New Standoff Patch Updates Game to 1.28

Two new Standoff patches have been released that fix a bunch of lingering issues. The game's auto-updater should download and install the update once players have it enabled and connect to the internet. Version 1.28 supersedes 1.27, so existing 1.26 users will skip ahead to the latest version. A downloadable patch will be released after this update is stabilized. The team depends on your bug reports to help them continue to squash issues, so players are encouraged to report anything that they encounter!
Here is a list of issues which should be fixed:
- More ATI cards users should now be able to use the new Enhanced Lighting effect (unfortunately it might not help getting HDR to work for more people yet; tis is still under work)
- Added an alternate Enhanced Lighting routine option in the "Troubleshooting" section of the launcher options
- Fixed the number of Crossbows that are available at the start of Episode 5 winning path
- Fixed the crash that occurs when you try to click "Talk to group" after winning the final Episode 5 mission
- Fixed a crash that occurs in the Episode 5 losing path flying the Arrow
- Fixed a crash that occurs in the Episode 5 losing path chasing capship missiles
- Prevents an original bug from WCP where skipping your death/ejection scene would lead to a crash, by disallowing the skipping of the scene
- Spoons status now correctly reported in Episode 5
- Slight visual/audio fixes in earlier episodes
- Fixed some spelling mistakes in subtitles
- Other minor fixes
- Fixed a small error in the OpenGL renderer prevented the new 1.27 Enhanced Lighting fix for ATI cards from working properly

Making the Game: Mission System

This flowchart shows how the "Master Control Program" works... and that's about all I can say. It seems to be some sort of non-linear mission tree system, something which didn't make it into the finished game.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

Mission System
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Enhanced Secret Ops Installer Available

If you're one of the many people that (re-)downloaded Secret Ops so you could check out the Standoff fan project, then you probably noticed that the setup wizard has a few problems on modern operating systems. PopsiclePete set out to just fix those issues, but he ended up creating a vastly improved package. Installing the game and the fan-made OpenGL renderer is now a breeze on XP, Vista and Windows 7. The full list of fixes and improvements:
  • Fix: Free disk space now correctly reported.
  • Fix: Shortcuts created in correct location.
  • Improvement: Windows 95 compatibility mode automatically set.
  • Improvement (optional): Skip registration procedure.
  • Improvement (optional): Install and enable OpenGL renderer.
  • Improvement (optional): Pre-install Episodes 2 through 7.
Download Pete's installer here (105 MB). You can leave feedback on the Forums.

Installing episodes 2 through 7 immediately comes at a cost -- you miss out on the splash screens between episodes. Secret Ops requires a registration key from the (now defunct) official website. A key generator is available from HCl's website, but you now have the option of skipping this step. The OpenGL renderer lets you play in higher resolutions, replaces the original starfields with fancier ones and adds graphical effects that are normally available only on 3Dfx hardware. Players would also do well to check out Shades' extensive Secret Ops Guide. It includes detailed mission walkthroughs, complete stats, game history and more!

Making the Game: Main Menu

They can't all be exciting fighter cockpits; this "main menu" is actually, I believe, the ICIS menu -- the mission information screens were originally going to be a little bit more interactive than they were in the finished game.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

Main Menu
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Win Outlander on Blu-Ray

Chris Roberts' Outlander movie is coming out on Blu-ray and DVD in the UK next week. Momentum Pictures is giving UK residents a chance to win a free Blu-ray copy of the sci-fi Viking epic. AD has more information. Winners will be notified via e-mail.
Hey folks! We're happy to let you know that we've teamed up with the folks at Momentum Pictures to give away a couple of Outlander Blu-Rays to someone living in the UK.

Outlander comes out on DVD and Blu-Ray August 31st. Apart from the film, the UK edition also includes the same audio commentary and picture galleries, deleted scenes, and animatics of the US release. But apart from that, the UK edition also includes a nifty making-of featurette as well as cool lenticular 3-D packaging. You can preview that effect below.

So where were we?... Oh right! We're giving away two Blu-rays. Basic contest rules are as follows: One entry per person, you must live in the UK, you cannot be in jail, and there will be no alternate prizes offered. To enter, simply email us at outlander@solsector.net with the subject line 'I want to win an Outlander Blu-ray' (minus the quotation marks). All submissions must be received by midnight Friday, September 4th. The advantage is yours though because I'm in Canada and the cut-off will be midnight my time giving you a couple of extra hours. At that point, all names will go in a large hat and two entrants will be randomly selected to receive the disks.

Making the Game: HUD Wasp

The final HUD of this series is the speedy Wasp interceptor. This has me thinking -- what, exactly, is the point of the timer in Wing Commander Prophecy, anyway?

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Wasp
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Space Sim First Look: Evochron Legends

Evochron Legends is the latest free-form, Privateer-style space combat game from Star Wraith 3D. Players can explore a seamless universe, trade, mine, transport, escort and engage in combat in order to earn funds to customize the look and performance of their ship. Many of the features that players requested have been added in this latest game, including an all-new military track. The multiplayer component of the game has also been upgraded from previous releases. Other titles in the Star Wraith universe include RiftSpace, Arvoch Conflict, Evochron Alliance and Evochron Renegades. Visit the Legends website for a full list of features, more screenshots and a trailer.
  • New contract options including passenger transport, capital ship escort, military war zone missions, multiple waypoint patrols, and planet atmosphere combat.
  • All planetary cities can now be docked with.
  • Optional military role with new missions and dedicated ranking system.
  • New objective based beacon quest following the path of Michael Gerret in his search for answers to what happened to his brother and the mystery of the Vonari device from Arvoch Conflict.
  • Shipyard template system that lets you save your ship designs for rebuilding later.
  • Hangars you can rent to store ships and valuable cargo.
  • Dockable Alliance military carriers.
  • Multiplayer capacity increased (for both human players and AI controlled ships).
  • New energy pod generators and receivers which can be used to set up 'capture the flag' scenarios in multiplayer and can be used to acquire free fuel.
  • 'War Zones' where large military battles take place and the player can join in a war against the Vonari.
A playable demo is available and the full game can be purchased for electronic delivery from the Evochron Legends website for $24.95. Modders can download a customization kit that lets you change the graphics, sounds and text.

Making the Game: HUD Vampire 2

... and here's the updated Vampire HUD, with the addition of the Thunderbolt backdrop and some changes to the instrument layout.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Vampire 2
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Major Modder Makes Multiple Moons

Major Payne has posted new screenshots and provided greater detail about the Galactic Conquest mode in his WC Invasion mod for Star Wars Empire at War. All of this is in preparation for a Wing Commander scenario that takes place in our local solar sytem. EAW owners can play the mod as it exists so far here.

Before I get to the eye candy at the bottom, who knows what the Galactic Conquest mode of play is? It's the mode of the game that allows you to try to take over the galaxy. It is played as a three tier level of play:

Tier one: This is the main galactic map overview. In the stock game it shows a certain amount of planets and each planet represents a star system. The player must attempt to capture/conquer all the planets that they are presented with.

Tier two: If an enemy fleet is already in control of a particular planet you first need to mount an assault in tactical space combat.

Tier three: In the stock game enemy units will almost certainly have control of the planet surface, so this is where the ground tactical combat comes into play.

My mod has removed ground combat completely, so I'm having to rely on space based combat as my "talking" point. For this reason I'm being as creative as possible with the GC portion of the game. From my past updates people will know that I'm in the process of putting together a custom GC based around our own solar system (it's sort of a "what if....." scenario). Currently the contents is as follows:

1 sun
8 planets
13 moons (for 6 of the 8 planets)

Now I realise that Jupiter and Saturn have a substantial amount of moons, but due to limited space I really needed to pick only the better known ones. Jupiter has the most with 4 for this GC. However, it's not finished. I'm also including at least 12 locations to represent the inner asteroid belt, four sections of the Kuiper Belt, several of the dwarf planets (such as Pluto) and a couple of other areas. Now I understand that there will be a few who won't like the scale of this but this is an unfortunate problem with the game engine itself. However, it looks pretty good so far and functions well. Anyway, that's it for the time being.

Making the Game: HUD Vampire

Here's the first version of the Vampire HUD; again, a Goran-reminiscent straight design that isn't at all indicative of the fact that this is the game's "reward fighter".

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Vampire
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Outlander Fan Art Hopes to Inspire More

Chris Roberts' Outlander film has been very popular among Wing Commander fans, and NinjaLA has drawn up a piece of fan art to prove it. The sketch features the main protagonist, Kainen, in a standoff against the Moorwen creature. The movie did not receive a full and consistent theatrical release, but it has been popular on Blu-ray and DVD. Visit AD's Solsector site for the latest Outlander news.
A great big thanks to our own AD for letting me contribute.

I also have something else special in the works so check back here often.

This thread isn't just about me though, I would absolutely love to see some other works up on the site. Outlander really is too good of a movie to be forgotten. So I would love to see everyone's contributions. Don't worry about it if you can't host the image or something, let one of us know and we'll get it some form of hosting worked out.

Making the Game: HUD Tigershark 2

Here's an updated version of the Tigershark HUD, which adds a frame (the Arrow, again) and fiddles with the AUTOPILOT indicator.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Tigershark 2
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

CSiS Goes Online

The unnamed space sim in development by |BoH_Havoc| and team finally has a title! CSiS as in Combat Simulation System has both a name and a website now. A couple flashy screenshots of the game's new space station have also been released. Let the team know what you think and follow the links to a new gameplay video via Crius.net
  • Our website is finally live, you can reach it at http://www.csis-game.net for more info on the game and some screenshots.
  • as you might have already guessed by yet, the game's name is now CSiS as in Combat Simulation System. So no more "Havoc's game" or "Unnamed Space Game"
  • broozar did an awesome on finishing the station model. But judge for yourself:

Making the Game: HUD Tigershark

The Tigershark is a bit of an odd man out in Wing Commander Prophecy; it looks like some kind of Vietnam-era attack plane, but it maneuvers like a light fighter.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Tigershark
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

See Standoff In Motion

Everyone knows that Standoff features some pretty snazzy graphics, but if you haven't played the game and are just going by screenshots, you're in for a treat! The latest upgrades to the Vision Engine do incredible things with textures, backgrounds, models and lighting. Tretboot has helped share this experience with some cool in-game footage. Not only are the technical aspects much improved, but the game is built around the classic WC1/2 era style. Seeing a Hornet tangle with a Jalthi with modern 3d-accelerated effects is really cool.

Making the Game: HUD Shrike

Today's HUD is the Shrike. Check out the awesome bomber-specific instruments that didn't make it through to the final game -- that turret status indicator would have been a great way to convince the player he was flying a massive bomber instead of a fighter-window.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Shrike
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Together Again for the First Time

LeHah found a neat early pairing of two favorite Wing Commander actors. Years before they played Captain Eisen and Hawk in Wing Commander 4, Jason Bernard and Chris Mulkey starred together in an episode of the 1980s television show "Beauty and the Beast." This is a pretty cool find - they look so young!

Often, we get people on here who mention they've spotted some of their favorite Wing Commander stars on TV shows, movies and commercials. But how often can we say that we've seen two of them share the same scene outside of our favorite gaming series?

Some of us older folks might remember the late-80s fantasy series Beauty And The Beast starring Ron Perlman and Linda Hamilton. Season One featured an episode where a deaf/mute girl witnessed some dirty cops killing one of their own. Two of these cops? None other than Jason Bernard (Eisen) and Chris Mulkey (Hawk)!

Making the Game: HUD Piranha 2

Today we have an updated variant of the Piranha HUD -- they've added the original Arrow struts and moved the eject button.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Piranha 2
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Front Lines Fan Author Returns to Duty

Fan fiction author Plywood Fiend, known for his long-running Front Lines series, is back with a new story. One Final Duty takes place during the final days of the Kilrathi War.
Hello, it's me again.

I can't help but feel a bit of a swine for posting this, considering the number of projects i've started and stopped abrupty once inspiration fizzled, including Front Lines itself.

Having played the exceptional Standoff episode 5 however, I find myself in a Wing Commander mood, and this part of the original intended Front Lines series was always something which was rattling around in the back of my head, so I decided to write it up at long last.

I've basically jumped right to the end, just as Lancelot Flight is making its run on Kilrah. I'm going to pick up the story there and run with it to the end in what will probably be about 3 to 6 chapters.

Thanks again to all who read Front Lines back in the day, I hope you enjoy this one.

Making the Game: HUD Piranha

Today's HUD is the nimble Piranha. For some reason, likely the square placement of the VDUs at the bottom, these all remind me of the Goran cockpit from Wing Commander Armada.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Piranha
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Ultima Online Expansion #8 Coming Soon

Electronic Arts has announced a release date for the 8th expansion to the long-running Ultima Online. Stygian Abyss will be available to purchase September 8. It will be available as a digital download starting at $29.99. Current players will be allowed to test out the new material in an open beta period from August 14 to 23. EA recently made the previous expansion, Mondain’s Legacy, free to UO subscribers.
Ultima Online: Stygian Abyss revolves around the introduction of the playable Gargoyle race. Players will also find expansive new areas to explore, including Ter Mur, the Gargoyle homeland, and the Stygian Abyss – the largest dungeon area ever introduced to Ultima Online. This sprawling dungeon will contain new boss monsters of unparalleled difficulty, including the Medusa, Primeval Lich and the Stygian Dragon, as well as Player vs. Player zones where adventurers will be turned against one another.

“As the 12th anniversary of the storied Ultima Online franchise approaches this fall, we could not be more excited to launch UO’s 8th expansion, Stygian Abyss,” said Jeff Hickman, Executive Producer for Mythic Entertainment. “On September 8th UO players past and present will be able to experience all new content, including the new Gargoyle race and one of the largest dungeons in UO history.”

Making the Game: HUD Panther

Today's HUD is the Panther. It's interesting that so much thought went into these different layouts; ultimately, they all function very similarly.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Panther
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Angel Recounts Bossman Story

A new page in NinjaLA's Bossman Comic has been released. It's really cool to see the older Rapiers compared against multiple types of Dralthi. Ninja's currently looking into how frequently updates will come and looking for a good text font. Let him know what you think at Crius.net.

Making the Game: HUD Devastator

Today's Visio skeleton HUD is the mighty Devastator. I wonder if they did files like these for the original 'heavy bitmap' cockpits in the early 1990s...

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD Devastator
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

More to Come in Next Invasion Release

Here's another look at the planetary locations available in the version 1.5 beta test of Wing Commander Invasion. Major Payne has created a built-in scenario that mimics our solar system. Work continues on AI coding and tweaking the fighter/bomber/capship/station balance. Fans can look forward to more locations, additional ships and tweaked stations in the version 2 test release.

Be advised this is a heavy WIP and far from finished. Currently the 8 major planets are in as well as the sun. Planned for this is the inner asteroid belt (consisting of about 12 asteroid locations), outer asteroid belt (aprox 24 locations), around 10 moons plus a couple of other locations. I think I added the total to approximately 59 locations. Trade routes will be different in the final version and I would also like to take a moment to personally thank Lord_x for sorting out the sun model.

Making the Game: HUD

For our next series of Visio files/images, we'll be looking at the initial design work for Wing Commander Prophecy's HUDs -- Head's Up Displays, or cockpits (mockpits?). Today we have a 'general' version.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

HUD
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Banshee Pilot Gets Nice Interior

Here's another cool update on elend's amazing Banshee. Quite a bit of cockpit detail has been added. The revised layout even has foot pedals and a flight stick now. In order to make the pilot fit, elend used the tip of a candle to slightly melt the plastic figure's joints into the correct shape. It's looking great, and the body hasn't even been joined yet! Modellboard has more updates in German directly from the creator.

Making the Game: Flow

Is there anyone who doesn't love a good flow chart? This one is the designer's plan for exactly how Wing Commander Prophecy's main menu works -- and where it will lead. Too bad one of those options ended up on the cutting room floor...

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

Flow
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

GameSpot Looking For Greatest Hero

GameSpot has launched an elaborate competition to see who the greatest video game hero of all time is. Visitors to the site have the opportunity to pick ten of the contenders, and Christopher "Maverick" Blair is in the running. Wing Commander is right on the edge of being included, so your vote counts! Make your decision here.

As the hero of the Wing Commander series, Christopher "Maverick" Blair has devastating space pilot skills and, more importantly, the voice of handsome actor Mark Hamill.

Featured Games

  • Wing Commander (PC) 1990
  • Wing Commander II: Vengeance of the Kilrathi (PC) 1991
  • Wing Commander III: Heart of the Tiger (PC) 1994
  • Wing Commander IV: The Price of Freedom (PC) 1995
  • Wing Commander: Prophecy (PC) 1997
Note that Wing Commander 4 was released in February 1996. Thanks to jake2447 for this one!

Making the Game: Debrief

Today we're moving on from Excel files to sexy images -- or, former Visio documents, anyway. This file is a mockup of the 'mission statistics' screen from Wing Commander Prophecy. It may be hard to believe, but the idea of giving a "score" in a Wing Commander game was actually somewhat controversial at the time (please, pay no attention to the 'callsign', either...).

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Please note that the "Download" link points to an older-style Visio file; these do not open in Microsoft's current Visio viewer. We have converted the VSD into a graphic which can be viewed by clicking on the document thumbnail.

Debrief
Download (29 kb)

Date: July 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

First Standoff Patch Available

The Standoff team are working hard to address every issue that has come up with Episode 5 so far. A new patch improves support for ATI-based graphics cards, fixes a couple of show-stopping bugs and also solves a few smaller issues. Installing the latest drivers for your 3D board can also help. A solution for the memory leak is still forthcoming, but developers are closing in on the source of the problem. Players are asked to report any bugs they encounter and, if possible, how to reproduce them. Eder has the details on patch 1.26:
A patch is now available via the launcher's auto-update system. If you have it enabled, just start your Standoff launcher while connected to the internet and follow the directions to install the patch. The file is only available via the auto-update system right now.

Here is a list of issues which should be fixed:

  • ATI cards should now be able to use the new shaders effects (Enhanced Lighting and HDR)
  • Fixed one cause for crashes that could appear in several different occasions throughout the game
  • Fixed a specific problem that caused the Crossbow rescue mission in Episode 5 to crash
  • Existing score-enabled Simulator missions are once again score-enabled
  • Fixed an issue with the Lionheart's hangar room in widescreen mode
  • Fixed some spelling mistakes in subtitles
  • Other minor fixes

We ask everyone to please update their games, and to keep reporting any issues (including any problems you may have with the things which we believe we have fixed). Please make sure you are using the latest drivers for your video card.

Making the Game: Wingman Graph

The last Excel chart of the series is an updated version of the 'Who's Flying What?' chart for Wing Commander Prophecy. Need to know when Zero stops being a Diamondback? Now you're covered.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Wingman Graph
Download (20 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

New WC Invasion Beta Released

A new beta release is now available for WC Invasion, the mod for Star Wars: Empire at War. Both capital ships and fighters are ready to play for both Confed and Kilrathi sides. In Beta 1.5, fighters are purchased one at a time instead of in group, and weapons fire should look and sound more like Wing Commander. Grab the mod here and visit Crius.net for any questions, comments or issues. Major Payne has more information.
Wing Commander Invasion (v1.5 Beta)

*** NOTE: Please refer to v1.0 beta readme for original changes and information ***

(v1.5 Changelog 06/08/09. This is an interim public release as the planned custom Galactic Conquest will take far longer than anticipated)

All fighters have been changed to single usage. What this means is that fighters do not come in squadrons of a particular amount. They are purchased or launched singly. With the amount of icons that were on screen during large scale battles the screen can get overly cluttered. Therefore, this was the best course of action and it seems to work far better. Fighters are also far cheaper than before (which makes sense with the usage of a single fighter), although the only exception is the hero squadrons.

All weapons have been changed which includes weapon sounds. Missile and torpedo weapons have also been added so the asthetical looks of these is far better. Be warned that fighter laser style weapons have little effect on capital ship shielding, unless there is a very large group.

First rebalance has taken place and I’ve noticed that once you have your primary defenses in place the AI will have a reasonably hard time getting through them.

Making the Game: Wing Commander Script Second Unit (2)

Today's Excel file is a more compact version of yesterday's Second Unit list; this one seems to have been pared down to a point where it's roughly equivalent with the finished product.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Wing Commander Script Second Unit (2)
Download (408 kb)

Date: August 19, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

EA Shows Off Fun GI Joe Promotion

This is a great picture by way of Kotaku. To celebrate the launch of the new GI Joe game, Electronic Arts recently decked out one of their fields with the COBRA logo. Wouldn't it be great if this were a Dralthi next time?

Making the Game: Wing Commander Script Second Unit (1)

The 'Second Unit' of a film production is the team that does the less glamorous film work -- anything that isn't deemed important enough to merit the director. That means things like establishing and effects shots on a major motion picture; for Wing Commander Prophecy it seems to mean all the comm messages and the 'postage stamp' in-flight videos.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Wing Commander Script Second Unit (1)
Download (304 kb)

Date: August 7, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Claim Party Prizes

All our lucky prize winners from Monday night's Birthday Party can claim their items now. Send your mailing address in, and be sure to include your real name and IRC nick in the note. If you have an outstanding prize from a previous CIC party or contest, you can also contact us for those. Congratulations to our winners!
  • CIC Polo Shirt - Jason Ryock, Jetlag
  • CIC Glass - CFF, Jetlag, Music Guru
  • CIC Playing Cards - SerXan
  • Eisen T-Shirt - PopsiclePete, Iceheart
  • Eisen Hat - Coolhand, PopsiclePete
  • Confed Replica Patch - Wedge, Madman Legion, Imperator
  • WC2 Game - stone484201
  • WC4 DVD - Ed Filho, Powell99, MusicGuru
  • WC CCG Starter Deck Box - Madman Legion, HammerHead, Powell99
  • WC Novel - Wedge
  • WC Movie DVD - Branches
  • WC Movie Action Figures - Powell, TheFraix
  • WC Movie Poster - Powell99
  • Autographed WC Movie Soundtrack CD from LeHah - Wedge, Iceheart
  • Star*Soldier - Quarto
  • EddieB Nasa Stickers - Powell99

Making the Game: Universe Map Data

This one is a beauty: Captain Johnny's original notes for the Wing Commander Universe map. Check out the end where he started coming up with a list of known bases!

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Universe Map Data
Download (57 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

GameFAQs Polls New Trademarked Series

A new GameFAQs poll asks which classic Electronic Arts franchises people would like to see again. Of the seven options available, all four of the newly re-trademarked titles (Wing Commander, Populous, Theme Park & Road Rash) are included. Origin's Ultima is also grouped in for good measure. Cast your vote here and then view the results. There's clearly a buzz in the air about these popular series, and we're certainly eager to see what plays out!

Making the Game: Pilot Chart

Here's a cool chart: it shows which redshirts are in which squadron at each point in the game; apparently there are minute changes as time passes (and now you can be sure Maniac and Spyder become Wolfpack pilots with Casey and friends)!

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Pilot Chart
Download (20 kb)

Date: July 9, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

BREAKING NEWS: EA Files for New Wing Commander Trademark

BluesNews is reporting that Electronic Arts has filed a new trademark registration for Wing Commander (as well as Populous, Theme Park and Road Rash). You can find the filing status/information here.

EA already holds the copyright to the Wing Commander IP, which gives the company long-term ownership of the series as a whole. Unlike copyrights, trademarks specifically guarantee the right to sell a product under a particular name. Trademarks must be reregistered regularly alongside proof that they are in active use.

The "Wing Commander" trademark was first registered by Electronic Arts in 1992, following their acquisition of Origin Systems. They renewed the trademark as required in 2002 -- which would ordinarily maintain it through 2012, indicating that today's application is of an irregular nature. In short, it's not proof that a Wing Commander relaunch is in the works... but it is a very positive sign.

Jetlag has put together a fascinating collection of scans of the original trademark filing and updates, which is available here (5 MB). (This does not include the new request.)

Happy 11th Birthday, CIC!

Tonight we celebrate the Wing Commander Combat Information Center's eleventh birthday, which means thanking all of you for allowing us eleven years of hosting the best community on the internet. I'm going to keep my usual introduction brief--see the last post for some thoughts on the future of our endeavor--because we have introductions from a pair of special guests who set the mood so much better than I ever could.

I will note, however, that we are also celebrating the tenth anniversary of the Wing Commander movie. I would be lying if I claimed that everyone loved the movie... but I would also be lying if I said I didn't. I think it's a wholly unique film, the only time in history when the creator of a game has had any say in the Hollywood adaptation. If it isn't perfect, it's still beautiful--please join us in half an hour for a group viewing and commentary. Ten years. Can you believe we were ever this young?

Now, without further ado, I'm proud to present the men behind the universe:

Birthday Greetings from Chris Roberts

We are extremely honored to have the man himself, Wing Commander creator Chris Roberts, kicking off this evening's festivities. Here is a man who needs no introduction to Wing Commander fans:
Wow! It’s been 11 years since WC news started up. Time flies! It’s all the more amazing since there hasn’t been a “real” Wing Commander since Prophecy in 1997, which is a testimony to the appeal of the universe and characters of Wing Commander and the dedication of all the fans. I never would have guessed back in late 1988 when I first started tinkering with something I was calling “Squadron” that it would turn into something so enduring. I have the many talented people that worked with me in creating the first four Wing Commanders and their various mission packs and spin offs to thank for helping to create something that has captured so many imaginations. But most of all I want to thank everyone that upgraded or bought a new PC, a sound card, a CD drive or any of the other things that Wing Commander needed to play properly. I want to thank everyone that spent hours playing through the games and now still keep the world alive with home grown games, mods to skinable games, cool paper models, user created fiction and movie projects. But most of all I want to thank WC News for keeping the torch alive in the Wing Commander Universe. So thanks to Ben and the rest of the WC NEWS staff for spending a so much of their spare time keeping everyone, including me, connected to the Wing Commander universe.

It’s been a while since I’ve actively participated in the universe but I still check out WC News to see what everyone is doing. Wing Commander is very dear to my heart. And it is something that I feel l haven’t finished with yet. So watch this space!

And happy anniversary WCNEWS!

- Chris Roberts

Mr. Roberts' latest film project, Outlander, is available now on DVD and Blu-Ray.

Birthday Greetings from Peter Telep

One of the best things to come out of the Wing Commander movie's release was author Peter Telep's magnificent novelization (and its sequel). Mr. Telep, the man behind four Wing Commander novels and nearly forty other books, was also kind enough to send birthday greetings to help us honor ten years of our wearing out our copies of his books:
When I was first hired to adapt the Wing Commander screenplay into a novel, I was thrilled and frightened out of my mind. I knew there was a huge fan base, and I knew that some well-respected novels had already been written and published. I also realized after reading the screenplay that Chris Roberts was making changes to his own universe, and I was wary of how fans might react to those... so what did I do? I went straight to those same fans and asked for help. The guys at WCNews and others provided me lots of great research, insight, and suggestions for what I could do with the book, and between them, the screenplay, and my own imagination, I think we created something that bridged the gap between the film universe and the known and beloved WC universe of the games and previous novels. It was no easy task, trust me. Despite the film's reception, I was quite proud of how the books were received and am still getting fan mail to this day asking for that unpublished final novel, Pilgrim Truth. That it's been ten years and fans are still hungry for more WC is a testament to the quality of the work that's been produced over the years, and I can only tip my hat to every other artisan who came before me and helped pave the way. I'm very proud to be associated with Wing Commander and truly loved the experience! Happy Anniversary!

-Peter Telep (August, 2009)

Peter Telep's latest novel, Special Forces Afghanistan: Critical Action, was releaed in July.

Wing Commander Standoff: Episode Five Released

Here's the news you're all here to read: Episode Five of the Wing Commander Standoff fan mod is now available for download. I don't think I'm overstating this: Standoff is, perhaps, the single grandest achievement of the Wing Commander community -- a more than fitting tribute from a team of more than talented people. Here's the official word and download links:

Start by downloading Standoff Prologue + Episodes 2, 3 and 4 Bundled (270 MB). Then download the Episode 5 upgrade (173 MB)! The combined Episode 1-5 package will be released later this week, but it will be the same as the separate 1-4 & 5 packages that are available tonight.

August 10th, 2009 - Standoff Episode 5 released!

Well... it's been a long, long time coming, hasn't it? And just like Episode 4, this is another one that only barely made the release date. We'll be honest - we really, really wanted to make this release date, because it's the Wing Commander CIC's birthday. Had the release date been set to any other day, however... we would have chosen to delay this episode for another day.

We'll start with the bad, to get it out of the way: the game crashes. Big time. There's a major memory issue in there that we've been going crazy trying to fix... and failed. For now. But in the meantime - basically, if you play two or three missions in a row (especially the kind of huge missions you have in Episode 5), the game will most likely crash in the middle of a mission. You can avoid these crashes simply by quitting after every mission. It's not fun, but it seems to work. And we are working on it...

Two other small bits of bad news - first up, with all the new features in the game, we did not have time to finish testing the simulator missions. Rather than releasing something half-done, we've decided to hold off on releasing any new sim missions at all in this package. In about a week or two, we'll hopefully have them all polished and ready to go. As it is, the sim missions are unchanged from Episode 4 - all of them are functional, but only some are enabled for the scoreboard. And the other thing is - we didn't get a full Episodes 1-5 package done for tonight, only Episode 5. However, all the additional content for previous episodes is present in this package. If you have missed out entirely on the previous episodes, we suggest you wait until the big package is available - but if you absolutely must play Standoff tonight, simply download the Episodes 1-4 package, install it, and then install Episode 5 on top of that.

Enough with the bad, let's talk good news :-). First up - we've got a new website, the old layout was... well, old :-). And the other good news, obviously, is that we've released the final episode of Standoff :-D. It's a big package this time, over 180 MB in size - more than twice what the previous episode had taken. Apart from the big damn finale, this episode also contains a lot of fixes for various issues in previous episodes. And new cutscenes for Episodes 1 and 2. And all those great graphics improvements we mentioned in the last update. In short - it's the best damn Standoff release ever!

Privateer 2... in 3D!

Back in 2006, Paul Hughes made our birthday party a huge success by providing a wealth of Privateer 2 material in honor of that game's 10th anniversary -- and it turns out he's still watching out for us! Paul e-mailed me, out of the blue, last week: he had found an old backup of Privateer 2 material and would Wing Commander fans be interested in taking a look? You bet we would - and the material is fantastic. It has some 300 'source' images from the game... hundreds of sound files... and 300 3DS-format 3D models! You can get a close look at every ship, gun and station in the Tri-System by downloading the archive here (12 MB).

Ships Gets A Polish

We hear you, we hear you -- you're tired of broken links in our ships section. You go to look up the Kilrathi dreadnaught and staring at Blair and Hunter instead. Well, no more! Every ship link now works correctly and in most cases we've added beautiful 'five view' images of each ship to their respective pages (exceptions: Wing Commander Prophecy and some ground-based targets).

What's more, we are now adding 'ship updates' to our daily queue -- we'll be completely outfitting one ship at a time with a full history and correct specifications per update, sprinkled in alongside our regular Making the Game feature updates.

What's more, though, the CIC now has one of these. Draw your own conclusions.

Wing Commander Movie Cut Scene Analysis

One of the most interesting stories about the Wing Commander movie is the sheer quantity of cut scenes -- a large 'traitor' subplot and a number of other things were edited out of the film very late in its development. These scenes can all be found in Peter Telep's novelization, which went to press before the final cut of the movie was completed -- and hinted at elsewhere (a 'Pilgrim Traitor' action figure, for example, was released. AD has gone through the script and taken some pictures to go with it to show you exactly what was removed between the workprint and the finished version of the film. You can read it all here

Trivia Redux

Missed the party but still want to win a prize? You're in luck - we have an annual latecomers trivia tradition. If you couldn't make it to #WingNut tonight, just find the answers to these five questions (all of which are hidden somewhere at the site). The first person to e-mail them to us wins a brand new copy of Wing Commander Prophecy for the GameBoy Advance!
Q1: What is the mass of Wing Commander III's Kilrathi dreadnaught?

Q2: What unusual symbol has been discovered in a scene cut from the Wing Commander movie?

Q3: Who was the Executive Officer of the Pegasus Naval Base?

Q4: Name the four Wing Commander books written by Peter Telep.

Q5: What novel is Wing Commander: Standoff's storyline derived from?

Poll - Been Here Long?

One of our birthday traditions is finding out exactly when you joined our ranks... because from where I'm sitting it seems like the replacement pilots are just getting younger every day. Have you been around since this was the 'Wing Commander Home Sector', or did you join us for Wing Commander Arena last year? Cast your vote in the poll!

As for the last poll, it seems that a clear majority of players (nearly 50%) preferred the challenging 'lock and hold' torpedo runs pioneered by Wing Commander II: Vengeance of the Kilrathi. Never let it be said that Wing Commander fans aren't up for a fight... that doesn't involve even slightly moving.

High Resolution Art Book

For years we've had requests for high resolution scans of the Wing Commander movie 'art book'. This 38-page manual was put together by Digital Anvil for the movie's licensors - HarperCollins, X-Toys, SciPubTech, etc. - to show examples of what the various ships, characters and weapons 'look like'. You can find every page here.

Past and Current Fan Projects

This time of year we usually bring the Fan Projects section up to date. Here, you can find general information, screenshots and contact data on all projects, past and current. We've added new pages for Wing Commander: Invasion, Havoc's multiplayer title and Wing Commander Legacy. The Collateral Damage, Privateer: Ascii Sector, WC4 Homeworld mod and WC Saga entries have been updated to include all the latest screenshots and artwork. Standoff has been moved up into the "Full release" category, where it joins Flight Commander, Unknown Enemy and Gemini Gold.

Wing Commander Movie Ships

Since we're celebrating ten years of the Wing Commander movie, it only seemed fair to integrate the movie ships into the ships section; after all, one of the community's frequently asked questions is: what's the deal with those movie ships? Now you can know for sure whether the Wing Commander movie Rapier is the same as the one in the game (it isn't) or if the Tiger's Claw is (it is). Note that the Salthi and the Krant don't appear in the actual film--they were cut early in post-production--but their specifications appear in the Confederation Handbook. Check them out:

Terran Confederation

Empire of Kilrah Civilian

Bossman Comic Relaunched

NinjaLA, winner of the CIC's 2007 art contest, has finished the first four pages of his Wing Commander comic in honor of the anniversary:
Starting things off on a high note for this (the 10th anniversary of the Wing Commander movie) I have re-launched the Wing Commander comic with weekly updates. This series deals with a sticky point from the Wing Commander movie, namely why Commander "Bossman" Chen is dead in the movie but alive when the story of Wing Commander 1 takes place. I hope to explain the 'how's and 'why's of his capture and explore some of his trials in captivity.

CIC Mail Bag Returns

The Mail Bag is back this year with another issue full of mind-bending letters to the CIC staff. All of them are real! It's been four years since the last edition, and we've been itching to publish a new one. Guest commentator LeHah joins us this time around. Check it out here.

Last Words: A New Birth of Fandom

I'd like to take a moment in this space to talk about our community.

Let me be perfectly honest: two weeks ago, for the first time in nineteen years of Wing Commander, I had a crisis of faith. Why am I doing this? Do we need the CIC anymore? I write the occasional news update, I post to the Chat Zone, sometimes half heartedly, and that's it. I've seen so many friends go on, never to be heard from again--others seem to be fading away slowly into the damning responsibilities of adulthood. When I am with my friends--friends I met because of this community--I rarely ever talk Wing Commander anymore. And then there's one final classified and bitter truth: I had been consulted by Electronic Arts on no less than five failed attempts to relaunch Wing Commander in the past two years.

So it struck me: it is time to fish or cut bait. Either give up Wing Commander and move on to an ordinary life or rededicate myself to the community we have built. Over the course of several days I did a few things. I talked to some of the staff--could we throw ourselves into the job again? Do we want to? It was clear, there, that even when my friends are unable to contribute that they have a deep passion for Wing Commander and for our group. What's more, we are friends in the first place because of Wing Commander. The series is a common bond, the site we have built is a true achievement.

Then I looked at the community. It is, perhaps, common repetition that our fan projects are less active and less impressive than they were five and ten years ago, that the forum conversation is less interesting, that all efforts are subdued in some inexplicable sense. Bullshit! Have you tried Standoff? It's brilliant, it's magnificent. Play it. Show your friends. Show your kids. It should be the most popular game in the world instead of some fan mod; it has more love in it than a dozen Assassin's Creeds and more talent than a dozen Bioshocks. Look at how much dedication goes into everything from paper models to the community replay to the WCPedia.

Finally, I loaded the original Wing Commander. In five minutes it was just as thrilling, just as engrossing and just as much a work of art as it was the first time, so many years ago. Quit the Wing Commander community? I had to be crazy - we're the greatest fans of the greatest game in the world. Think about this: five failed projects in two years? That doesn't mean Wing Commander is necessarily doomed -- it means a lot of people are trying to bring it back, however quietly. Even if it doesn't, even if it takes a hundred years... it's ours. How could I give up on it?

I encourage you all to go through the same process. Take some time to sit back and recognize how great this community is, how important your efforts have been to building it and then how further dedication can only move it to even greater heights. Thank you all for your work - you have mine, zeal renewed, for another... oh, let's say eleven years. I'll see you for the big twelve next August--and tomorrow, in the news.

You are Cordially Invited...

To the Wing Commander Combat Information Center's eleventh birthday celebration! TONIGHT at 7:00 PM Eastern US (4:00 pm Pacific and 11:00 pm GMT) in #Wingnut!

Featuring...

  • New and updated CIC material!
  • The world premiere of Wing Commander Standoff: Episode Five!
  • Salutations from Wing Commander luminaries!
  • Trivia - from 'Arena' to 'Zartoth'!
  • Special group viewing of the Wing Commander movie!
  • Cake!
  • Happy conversation with the whole staff: ace, AD, Chris, Frosty, Hades, Kris and LOAF!
So point your IRC client to irc.wcnews.com, channel #WingNut! If you need help with IRC just check our #Wingnut section, or just use our Java Client.

In celebration of the tenth anniversary of the Wing Commander movie we will be holding a group viewing of the Wing Commander film. Bring your copy so you can watch and comment along with the rest of the community! The movie will start at 8:30 PM Eastern US (5:30 PM Pacific and 12:30 am GMT); trivia and prizes will continue throughout the movie! Don't have a Wing Commander movie DVD, VCD, DIVX or VHS? You can still rent a copy from Amazon's video-on-demand service!

Journey to the Planets

The WC Saga website has been updated with in-game screenshots of a planet. Like our own Saturn, this planet has a ring of cosmic dust. Check out the Saga site for more images.
As we get closer to the release of Wing Commander Saga, we are continuing our policy of releasing new information about our upcoming game every few weeks to continue to keep you up to date on the project's progress. Today we would like to share some new screenshots, that are all enviromental in nature. You will note our visual style for the space background has evolved since the original Prologue release. You'll be seeing more of our new nebulas/planets as we continue pushing out media. These shots are just an appetizer.

Making the Game: Pilot CD Chart

Today we offer yet another chart of which of Wing Commander Prophecy's redshirts appear on which CD -- and again we see the document leaves off CD3 entirely.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Pilot CD Chart
Download (20 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Standoff's Last Crunch Time

The fifth and final episode of Standoff is now just days away, and the team is busy patching any remaining bugs. New screenshots released today demonstrate how Episode 5's graphical upgrades will also revitalize the earlier chapters. The game's OpenGL renderer, introduced with Episode 4, has been upgraded for better lighting effects. Eder has the details.

All blue on the progress chart

Three days to go. On monday night, it will at last be all over.

The project is indeed coming to an end - everywhere I look, things are getting into position. Yesterday, Michael delivered the absolute last pieces of music for us. Look at the progress chart - we may still have various bugs to fix, but the chart is now all blue. All the non-bug-related tasks are now complete. Incidentally, I never kept track of how much music we have in the game, but Michael informs me that the total count is 223 (bearing in mind that each mission set has multiple pieces, as do most cutscenes). Wow. When and how did that happen?

Today is a big day for another reason, too - at long, long last, we are finally ready to show off some screenshots from how the game looks now. And... well, it's a long way from where we started. These latest changes (all of them functional only in OpenGL) include an enhanced lighting system allowing for specular maps (yes, that's right, specular maps - we've joined the 21st century :-P ), and... HDR. High dynamic range lighting: bloom, bright, shiny explosions, and really, really great looking engine flames. That's not all, there are various other improvements all over the place. Head on over to the screenshots page, see for yourself... and compare these latest four shots with the really old stuff from page 1 :-).

All these enhancements required a huge amount of work for most of us. I reworked just about all of the ship meshes in the game, correcting various smoothing errors and so on, created new specular maps for every single object in the game (not just our ships, but any original WCP mesh still in use in Standoff), new engine flames... and more than a few other things I'm forgetting :-P. Alex and Pierre, of course, put in tons of programming work - Alex on the OpenGL library, while Pierre has been working on various related issues (rescaling the room graphics, etc.). And of course, everyone had to keep on testing new versions of the DLLs.

It was a tough job, because it's one big hack. Normally, to do this kind of thing, you'd edit the original source code and build the improvements directly into the engine. Had that been the case, Alex would have been able to give the engine pretty much all the graphical capabilities seen in modern titles. But... no source code to edit, so all this is really one big, hugely complicated hack :-P.

Anyway the big question - are we now ready for monday? Not yet. We still have... issues. And just to make things more interesting, half the team is unable to work during the weekend for one unavoidable reason or another. It's going to be a really, really interesting monday :-P.

Making the Game: Mission Script

Rekindle your love of comm messages with today's complete mission script -- every single 'mission specific' comm message, in order from Hrekkah to Kilrah.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Mission Script
Download (164 kb)

Date: August 19, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Game Has Lasers, Still Needs Name

Here's a screenshot of the new aiming mechanism and 'lightning gun' in the space sim project currently being made by |BoH_Havoc| and Germanunkol. Cluster missiles and a new AI have also recently been implemented. The current focus is on programming the game's various multiplayer modes. Core gameplay items should be together enough for a limited private test this month. A website is also in work that will serve as a base for the game.

Making the Game: Mission Checklist

This "Mission Checklist" is actually more of a to-do list or a status list. You can see the various problems they had with development from all the strange goals. One stands out, in particular: "ICIS briefings (that need to be) get re-recorded." Given our previous two updates, it sounds like serious work went into redoing the ICIS system late in development.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Mission Checklist
Download (19 kb)

Date: July 9, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Wicked Banshee Under Construction

Deacan found a very cool Wing Commander model over at a German crafters' board. An amazing polystyrene Banshee fighter is being built by elend. What you see below has taken the last couple months, and it's some of the most detailed work we've ever seen. Wings, engines and the cockpit seem mostly together and elend continues to post regular updates. Check out ModellBoard.net for the current status and comments from the creator (in German).

Making the Game: ICIS Text 2

It turns out we were burying the lead; this second chart of ICIS text actually compares the current version of the game with the original set of briefings.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

ICIS Text 2
Download (94 kb)

Date: August 19, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Legacy Pics Spawn Game Revival

Venom has posted a few more pictures of the WC Legacy project that was mentioned here last week. These shots show off a couple new ship designs and a top-down screenshot of what the scroller shooter would have looked like. Due to the positive feedback that the game has garnered so far, Venom is now working on cleaning up a tech demo for a small playable release that should be available soon.

Making the Game: ICIS Text

Today's Excel spreadsheet shows all of Wing Commander Prophecy's ICIS briefing text -- although it seems to be an earlier version than the text/voiceovers that appeared in the finished game.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

ICIS Text
Download (44 kb)

Date: April 28, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Party Just Days Away!

We're down to the last week before the CIC's 11th Birthday! The CIC staff is busy working on getting stuff together for Monday night's party, and we know Standoff's team is running ragged to meet their August 10 release date. If you are also working on a submission to add to the festivities, please let us know as soon as possible. Coordinating the front page updates is much easier if we have some advance notice. The party will be this Monday, August 10, in #Wingnut (Tuesday morning in Asia/Australia). Main events get going at 7:00 pm Eastern US time (4:00 pm Pacific and 11:00 pm GMT), but we will also be watching the Wing Commander movie together prior to that. We're excited and hope you are too!

Making the Game: Generic Attaboys

What's a generic attaboy? I'm not entirely sure -- it seems like this small chart should be showing the rate at which you get 'nice shot' type comm messages... but if it is then I can't figure out how it works.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Generic Attaboys
Download (16 kb)

Date: July 29, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

This Ship Really Puts the iPhone to Shame

Theo has managed something that will hopefully someday be commonplace: Wing Commander on a smartphone. Check out this YouTube video of Wing Commander Prophecy GBA emulated on a GPhone. It's done using GameBoid; he also notes that an SNES version, SNesoid, is in development but not yet able to play Wing Commander and The Secret Missions flawlessly.

Making the Game: Comms RS

Today may be your lucky day: it's our very last Comms Excel spreadsheet! Last, and if we're being honest usually least, we have the redshirt pilots -- Warlord, T-Bone, Ninja and all the rest who aren't lucky enough to have their own faces or ranks. Would you like to take a spin with Roulette?

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Comms RS
Download (87 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

Five Minutes to Standoff

It's the penultimate update from the Standoff mod team--the release of Episode 5 is just one week away. Voice work and music has been completed under the wire--now can the team put it all together in time? Eder says:
Ten days...

Ten days. Really not much time left now. This is the end run now, the part we all hate :-P. Right before every release, there comes that point where we run around in circles yelling "we're not gonna make it!". Then, everything slides into place, and... we make it. But it's always a tense few days right until the release.

The great news (and this is the kind of news I've been wanting to announce for years), is that this week, Tempest has delivered the very last remaining Standoff voiceovers. Quarto threw them into the game right away, and... well, we're done with voiceovers. The final grand total ended up being a little bigger than I mentioned before - we've got 751 lines in Episode 5, and a grand, grand final total of 3,015 lines. It is so damned great to be done with that stuff... and just check out that progress chart.

Meanwhile, music is also progressing - in fact, we should be receiving the last major pieces in a few hours. After that, there will still be a few sequences left, but nothing Michael can't handle. I hope And the rest of us? We've still got a bit left to do as well...

Ultima Online: Behind the Robes

Destructoid has a pair of articles that may be of interest to anyone interested in Origin history. Tales of an Omnipotent Public Servant and Further Tales of an Omnipotent Public Servant are first-hand accounts of an Ultima Online 'Game Master' working during Origin's heyday. On the subject of a player who was harassing others but not explicitly breaking the rules:
Every single shift, I would find him at least once to perform the following actions :

1. I would open his character's paper-doll, and proceed to dye every piece of his clothing, armor, and even weapons a bright and festive day-glo pink, or the like.

2. If he were riding a horse, I would dye it pink as well, and change the horse's name to "My Little Pony".

3. I would go to his in-game house, and change the inscription on the placard outside to read "Y.M.C.A. -- Public Showers."

You know, maybe never getting Privateer Online was for the best.

One Second After Forstchen.com

Dr. William Forstchen, author of several Wing Commander novels, has a new website! It's primarily geared towards his new novel, One Second After, but it also includes the usual amenities -- such as a forum where you can continue to get no answer when you ask whether or not there's going to be another Lost Regiment book. There's also a cool photo gallery full of airplanes and aircraft carriers... and, for some reason, lots of information about the effects of EMP attacks.

Making the Game: Comms Principal

This comms chart collects all the messages recorded by the 'main cast' - the folks you see on the screen. This was an especially important thing to chart out early, as recording a new taunt with Mark Hamill would have been a lot more expensive than one for a generic redshirt.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Comms Principal
Download (36 kb)

Date: March 26, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: n/a

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