freedom". These are the actual cards you see being held by Maniac, aka, Tom Wilson. To those who are familiar with the storyline, Vagabond losing to Maniac in poker foreshadows his own death. Some folks may say that it's just a deck of cards. To game preservationists, it's a physical piece of gaming history!
My Plan for this week is to continue in Chapter 2.2. I plan to get the terms from this week's translations into the lexicon later today, and then I'll finish up the partials currently in progress before proceeding with any new work. As mentioned, I could stand to re-count the text blocks and see if my figures are correct; that's an administrative sort of thing, though. Chapter 2.3 is still on my horizon - and to remind myself, mainly, I need to finish building the Demon's Eye base statistics, begin mocking up battle maps, and slice the Chapter's plot some more. The packing process begins this week at my workplace, so I'm hoping I still have the necessary equipment (read: a workstation) long enough to get some significant work done on the campaign. I will also be continuing to make revisions to my side project; I don't anticipate that eating up too much of my time this coming week.Speaking of card games, don't forget that capi already created a pretty awesome digital rendition of the Wing Commander CCG. A playable release is available for the vassal engine. I haven't heard about too many fans picking this up, but it looks fantastic. More people need to give it a try!
The addition of Kilrathi starships goes well. However, I got a bit delayed with fighters. But I will make more of them when I finish the Kilrathi starships. My goal is to finish the addition of models the fastest I can and after it, I can work at other parts of the mod.
About the turrets added on the (Snakeir). Their purpose is only cosmetic since the turrets in SOASE do not have movement. There were some tries with it but nothing good. But one point for all the mod is to get massive battles and these easy models are great for it.
Just for the record, I haven't been developing the mod for one year (as mentioned in the news). I was just thinking about it. All the stuff shown has been added over the past month.
Galactic Junk League is a new sandbox build - action team game-play where you can build your own ships and then quickly battle with one another.
WC Series were one my favorite back then, even though I watched it more for the story than play for the game-play. :) I've recreated the TCS Midway, Heavy Carrier Class from the Wing Commander V - it's one of the most astonishing carriers in the whole saga, perhaps iconic throughout the whole genre. Now as she travel to the Galactic Junk Universe, she must struggle for survival as many alien ships are "hungry" for more junk parts. Will the Midway and her crew survive the ambush?
I'd directed live action for Wing III and IV. In some ways PC development is tougher than film because you're always trying to work with unproven technology. Something games development also teaches you that film school can't, is the multitasking to cope with a project of this size. Plus there's the technology. If I ask a Hollywood effects team if they can do a sequence, of course they're going to say yes. But they're not going to say how long it will take, cost or how good it will look. We are doing all the effects, we know what can be done and what it will cost us.
Just finished orchestrating Blair's alien abduction scene from Wing Commander Prophecy for upcoming orchestra volume 2! Keep you posted!He's also found himself composing the music to go along with a promotional video for the US Air Force's Global Strike Command. They found a great guy to do it - George happens to know a thing or two about the right music to set the mood for planetary annihilation!
Boy, what an interesting way to make a living! In the last couple of months I've scored music for a presentation to the Global Environmental Fund at the Smithsonian, a video that Robert Rodriguez presented at the DNC, and now this! A trailer for the US Air Force about how awesome our nuclear arsenal is! They kept telling me "we need bigger drums! They need to sound like explosions!" So it's either saving the world or destroying it! Phew!
The Wing Commander 2 celebration continues with a pair of great articles found by Music_Guru. First up is a really cool Origin profile written for the April 1991 issue of The One. Wing Commander was barely six months old at this time, but the team was already well on their way with advanced WC2 character modeling, high resolution ship images and even early murmurings of Wing Commander 3. They also introduce "Ground Commander," which was an early working title for Strike Commander. Chris Roberts remained focused on Strike into early 1993, so it's no surprised the suggested WC3 release date that year actually ended up being late 1994. It all sounds like a terribly exciting time!
The final scan below is from the May 1991 issue of Advanced Computer Entertainment. This article talks about the introduction of autodesk 3D Studio at Origin and the fantastic designs they got as a result. As the state of technology was changing very rapidly in the early '90s, the tools game developers used to take advantage of all this quickly evolved too. We're glad they didn't cut corners on this and managed to put together such a beautiful game!
Wing Commander 2 is set six years after the Tiger's Claw victory in the Vega Sector. In the game, you'll pilot six new Terran starfighters in a variety of missions. You might be sent to retrieve refugee life pods with your tractor beam, defend against the undetectable enemy stealth fighters or fly a jump-capable straighter against a Kilrathi starbase. "In Wing Commander 2, we'll take the Wing Commander technology beyond the imaginable - with Dynamic Intelligence, digitized art and speech, new and unusual ship and weapons technology, an intensely dramatic storyline and characters, and more of the non-stop action that made the original Wing Commander into a bestselling game," says Origin in its sales-pitch. Wing Commander 2 will be released on the PC in late summer.You can also find The One's coverage of Wing Commander's Amiga development in our archives here.
Wing Commander II: Vengeance of the Kilrathi, shipped to stores 25 years ago today, on September 4, 1991. It followed the original game by less than one year and just five months after fans enjoyed The Secret Missions 2 - a very good time for Wing Commander fans! Amid the flurry of major releases and expansions packs, I'm one of the Wingnuts that actually stumbled into the early games somewhat out of order. Picking a favorite Wing Commander title is excruciating decision, but for me, I always end up back at WC2. It was my first PC Wing Commander, and it represented a certain gaming ideal. The importance of WC1's revolutionary spaceflight engine or the incredible set pieces of WC4 can't be disputed, but WC2 just exuded charm and atmosphere from every seam. WC3's introduction is technically superior on every level, but the Emperor's speech to Prince Thrakhath still gives me goosebumps and can't be topped in my mind. Everything from the Emperor's red eye piece to the sway of Thrakhath's cape is just exquisite. With some presaging from SM2, the intro introduced many of the major characters that would go on to define the series for the next five years.Twitch. I'll be joining LOAF as he once again displays his stunning pilot skills against the Empire of Kilrah. And check out this awesome Rapier overlay frame by Disco Lando!
Based on the best selling video game, Wing Commander is a science fiction-war movie spectacle.
The last line on the plaque is Rich "T Dog" Strobers, which is clearly a lazy anagram of Chris Roberts. Rich is Chris minus the S and Strobers has the extra S from Chris, and moves it's T forward. I'm not sure I get the T Dog reference, but I'm sure there's a story behind it.
So yeah, I built an A-14 Raptor in Kerbal Space Program just to see if I could get it to fly and it does. I don't know if anyone has tried this yet, but I built it all with stock parts, no mods, and it seems to work alright. I had to stick the R.A.P.I.E.R. Engines on it to give it enough speed to actually fly so it might be able to make it into orbit, I haven't tried yet. Consequently, this makes it extremely fast but its turning radius is roughly the size of Texas. :) Okay, it's not quite that bad, a little ruddering helps.