Lloyd Krassner's Wing Commander Pencil & Paper Board Game
The following game can be made with a regular chessboard, a pen and paper, and some imagination and creativity. It was developed as part of Lloyd Krassner's Warp Spawn Games. Send Mr. Krassner some feedback if you try his game!
WING COMMANDER FIGHTERS
Board & card game for 2 players.
Takes place in the Wing Commander Universe.
Abstract skirmish level Fighter combat.
Each figure represents a single Fighter.
‘Wing Commander’ is a copyrighted/trademarked property.
This is just a fan site.
You win if you destroy the opposing Wing Commander.
Use an 8x8 chessboard.
Use chits or miniatures to represent Fighters.
Attacks = Maximum number of attacks fighter can make per turn.
Move = Maximum range move card fighter can use.
Turns = Max number of Move cards fighter can use per turn.
TERRAN CONFEDERATION FIGHTER TABLE
Type Hits Move Attacks Turns
Hornet Light Fighter 1 4 1 2
Arrow Light Fighter 1 5 1 1
Rapier Medium Fighter 2 4 1 1
Hellcat Medium Fighter 2 3 1 2
Scimitar Medium Fighter 2 3 2 1
Raptor Heavy Fighter 3 3 2 1
Thunderbolt Heavy Fighter 4 2 2 1
KILRATHI FIGHTER TABLE
Type Hits Move Attacks Turns
Salthi Light Fighter 1 5 1 1
Darket Light Fighter 1 4 1 2
Dralthi Medium Fighter 2 4 1 1
Krant Medium Fighter 2 3 2 1
Strakha Medium Fighter 2 3 1 2
Gratha Heavy Fighter 3 3 2 1
Jalthi Heavy Fighter 4 2 2 1
Each player starts with 2 Heavy, 3 Medium and 3 Light Fighters.
Designate one fighter to be your Wing Commander.
Each player places one fighter on each square of his back row.
Fighters may not stack.
Players share a common deck.
Players take turns.
Each turn has 3 phases:
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
Play (discard) a Move card to move one of your fighters.
The move card has a number.
This is the number of spaces the fighter moves.
Moves can be diagonal or orthogonal.
Instead of moving just one fighter in any direction, you have the
option of moving one or more fighters forward the indicated
number of spaces using a single move card.
You cannot move through enemy fighters.
Play (discard) an Attack card to have a fighter attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
You cannot attack through other fighters.
Every attack does 1 point of damage.
Use Chits or coins to record damage.
A fighter reduced to zero Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special
K = as a Knight would move in Chess
Type = Purpose of card
# = Number of that card in the Deck.
Card Name: # Range Type Notes
Laser Cannons 4 3 A
Neutron Gun 2 1 A 2 Points of Damage
Mass Driver Cannon 4 2 A
Dumb-Fire Missile 4 4 A
Heat Seeking Missile 3 5 A
Image Recognition Missile 2 6 A
Porcupine Mine 2 1 A
Friend or Foe Missile 2 K A
100 kps 4 1 M
200 kps 3 2 M
300 kps 3 3 M
400 kps 3 4 M
500 kps 2 5 M
Kickstop 2 K M
Burnout 1 - M Ships Max Move +1
Fishhook 1 - M Ships Max Move -1
Corkscrew Roll 1 - M Move 3 and over 1
Tight Loop 1 - M Jump adjacent Fighter
Tail 2 - X Negate a Defense Maneuver Card
Hard Brake 2 - D Maneuver
Evasion 2 - D Maneuver
Shake 2 - D Maneuver
Armor 2 - D
Shields 2 - D
Tactics 2 - X Draw 2 Cards
Pilot Special 8 - X See Pilot Profiles
Assign each of your Fighters a Pilot from the Pilot Tables
PILOT SPECIAL CARDS
Discard a Pilot Special card to use a pilots special ability.
Spirit, Unstoppable Force Attack: range = 1
Hunter, Loose Cannon Ships Max Move +1
Bossman, Leader by Example Defense (Maneuver)
Iceman, Ace of Aces Attack: range = 3
Angel, By the Book Attack: range = 4
Maniac, New Kid Move = K
Paladin, Professional Ace Defense (Maneuver) for Adjacent Fighter
White Knight, Old Reliable Attack: range = 2
Starkiller, Keen Competitor Move = 3
Fang, Cold as Vacuum Attack: range = 3
Deathstroke, Extreme Prejudice Attack: range = 5
Redclaw, Danger and Disdain Attack: range = 4
Gutterclaw, Without Mercy Move = 1
Sharptooth, Fast and Furious Move = 2
Furball, Lucky Defense (Maneuver)
Novacat, Noble Warrior Attack: range = 2
Check out more Warp Spawn Games.