Blade Heavy Fighter PL4b

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Type Heavy Fighter
Primary User Kindred
General Characteristics
Crew 1 (pilot)
Maximum Yaw 95 dps
Maximum Pitch 95 dps
Maximum Roll 95 dps
Acceleration 64 k/s2
Maximum 480 kps
Maximum Afterburner 960 kps

Default Missile Loadout


Decoys Decoy Mk. II (10)
Jump Drive Yes
Fore 125 cm equivalent
Aft 125 cm equivalent
Right 125 cm equivalent
Left 125 cm equivalent
Front 187.5 cm
Rear 187.5 cm
Right 187.5 cm
Left 187.5 cm
Blade in Kindred colors, Tri-System circa 2790.
Source Privateer 2: The Darkening

The Blade is the Kindred’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Blades.

Blades are typically armed with a quartet of Mass Ion Cannons, giving them short-range, but significant, firepower.

Origin's Official Guide to Privateer 2: The Darkening

Blades are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it.

Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems.