WC3 Movie Index: Hyperion

Rec Room - Rachel & Flint

Series N - - Hyperion System - - A beta test for the Temblor Bomb . . .

NOTE: The situation presented in the following TWO scenes (well, FL1-S and N0RECRA1-S) is that Blair enters the Rec Room and can have a conversation with Flint or Rachel. He must pick one OR the other (or he may decide not to speak to either of them). Once he makes a choice, the other scene is NOT available.

Within each scene, he will be faced with a Morale Decision. Choosing the “Morale DOWN” option will then make ONE of two more scenes (N0RECA2-S or N0RECFL2-S) available. IF he does NOT continue immediately with one of these, they will NOT be available later.

All FOUR of these scenes must “SLIDE” through Series N together, being available for play as a unit.

This is what happens if Blair chooses Flint first:

REC ROOM - FLINT (SLIDING) -> NORECFL1-S

BLAIR SEES BOTH FLINT AND RACHEL, AT OPPOSITE ENDS OF THE REC ROOM. THEY BOTH LOOK AT HIM EXPECTANTLY. IT LOOKS LIKE DECISION-TIME . . .

HE MOVES TO FLINT.

FLINT

Should I read anything into this? Your talking to me instead of your mechanic?

BLAIR

-> (smiles)

I had to make a command decision, didn’t I?

FLINT STANDS AND MOVES CLOSER TO HIM.

FLINT

But is it a decision for the moment? Or something more lasting? Everyone can feel it . . . we seem to be facing more risk than ever . . . I think it means every moment has to count . . .

Flint’s morale UP:

Rachel’s morale DOWN:

BLAIR REACHES OUT, PULLS HER FORWARD, AND KISSES HER.

IN THE BACKGROUND, AN UNHAPPY RACHEL WALKS OFF.

BLAIR AT LAST COMES UP FOR AIR.

BLAIR

You right. We’ve wasted too much time already. Flint’s morale DOWN:

(Blair does NOT KISS Flint)

BLAIR

(beat)

I can’t risk getting involved with someone who might be on my wing. There’s too much at stake.

FLINT’S EYES GO COLD AS SHE STEPS BACK AND SITS BACK DOWN AT HER TABLE. BLAIR WALKS AWAY.

N0RECA2-S now available.

Details

  • Source: WC3 PSX
  • Run-length: 01:17

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Rec Room - Rachel & Flint

This is what happens if Blair chooses Rachel first:

REC ROOM - RACHEL (SLIDING) N0RECA1-S

BLAIR SEES BOTH FLINT AND RACHEL, AT OPPOSITE END OF THE REC ROOM. THEY BOTH LOOK AT HIM EXPECTANTLY. IT LOOKS LIKE DECISION-TIME . . .

HE MOVES TO RACHEL

RACHEL

Command decision-making in action. I’m impressed

BLAIR

It’s always moment-by-moment in the cockpit.

RACHEL STANDS AND MOVE CLOSER TO HIM.

RACHEL

Oh yeah, are we gonna expand upon that moment? Are we going to kick in the afterburners here?

Rachel’s morale UP:

Flint’s morale DOWN:

BLAIR REACHES OUT, PULLS HER FORWARD, AND KISSES HER.

IN THE BACKGROUND, AN UNHAPPY FLINT WALKS OFF.

RACHEL COMES UP FOR AIR.

RACHEL

There’s a lot more thrust in those jets than I imagined . . . Rachel’s morale DOWN:

(Blair does NOT KISS Rachel)

BLAIR

(beat)

Oh, Rachel I’m flattered. But you and me, we’re oil and water. There’s no future in it. I’m sorry.

RACHEL SHAKES HER HEAD SADLY AND SITS BACK DOWN. BLAIR WALKS AWAY.

N0RECFL2-S now available.

Details

  • Source: WC3 PSX
  • Run-length: 01:05

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Rec Room - Rachel & Flint

REC ROOM - RACHEL (SLIDING) -> N0RECRA2-S

CONDITION: Scene available only IF N0RECFL1-S has played (Blair spoke to Flint first) AND Blair did NOT KISS Flint.

BLAIR HAS TURNED DOWN FLINT’S COME-ON. NOW HE MOVES TO RACHEL.

RACHEL

My, my. You’re just full of surprises.

BLAIR

You gotta know evasive maneuvers in the cockpit.

RACHEL STANDS AND MOVES CLOSER TO HIM.

RACHEL

Mmm . . . Should I expect more?

Rachel’s morale UP:

Flint’s morale DOWN:

BLAIR REACHES OUT, PULLS HER FORWARD, AND KISSES HER.

IN THE BACKGROUND, AN UNHAPPY FLINT WALKS OFF.

BLAIR FINALLY COMES UP FOR AIR . . .

BLAIR

A good pilot knows when to engage. Rachel’s morale DOWN:

(Blair does NOT KISS Rachel:)

BLAIR

(beat)

Rachel, I’m sorry, but these next few day . . . Everything’s on the line. I’ve got to stay - we’ve got to stay focused . . . and unentangled.

RACHEL

(shakes her head)

Pilots . . . They’d rather crash and burn than make a commitment.

SHE LEAVES.

FLINT DOES THE SAME.

BOTH UNHAPPY.

Details

  • Source: WC3 PSX
  • Run-length: 01:24

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Rec Room - Rachel & Flint

REC ROOM -FLINT (SLIDING) -> N0RECFL2-S

CONDITION: Scene available only IF N0RECRA1-S has played (Blair spoke to Rachel first) AND Blair did NOT KISS Rachel.

BLAIR HAS TURNED DOWN RACHEL’S COME-ON.

NOW HE MOVES TO FLINT.

FLINT

I’m surprised you even noticed me.

BLAIR

Whatever you may think - - Rachel and I are not an item.

FLINT STAND AND MOVES CLOSER TO HIM.

FLINT

So where’s that leave us?

Flint’s morale UP:

Rachel’s morale DOWN:

BLAIR REACHES OUT, PULLS HER FORWARD, AND KISSES HER.

IN THE BACKGROUND, AN UNHAPPY RACHEL WALKS OFF.

FLINT EVENTUALLY COMES UP FOR AIR.

FLINT

I must be out of my mind. I grew up with nothing but pilots. Deep down you’re all creeps.

BLAIR

Don’t forget, you’re a pilot too.

FLINT

Oh, then . . . I guess we deserve each other. . . Flint’s morale DOWN:

(Blair does NOT KISS Flint)

BLAIR

(beat)

I can’t take the risk of getting involved with someone who might be on my wing. There’s too much at stake.

FLINT LEAVES.

RACHEL DOES THE SAME.

BOTH UNHAPPY.

Details

  • Source: WC3 PSX
  • Run-length: 01:14

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Lift - Flint

LIFT - FLINT (SLIDING) -> N0LFTFL

CONDITION: This scene only available, and REQUIRED, IF N0RECRA1-S OR N0RECRA2-S played (Blair spoke to Rachel in Rec Room) AND IF Blair kissed Rachel.

THIS IS CLEARLY AN UNCOMFORTABLE MOMENT FOR BOTH FLINT AND BLAIR . . .

FLINT

Look, I’m a grown-up. I can stand a little rejection. But why - - ?

BLAIR

Oh, come on! I don’t fly with her.

FLINT

Then can I make a recommendation concerning your choice of wingmen? Don’t fly with the one you’ve just kicked in the teeth.

SHE WALKS AWAY.

Details

  • Source: WC3 PSX
  • Run-length: 00:19

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Briefing - Hyperion 1

BRIEFING N1 - EISEN -> N1BRFEI

CONDITION: IF Vagabond NOT returned to flight roster in Series M.

EISEN

Colonel, I’ve ordered Vagabond’s early release. I still think what he did was wrong, but we need every good man we’ve got. Let’s get down to business, Colonel. CONDITION: IF Vagabond returned to flight roster in Series M.

EISEN

Let's get started, Colonel.

EISEN (V.O.)

Your old friend Paladdin has been keeping busy. He sent us a little gift - a prototype of the Temblor bomb.We’re jumping into the Hyperion System, where Intell's located an uninhabited and tectonically unstable world - - a perfect test site for the weapon. An Excalibur’s been modified for this special payload, and Colonel, you’ve been selected to deliver it by dropping to the surface of the planet and hitting the bull’s-eye. Your timing, and you aim, have to be perfect.

* *

BLAIR

Ready to go, sir.

EISEN

I like that enthusiasm. Dismissed.

Wingman choices for Mission N1: Flash*, Flint, Maniac*, Vagabond*, Vaquero *

Details

  • Source: WC3 PSX
  • Run-length: 01:01

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Flight Control - Rachel

LOADOUT (FLIGHT CONTROL) - RACHEL (SLIDING) -> N0FCTRA *

CONDITION: This scene only available, and REQUIRED IF N0RECFL2-S played (Blair spoke to Flint in Rec Room) AND IF Blair kissed Flint.

THIS IS CLEARLY AN UNCOMFORTABLE MOMENT FOR BOTH RACHEL AND BLAIR . . .

RACHEL

Can’t say that I’m real thrilled with the flight plan that you followed back there in the Rec Room.

BLAIR

-> (beat)

Oh, well... maybe it’s because we’re both pilots, you know. We understand each other.

RACHEL

-> (angry)

Well, since there are things beyond my comprehension, I think you better handle your own loadouts from now on. After all, I’m just a mechanic. Can’t possibly understand the needs of a pilot.

SHE STARTS WALKING AWAY - -

BLAIR

Wait a second . . . Rachel!

- - BUT SHE’S GONE.

NOTE TO ORIGIN: IF this scene plays, NO default loadouts for the remaining missions in Series N.

Details

  • Source: WC3 PSX
  • Run-length: 00:35

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Hyperion - Excalibur Entry

No dialogue.

Details

  • Source: WC3 PC
  • Run-length: 00:07

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Hyperion - Excalibur Exit 1

No dialogue.

Details

  • Source: WC3 PC
  • Run-length: 00:10

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Hyperion - Excalibur Exit 2

No dialogue.

Details

  • Source: WC3 PC
  • Run-length: 00:07

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Barracks - Flash

BARRACKS - FLASH (SLIDING - N2/N3 ONLY) -> N0BARFHS

BLAIR FINDS FLASH LAID OUT ON A BUNK.

IF Flash’s morale is HIGH:

FLASH

So all we gotta do now is nuke Kilrah and I can get back to some serious test-piloting . . .

BLAIR

Something like that. IF Flash’s morale is LOW:

FLASH

So all we gotta do now is nuke Kilrah? Yeah, fat chance.

BLAIR

I think I’m beginning to miss the old, arrogant Flash. At least he talked a good game.

FLASH

Gotta tell ya, I’m surprised I survived all these missions.

-> (beat)

Probably surprised you too, right.

Flash’s morale UP:

BLAIR

You hung tough, I gotta hand you that. Flash’s morale DOWN:

BLAIR

I wouldn’t count my chickens, Major. You think it’s been tough? Wait’ll we get to Kilrah.

Details

  • Source: WC3 PSX
  • Run-length: 01:05

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Bridge - Vaquero

BRIDGE - VAQUERO (SLIDING - N2/N3 ONLY) -> N0BRIVQS)

THIS IS NOT THE PLACE VAQUERO NORMALLY HANGS . . . HE SORT OF LOOKS LIKE A TOURIST . . . WATCHING AS EVERYONE BUSTLES ABOUT. HE’S GOT FIGHTER JOCK NERVES . . . THE KIND THAT COME WHEN YOU’VE GOT NOTHING TO DO BUT WAIT FOR THE LAST BIG MISSION. HE SPOTS BLAIR.

VAQUERO

That T-Bomb’s something, ain’t it, Colonel?

BLAIR

It’s . . . unique.

VAQUERO

I can smell the end, sir. With a weapon like that - - well, if that doesn’t do it, nothing will.

BLAIR

-> (shrugs)

Maybe our grandchildren won’t have to fight this war after all.

VAQUERO

Well, in any case . . . I want you to know that I’ve learned a lot from you.

BLAIR

You can return the favor when I visit your cantina - - maybe you can teach me to play that guitar.

Details

  • Source: WC3 PSX
  • Run-length: 00:37

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Gunnery - Vagabond

GUNNERY - VAGABOND (SLIDING - N2/N3 ONLY) -> N0GUNVAS

VAGABOND GAZING INTO THE STARFIELD AS BLAIR ENTERS.

IF Vagabond morale HIGH.

VAGABOND

I’ve been to just about every corner of every galaxy . . . And it’s been a helluva ride . . . IF Vagabond morale LOW.

VAGABOND

I’ve been to just about every corner of every galaxy . . . And mostly? It’s been shit . . . A few good times . . . and a lot of tough times.

BLAIR

What’s this? Weepy nostalgia from the hardened cardshark?

VAGABOND

Well, it’s just that . . . I’ve been thinking . . . Here on the Victory . . . For the first time, I feel like I’ve put down some roots.

Vagabond’s morale UP:

BLAIR

You’ve been a good influence on the rest of us - - you don’t take yourself too seriously. And you’re a damn good pilot.

VAGABOND

Thank you, sir. You’re not so bad yourself.

(beat; smiles)

How ‘bout a quick hand of cards? Vagabond’s morale DOWN:

BLAIR

Yeah, well, this ship’s about to be tested like it never has before. We might get uprooted if we don't stay on our toes.

Details

  • Source: WC3 PSX
  • Run-length: 00:59

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Briefing - Hyperion 2

BRIEFING N2 - EISEN -> N2BRFEI

EISEN

Colonel, let's go over the mission, shall we?

BLAIR

Yes, sir.

EISEN (V.O.)

We’re jumping back to Hyperion - - Confed’s decided it’s a good staging area, and we’re building up a fleet there. Apparently the Kilrathi have got wind of this buildup. We’re going to be escorting the big boys. - -

EISEN

Good luck, Colonel.

Wingman choices for Mission N2: Flash*, Flint, Maniac*, Vagabond*, Vaquero*. -> *

Details

  • Source: WC3 PSX
  • Run-length: 00:25

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Rec Room - Flint

REC ROOM -FLINT (OPTIONAL) -> N3RECFLO

CONDITION: This scene only available IF N0RECFL1-S OR N0RECFL2-S played (Blair spoke to Flint in Rec Room) AND Blair kissed Flint AND Flint has not been wingman since the kiss.

BLAIR SWOOPS IN TO KISS FLINT, BUT SHE DEFLECTS HIS AFFECTIONS.

FLINT

So explain something to me. Now that we’re flying in tandem onboard, how come I no longer rate as your wingman?

BLAIR

-> (defensive)

You know I have to spread assignments around.

FLINT

Why do I get the feeling none of ‘em are going to be spread my way?

BLAIR

Hey . . . I'm trying to protect you.

-> (angry)

Oh, that's a good one. Listen, you can’t freeze me out like this. I want a piece of the action.

Flint’s morale UP:

BLAIR

(grins)

Once a fighter jock, always a fighter jock. Is that it?

FLINT

Yeah, that’s right. And don’t you forget it, flyboy.

BLAIR

You’ll get your shot.

FLINT

(sly smile)

And you know you won’t regret it. Flint’s morale DOWN:

BLAIR

I’ve already lost one - -

(beat)

. . . pilot; I’m not losing another. The war can get along just fine without you.

FLINT

Then so can the Colonel.

SHE WALKS OUT.

Details

  • Source: WC3 PSX
  • Run-length: 00:54

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Briefing - Hyperion 3

BRIEFING N3 - EISEN -> N3BRFEI

EISEN

Let's get down to business, shall we?

BLAIR

I'm ready, sir.

EISEN (V.O.)

Our jump point to Kilrah in the Freya system is being threatened. We can’t allow the Kilrathi to take it back . . . not if we’re going to put it to use later.

EISEN

Give it your best, Colonel. Dismissed.

Wingman choices for Mission N3: Flash*, Flint, Maniac*, Vagabond*, Vaquero*. -> *

Details

  • Source: WC3 PSX
  • Run-length: 00:23

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