While Wing Commander IV reused many fighters and capital ships from Wing Commander III, it still added a great many designs to the Wing Commander canon. A big focus of the game was to make the Wing Commander universe more of a 'living' place--to that end, the art team created an assortment of communications arrays, star bases, buildings and other "normal" craft overlooked in previous games.
Wing Commander III featured an impressive array of fighters and capital ships--more than any previous game! Note the new distinct 'knife like' look for all Kilrathi ships--a result of an effort to develop a more unified look for the Wing Commander universe.
Want to learn more about the impressive array of spacecraft you'll be fighting and defending when you power up Wing Commander I? Check out this cool grid for more information!
The best just get better--in Wing Commander II, ten years have passed and the fleets of the Terran Confederation and Empire of Kilrah have been extensively upgraded. Know your foe--read up on these ships:
Learn your Privateer ships with this handy chart--and simply click on the target for more information!