Forums member NuAngel was going through our news archives when he noticed a broken link to a 1999 interview with Wing Commander creator Chris Roberts. Gamespot UK had scored the interview in the months leading up to the release of the Wing Commander movie, so that was the main topic of conversation. Fortunately NuAngel found a working copy on the Wayback Machine, so everyone can enjoy this throwback to the 90's internet. You can check out the classic interview here. Younger visitors may wonder if the Wayback Machine's copy of the web page is missing large sections. Website layouts really were that simple and straightforward in the '90s, but splitting up content into many small chunks to increase page views and ad impressions was already a thing.
I'd directed live action for Wing III and IV. In some ways PC development is tougher than film because you're always trying to work with unproven technology. Something games development also teaches you that film school can't, is the multitasking to cope with a project of this size. Plus there's the technology. If I ask a Hollywood effects team if they can do a sequence, of course they're going to say yes. But they're not going to say how long it will take, cost or how good it will look. We are doing all the effects, we know what can be done and what it will cost us.