Flashy Encounter Peeks At Project's PotentialAdm_maverick has jumped a few more technical hurdles on the way towards his Prophecy Video Project. He's been working with multiple video and audio editors to figure out how to change the names that appear under talking heads and add in new voiceover segments. This new test video shows off this blend of dynamic elements with comm chatter superimposed over external camera footage in one of the early WCP missions. It's all still in the very early stages, but there's some nifty possibilities here!
In the meanwhile I do have something to show off. Every since I started this project more then 6 weeks ago I've been talking about stuff 'in theory' and 'if I can do it' and 'I think it'll work', but you never really know what problems you will face until you sit down and actually start putting blade to grind stone. So I did that today. I've put together a tech-log assembly cut of the launch for the first mission of the game, the Kilrathi Distress mission. It's not perfect and I've still got tweaking to do and the biggie section, the actual dog fight is still yet to be done but that will have to wait till next week.
Another idea I had, one that I'm tossing into the back of the pile right now simply because it doesn't play any part in the current development, is for an alteration to the mission to capture the Ship Killer. Basically I want to make the fight more intense, and then move it to more desperate as the Ship Killer is powering up. My idea right now is to have it culminate with the statement that the strike team doesn't have any torpedoes left so there's no way to take out the engines, only for another pilot (Maybe Maestro, maybe Stiletto, hell maybe even Maniac - he's just crazy enough to do this) to call out that they're bailing out after hitting their afterburners and pointing their ship at the engines of the Ship Killer, the resulting collision destroys the engines and disables the ship.