His reasons for leaving Ion Storm Austin, the game development studio he founded, this year:You can find the rest of the interview here.
You know, it was just time to move on. I'm kind of driven by the "seven-year itch" and I'd done my seven years with Ion and Eidos. (Look at my resume--I spent seven years in grad school, six and a half in paper games with Steve Jackson Games and TSR, six and a half with Origin. It's a pattern!) I wanted to try new things, with new people, under different circumstances. And, frankly, Ion had gotten big enough that I was spending too much of my time running the studio and too little actually thinking about the games. Just time for a change.
How do I feel? Weird, a little sad, and a little scared. The sad is because of all the great friends I'm leaving behind. The weird and scared? Well, that's exactly what I wanted to feel again, so it's all good.
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