1850 (Wing Commander Prophecy cutscene)

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1850
WCP Cutscene 1850.png
Production Wing Commander Prophecy
Type Plot
Series I - Kilrah
Disc CD3
Run Time 1m34s
Previous 1840
Scenes 185-186
Locations Briefing Room, Space (H'rissith), Space (Kilrah)



1850 is a cutscene from Wing Commander Prophecy. It is the jump to the Kilrah system. It plays after 1840.


Transcript

STILETTO: Give me a couple more of those big guns and I'll carve out my own corner of the universe.

MAESTRO: I have a big gun. I have a happy gun.

STILETTO: Cute! Attention! Captain on Deck.

WILFORD: At ease. Congratulations. We've cleared a path to the Kilrah jump point. Next stop, the Wormhole Gate itself.

CAG: We must assume that our objective will be strongly defended. This job is far from over.

ZERO: But Captain, won't our new toy make short work of the remaining aliens?

WILFORD: Well, unfortunately, Lieutenant, our new 'toy' turned out to be a fire-and-forget weapon. We fired it once and now we can forget about using it again. Commander Finley estimates that if we charge it up a second time, there's a 67% probability that it will cause a fatal overload and destroy the Midway in the process. Now, I'd rather not test those odds until we absolutely have to. No, we'll have to fight our next engagement the old-fashioned way-- mission by mission.

CAG: And that first mission will occur right after the jump to the Kilrah System.

WILFORD: Carry on.

Characters

Speaking

Vehicles

Translations

Wing Commander Prophecy's cutscenes were dubbed for the German release.

German

DVD

A DVD version of Wing Commander Prophecy was developed but not released. It contained almost every cutscene from the CD-ROM release. Mark Day has provided a copy.

Script

Shooting Script

A Wing Commander Prophecy Absolute Very Last Ultimate Final Draft Script dated April 30, 1997 and used during the game's shooting has been provided by Adam Foshko.

INT. REC. ROOM (PLAYS)

Zero, Stiletto, Maestro and Casey sit at the Wolfnack table.

STILETTO
Give me a couple more of those
plasma weanons and I'll carve out
my own corner of the universe.
MAESTRO
Looks like it's all over but the
shouting.
CASEY
I hope you're rich

Silence falls as the Captain and the CAG enter.

STILETTO
Attenticn! Captain on Deck.

Everyone begins to stand, but the Captain releases them with a
gesture and they relax back into their seats, eyes focused on
the Captain and the CAG.

CAG
Congratulations. We've cleared a
nath to the Kilrah jump point.
Next stop, the Wormhole Gate
itself.
(CONTINUED)

CONTINUED:

The pilots cheer. The Captain signals for silence.

CAPTAIN
We must assume our objective will
be strongly defended. This job is
far from over.
ZERO
But, Captain, won't our new toy
make short work of the remaining
aliens?
CAPTAIN
Unfortunately, Lieutenant, our new
"toy" turned out to be a fire-and
forget weapon. We fired it once
and now we can forget about using
Lt again. Commander Finley
estimates that if we charge it up a
second time, there's a 6796.
trobability it will cause a fatal
overload and destroy the Midway in
the process. I'd rather not test
those odds unless we absolutely
have to.
(beat)
We'll have to fight this next
engagement the old-fashioned way-
mission by mission.
CAG
Arid that first mission will occur
right after the jump to Kiirah
System.
CAPTAIN
Carry on.

They leave, as Maestro et al look at each other in silence

EXT. SPACE -- JUMP SEQUENCE(CG)

The Midway zasses through the jump point to Kilrah...

Caption: Kilrah System

12/18/96 Draft

A Wing Commander Prophecy First Draft Script dated December 18, 1996 has been provided by Billy Cain.

INT. MIDWAY REC. ROOM

BEGIN on the main screen and a MATCHING SHOT of the devastated fleet. PULL
BACK TO INCLUDE a Briefing Room full of pilots; all excitedly talking to
each other. Anderson sits at his console; working the screen. (*Rewrite
this scene)

STILETTO
That plasma weapon really did it.
MAESTRO
Looks like it's all over but the
shouting.
CASEY
I hope you're right...

Silence falls as Blair, the Captain, and the CAG ENTER.

CAG
We've cleared a path to the Kilrah jump
point. Next stop, the Wormhole Gate.

The pilots cheer. The Captain signals for silence.

CAPTAIN
It's a little early to celebrate,
people. We must assume our objective
will be strongly defended. This job is
far from over.
MAESTRO
But, Captain, won't our new big gun
make that job pretty easy?
CAPTAIN
If we use the plasma weapon a second
time, the drain on the Midway's power
coils would cause a lethal overload.
(beat) We'll have to fight this next
engagement the old-fashioned way.
Mission by mission.
CAG
And that first mission will occur right
after the jump to Kilrah. Briefing is
scheduled for 1100 Hours.
BLAIR
Until then, eat, sleep, try to relax.
God knows when you'll get another
chance. Dismissed.

EXT. SPACE MIDWAY (CG):

The Midway passes through the jump point to Kilrah...

EXT. SPACE THE KILRAH SYSTEM (CG)

... as the Midway appears in this system, we SEE the huge Wormhole in the
far distance; visibly larger, and more ominous, since its appearance in the
Prologue.

Shooting Schedule

A Wing Prophecy Green Schedule from the Origin Museum has been archived by Dominik Reichardt.