Bakhtosh nar Kiranka

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Bakhtosh nar Kiranka
Cm-bakhtosh.png
Callsign Redclaw
Allegiance Empire of Kilrah


Bakhtosh nar Kiranka was a Kilrathi fighter ace. He flew the Jalthi heavy fighter. Bakhtosh was a member of an aristocratic Kilrathi family and believed himself superior to all others. He was an expert gunfighter who was considered the finest Kilrathi shot in the Vega Sector. His piloting skills were ordinary, but he had perfected the art of taunting. He was known for sarcastically gloating and for offering the perfect crowning insult, patronizing remark or racial slur to goad enemy pilots into making errors. Bakhtosh preferred to engage at the maxiumum range of his guns to avoid being outmaneuvered by superior pilots. When forced into close combat he was known to fire his missiles. Terran Confederation pilots were advised not to be daunted by his reputation and to fire continuously while closing and then outfly him using standard maneuvers.

A few years prior to 2654, Bakhtosh led a Jalthi assault on an Confederation cruiser that James Taggart was serving aboard. Bakhtosh destroyed at least four of the defending fighters during this attack. He was featured in Pilot Profiles in April 2654 On 2654.139, Christopher Blair and Joseph Khumalo encountered Bakhtosh in the Dakota System while attacking a Kilrathi supply convoy, which Bakhtosh was defending.

Pilot Tactics

The following table is taken from the Wing Commander I & II - The Ultimate Strategy Guide.

Enemy Near

No Damage - 80% try to tail; 20% strafe and roll
Medium Damage - 90% try to tail; 10% strafe and roll
Almost Destroyed -100% run away at full afterburners

Enemy Slow

No Damage -100% sit and fire
Medium Damage -100% sit and fire
Almost Destroyed -100% run away at full afterburners

Enemy Far

No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners

Enemy Tailing

No Damage - 50% hard turn; 50% turn and kick
Medium Damage - 75% fish hook; 25% kick it
Almost Destroyed -100% run away at full afterburners

Head-to-Head

No Damage - 50% zip past; 50% strafe and roll
Medium Damage - 50% zip past; 50% strafe and roll
Almost Destroyed -100% run away at full afterburners

On Enemy Tail

No Damage - 80% tail fire; 20% strafe and roll
Medium Damage -100% tail fire
Almost Destroyed -100% tail fire

Missile Coming

No Damage - 50% fish hook; 50% turn and kick
Medium Damage - 50% kill missile; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

Laser Hit

No Damage - 70% kick it, 30% break left
Medium Damage - 50% turn and spin; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

Enemy Destroyed

No Damage -100% gloat
Medium Damage -100% veer away
Almost Destroyed -100% veer away