Okay, now to answer all the questions.
Tempest: Around 10 hours. Maybe as many as 14.
Cam: I think you'll find your labelling needs more than met with this update. I am going to be adding the ordinance as well - should make it a suitably nasty look.
HammerHead:No.
Tolwyn:I'm using Brazil for the renders - it's a system that allows me to make use of HDRI Rendering. In other words, I've placed a light in the engines - with a reflective half spherical object behind it - this object then has a HDRI Glow applied. So when the engines are facing directly at the camera, the engines "Flare up".
HDRI is simply a image format that allows storage and processing of rgb values of greater than 255, and colors brighter than white...
Wedge: Haven't quite figured that one out yet. But I suspect that there is a happy medium.
Okay... Here we go!
http://www.hedfiles.com/Hornet/Beeland11.avi
You can see some of the HDRI FX in the above movie... look closely at the engines.
Goodies!
Howie
Tempest: Around 10 hours. Maybe as many as 14.
Cam: I think you'll find your labelling needs more than met with this update. I am going to be adding the ordinance as well - should make it a suitably nasty look.
HammerHead:No.
Tolwyn:I'm using Brazil for the renders - it's a system that allows me to make use of HDRI Rendering. In other words, I've placed a light in the engines - with a reflective half spherical object behind it - this object then has a HDRI Glow applied. So when the engines are facing directly at the camera, the engines "Flare up".
HDRI is simply a image format that allows storage and processing of rgb values of greater than 255, and colors brighter than white...
Wedge: Haven't quite figured that one out yet. But I suspect that there is a happy medium.
Okay... Here we go!
http://www.hedfiles.com/Hornet/Beeland11.avi
You can see some of the HDRI FX in the above movie... look closely at the engines.
Goodies!
Howie