Can't wait to blow them up!
Excellent work! But... the middle cluster is the Skate B? That one's nose looks kinda wrong, compared to the original. In your version, it looks almost like a cockpit window, whereas in the original, it's a big gun.Skate, Skate T, Skate B, Skate M. Bonus: Alien Torpedo.
She's a beaut so far. Very detailed. If I might be so bold I had imagined the detail to be more like skin wrapping around bone and muscle rather than sharp cut outs. That's not a crit though, just my thoughts.@DefianceIndustries and me discussed my next step in private and after some thinking I decided to go for capships, Orca in this case.
So, having the proper level of details I wanted for this ship is gonna be a challenge certainly.
Do you like what you see? Trust me, it looks awful enough up close, at the melee range (when you go for turrets, for example) and that's 55554 polies already.
(/me is fighting the wish to add one more triangle just for the sake of it)
Probably I can go for 100k, but that's undesireable, even if the engine can handle it. Besides... the cutouts are needed only when you go into said melee range (ugly) and they won't be really visible when you are dogfighting somewhere away (pointless).
Hell if I know what to do.
The Skate B is an anti-bomber group, carrying one Mirv which splits into 3 FF missiles. A Skate group with a rapid fire plasma gun would be a formidable foe. The idea of a SWACS pod for skates is brilliant. The R version does not seem right. IMO, a Red RAY with 2 or 4 torps would be great. Maybe they could carry a CAPMIS with a bio-waepon (" A very smart disease").With all due respect, Skate C is pointless, Capship Missiles are self-sufficient. And I believe, any fighter out there is able to kill the cluster and kill the missile before it reaches full speed. And maybe even after. I sorta don't remember what's cruise speed of it and what are afterburner speed values for fighters though.
Skate A with Afterburners, for more speed.
Skate B aka Bomber, with big gun.
Skate C with Capship Missile attached.
Skate K, now in dull reddish gray with red markings.
Skate M with Mines.
Skate R with Remoras.
Skate S with Swarmer Missile Pod. Punch ten (twenty, thirty) missiles in enemies, discard pod, continue as interceptors.
Skate T with Torpedo.
Skate W for sWacs, 'cause S is used already.
I guess I'm out of ideas.
pah! These are child's play for a Plunkett.No Plunketts allowed!
Well, to hell with cutouts for now.
Given enough texture resolution and terrible tricks described in forbidden books,the details can probably be imitated in, er, texture.
And well, even if I wanted to cut more details... 35654 polies so far. That's a big amount, y'know. I sorta expect it to hit 40k when I finish adding more spikes and refining the smoothed shapes, but I don't think it's gonna be more than 40k.
Definetely not those 100...120k.
Oh yeah. Texture. It's a prototype, done in terrible UV in 1024x1024. The hull may be like 3000 pixels long when properly UVed and cut, which is not that bad and looks acceptable in melee range.