Skate! Skate! Skate! Senora...Enjoy the glory of @Dark Sentinel's awesome Skate and Skate clusters.
Skate! Skate! Skate! Senora...Enjoy the glory of @Dark Sentinel's awesome Skate and Skate clusters.
It was supposed that from yesterday the FlatUniverse public server had to be operational and open for you. Fortunately :) for our living and unfortunately :( for you, a weeks work came out and our development time was reduced to one evening and as it was proven it was not enough. The good news are that there isn't much more work left to do but the release has to be postponed for the next week.
As I said many times before, I wish we could develop games for a living. We are very very sorry for the inconvenience guys. See you in cockpit!
My drawing tablet is working again (sorta) so I made a thing. I like this thing I made.
We Did IT!!! YOU Did IT!!!
Congratulations all! After 30 days and a lot of work we finished above the goal by a very comfortable margin. I'm going to get RIGHT to work on getting all the phase 1 work done, which will include recording the bar music, doing all the orchestrations for the eventual recording of the orchestra, creating the MIDI mockups for it as well as getting the parts and scores formatted for PDFs.
I'll also update you very soon on what the next phase will look like. In the mean time, I'm going to try to stay dry here in Central Texas as I get down to work.
Again, THANK YOU so very much from the bottom of my heart! You are all the BEST!
Greetings all! With a little less than 24 hours left of the campaign we are comfortably over the goal, with some extra funds available towards the next phase, which would include paying for the musicians, recording engineer and conductor. I'm am more than thrilled with this wonderful start! And I am also thrilled that I will indeed be able to bring you the MIDI mockups of the eventual recordings as well as live recorded bar music in both CD and download form, as well as score PDFs for those who pledged at that level.
Many thanks to you all who not only pledged but obviously helped get the word out! You are the best!
Ha! So I managed to get a bit more free time and sneak the Hercules in under the wire. So the [alpha] will include ye olde Marine assault craft. Enjoy!
Greetings all! First of all, I'm elated that we've already made the goal of $15K for phase one of the campaign. Thank you all SO much for your incredible support! I'll be announcing some more short term goals for the next 5 days to help cover some of the costs that will be part of the upcoming phase 2 campaign.
In the mean time, as a follow up to the video I gave you all explaining the process of creating the original bar music for Wing Commander, here is a brief description of the process of creating this iconic bar tune! As in the previous example, I "borrowed" the chord progression from a pre-existing jazz standard called "Donna Lee", which was composed by the great jazz saxophonist Charlie Parker. Here is a rendition of his original recording of that tune.Actually, Charlie Parker also "borrowed" the exact same chord progression from an even OLDER song called "Back Home in Indiana". Here is a rendition of the jazz icon Louie Armstrong performing that song. See if you can hear the similarities of all three renditions. So, when it comes time to record the bar music version with live players I'll have the sheet music all prepared for them to read! More to come!
Let us talk about destroyers.
Or rather, to hell with that, ALL PILOTS TO YOUR SHIPS THIS IS NOT A DRILL.
Done in 46337 triangles and 2x1024x1024 textures. And well, bump+glow for this render. Destroyed components include hangar and both plasma guns, so with a total of 10 (4x missile turrets + shield emitter / bridge / engine + launcher + 2 plasma weapons)... I think I'm safe here. I have some ideas on how to make the glowing windows and it actually works, but I need to see if it looks okay ingame.
We Did IT!!! YOU Did IT!!!
My friends, I can't tell you how happy I am right now. You have made it possible for us to embark on volume 2 of this amazing legacy you have granted me. I am humbled, ecstatic, inspired and energized all at the same time!
SO! We have 5 days to go and we've already met the goal for phase 1. That means we have time during this phase to pursue some of the goals for phase 2. I'd like to start with a goal of funding the conductor, Allan Wilson, for the orchestral recordings. He is one of the premiere conductors in the world (London Symphony, etc.) and conducted our very well received and reviewed volume 1! That goal is $3000. So, if we meet a total goal of $18K by the end of Kickstarter phase 1 that would be covered!
To help with that, I'm creating another 3 seats for the recording session in Austin (looking like early December of this year) at the $300 pledge level!
Again, I am SO humbled by this, and am SO looking forward to bringing you amazing fans more music from the Wing Commander Universe!
Tip-top Eclipse Tips Mix-up
Unfortunately, poetry correspondent Toni Cowey reports, as he was the only one there.
Alas! 'Tis a day of woe for the sorry folk of Hephaestus. Suffering has cast its shady hand upon the brow of many, while foul misunderstanding has bereft the common man of sight. The cause? The cause? Bewail the man, bewail the foe, whose fellows he has blighted so. It was the day of the eclipse, an event on men and women's lips, when foul Misfortune did conspire, the TV computers to miswire. And thus, instead of smoked glass, the order now did come to pass, that Magnifiers should be used, an act which retinas abused. Now men are blind and cannot see, and Optic Nerves are of rarity. I thank you.
What we've done is that we have taken the whole map from Wing Commander Prophecy and we have digitized it in QGIS. This way we have the whole Wing Commander universe not just visually but also in database format which we are implementing in game. As you can see in the animated .gif we can zoom from galaxy view down to system view seamlessly. The information for each system include all the information expected from a Wing Commander game: Jump points, Undiscovered jump points, Nav points, Bases/planets, Hidden bases/planets (e.g pirate bases, retro planets), Asteroid fields, Mine fields, Anomalies (e.g. Scylla), & Many others...
The systems for which we have information (e.g. the ones in Privateer, Sol, Vukar Tag etc.) we will try to recreate them as they were. For all the rest we are preparing a procedural mechanism that will "fill the gaps" based on various parameters like number of jump points, type of Sun, proximity to the sector capital, proximity to military bases and others. We already have one of our friends (and Wing Commander fan) here in Greece implementing a dynamic trade route system that will make the whole thing look alive.
Finally the whole system allows for dynamic changes in game like change of ownership for a system, base or planet and for condition variables like if there is a battle and/or blockade in the system, affecting the world around it. Soon one could make (or attempt at least) a travel from Venture in Argent across the galaxy to Jugara in Vukar Tag or recreate many historical battles in various known locations.
Get access to the first open multiplayer alpha version of the game!
This early access version includes:
- Room based online multiplayer game
- Improvements suggested during the closed alpha period:
- HUD improvements for better situation awareness
- Better balancing for the heavies (esp. the Broadsword) plus their turrets now get damaged
- Black-out and tunnel vision effects due to high g maneuvers (which gets worse if your acceleration absorbers are damaged)
- Highly improved explosions (the old ones where boring)
- A couple new soundtrack pieces by Cory Fujimori
- Updated graphics effects (better anti-aliasing, bloom etc.). The poster image is not a mock-up. It was render through the game engine!
- Several bug fixes and improvements
- And most importantly: A brand new launcher/patching system that will allow us to make incremental updates to the game without the need to download/reinstall the whole thing.
It's now available for you to download and test. Go forth, check it out, shoot some skates!
Wingnuts will find game trailers, official patches, manuals and other documentation, as well as tons of great fan made patches and projects. Be sure to take a look!
It's a CIC Birthday, so here's a CIC Birthday Cake!
The traditional birthday poll is now up with another year added to it. How long have you been coming to the CIC? We get a steady stream of newcomers, but we know a lot of Wingnuts have been with us since even before the very beginning!The old poll asked about your favorite fixer from Privateer. The ladies of Gemini Sector clearly won with Tayla in first, Taryn Cross a close second and Sandra Goodin in third. Even Lynn Murphy almost beat Admiral Terrell for fourth. Dr. Monkhouse seriously got robbed with just 0.59% of the vote... less than half the tally of the unnamed informant from Righteous Fire!
Matching Dollar Pledge Ends [Today]!
Thank you again to everyone who has pledged so generously! I just wanted to send out a reminder that a very generous, and anonymous WC fan is anxious to match all new pledges, and pledge increases dollar for dollar up to $1000! But this only lasts until [Friday] at noon CDT. So tell your friends and families, acquaintances, total strangers!
I will have another "quiz" and prize announcement out soon, so keep your eyes and ears open!
I should've gone to sleep hours ago, but converting capships is time consuming work - placing hard points sucks...but the results, ah so beautiful. We now have a fully functional Plunkett in the MUP.
Most of the time, we brag about the visual quality of our project. This morning Cory Fujimori managed to give us another reason to be proud of.
What you are about to hear is how a typical diamond patrol would sound on Flat Universe. Although Cory warned us that this is not finished and that it still needs ironing we'd like to share our morning experience with you.
Just close your eyes...
Wing Commander composer George Oldziey has posted a really cool video update that talks about the inspiration for the TCS Victory's bar music that will be featured in his new Wing Commander music album. A surprising amount of skill and improvisation were required, and there's some interesting linkage to non-WC music as well.
Additionally, there's some very exciting news on the actual crowdfunding front. An anonymous fan has committed to donate matching funds up to $1,000 for all pledges between now and Friday! So if you've been waiting, now's your chance to help make the new album a success! The project has hit $10,000, so there's less than $5,000 to go to make it a reality, but that amount has to be pledged soon. You can add your contribution and order your copy here.
Wonderful news! A VERY generous Wing Commander fan (who prefers to remain anonymous) has offered to match all pledges DOLLAR FOR DOLLAR up to a total of $1000 between now and 12 noon CDT this Friday, August 18th! That means each dollar you pledge between now and then will be doubled until the pledges reach $1000 during that time span. This is a GREAT opportunity to help kickstart (no pun intended) our campaign again, and will really help to position us as we head into the final week.
SO, please get the word out to all your friends! And if you have already pledged and have the means to contribute more your money will go twice as far!
This is fan-music dedicated to my favorite person EVER! Ben Lesnick!
Hello Wing Commander Team,
I just made new screenshots from my game mod and would be nice to publish these too on your amazing site. I really love Wing Commander and I liked to had the opportunity, back in 2012, to convert that Wing Commander mod from Star Trek Armada 1 to Star Trek Armada 2 using the Fleet Operations game engine.
Right now, the Terran Confederation it's integrated in a new game mod and can be download from here. In a few months [now partially complete], in that game mod will be the Kilrathi race too as a playable race, fighting against the Terran Confederation or other alien space forces.
Wish you all the best,
Thank you SO much to all of you! Let's not get too confident or complacent! If you haven't already done so could you please share this campaign with others in your social media networks? Perhaps we could shoot for an end of weekend goal of $10K? I think it's definitely achievable!Here's a sample of what Wingnuts accomplished last time. This is the WC4 intro with some of the remastered music added in!
Have a great weekend, all! And again, thank you from the bottom of my heart for all your support! It's so very humbling and heartwarming!
Update for everyone. I'm currently working with @gr1mre4per testing his new collision mesh building tool (aka. the cursed tree!) So far things are going pretty smoothly. I was finally able to create a destroyable Vesuvius bridge! Hooray!
I got some free time this weekend and was able to iron out some of the issues with the additional features in the next release as well as finish making a fully explodable Vesuvius, and I was able to confirm my theory on how to make extra illuminated objects like the hull windows dim/explode with the rest of the ship, it's kind of a hinkey work around but it allows for better visual effects.
I did manage to throw on the AMG turrets as well. Here's a sequence of images detailing a head-on approach. I recommend using the 5 D's of Dodgeball... Oh and those unused turret pads in the last image...future home of IMREC launchers. WHEEEEEE! I really think the Vesuvius is something of the spiritual successor to the Confederation-Class Dreadnought. A fleet-carrier-cum-battleship.
Greetings all! I just finished orchestrating another Wing Commander piece. I know from which game it came, and I know how it was used, but that's about it. I found the original MIDI file and played it, and it sort of rang a bell, but the instrument translation didn't sound familiar at all, so I basically took the visual structure of the notes in the original MIDI file and used it as a reference to guide me with creating this orchestration in Sibelius.
The first person who can identify the game from which it came as well as the purpose of the music in the game (i.e. cinematic, combat music, mission music, etc.) will win either an autographed CD of the volume 1 Wing Commander orchestral sessions, OR an autographed CD of my Latin Jazz band GATO 6 (your choice). I'll accept either a comment through Kickstarter or direct email (firstname.lastname@example.org).
Here is the video of the software playback of the score. Good luck!!
Here is a video of a score for some combat music from Wing Commander 4 that I just finished orchestrating. This is what the PDF will look like for you that will be getting those rewards. The MIDI version will be tweaked quite a bit before it ends up on this phase 1 CD. These sounds are generated by my music notation software for demo purposes. The eventual orchestral version will sound INCREDIBLE!!!
As a pilot onboard the Tiger’s Claw, you have to go out on multiple sorties in the ongoing fight against the Kilrathis. Succeeding in missions brings you and your allies one step closer to the Kilrathi high command. However, you might also lose some battles, and you’ll need to defend your ship against the incoming Kilrathi fleet. This idea of constant progression in the campaign regardless of victory or defeat in combat results in one of two different endings for the story. If your forces are overwhelmed by the Kilrathis, you will need to play the entire campaign again and improve your flight skills in order to claim victory over the hostile aliens.Thanks to Jbirdjavi and Don L for the tip!
Independent music service Bandcamp has made the news this week by announcing that 100% of their share of every digital music sale made on Friday will benefit the Transgender Law Center, a nonprofit organization that works tirelessly to change law, policy, and culture for the more equitable. The promotion will run from midnight to midnight Pacific time and further details are available here. With that in mind, we thought we'd spotlight some Wing Commander music available through the service that you could purchase while also supporting a good cause!
There's good news on the drive to make more Wing Commander music! With over $8000 in contributions so far, the project is more than 50% towards its $15,000 minimum goal after five days. The new campaign aims for enhanced digital reorchestrations as well as live recording of the Victory's bar music at a much lower cost than previous attempts. And if the project goes over the minimum threshold for success, that just helps potentially make a full live recording more likely down the line.
Since the prospects look good this time around, George has already started making headway on the first track. He's posted an awesome example of some new Wing Commander 3 combat music below. There's also a new $120 tier added that comes with a copy of the score, new album and one of the remaining copies of Volume 1. This is a good option for anyone who missed out on the first CD. A limited number of additional copies can be obtained by also adding $40 to any existing option.
In anticipation of a successful campaign I'm going ahead with as much orchestration as time permits. Here is a video of playback of a finished score from some combat music from WC3. The sounds in my notation software don't quite do it justice (I'll create a separate MIDI arrangement for the phase 1 CD that will sound a LOT better) and of course when (not if :) we get to the orchestra stage it will sound incredible!
The piece loops back to the beginning and will eventually fade in the orchestral version. This is ALSO an example of what the PDFs will look like except they'll be in page format.