Sheppard has expanded on his patches that neutralize asteroid damage with a brand new tool. Wing Hard is a nifty app that modifies WC1&2 ship damage values in order to allow players to customize the difficulty just to their liking. Rather than making yourself invulnerable or killing enemy ships with the push of a button, you can carefully tweak everyone's armor values to balance the right amount of challenge and fun. As an extra bonus, his asteroid knowledge has also been included so you can adjust the radius of impact and increase or decrease how deadly the rocks are. Grab the app here (3.3 meg zip) and run it in your game folder to get tweaking! You can learn more about exactly which files to modify at the CIC Forums here.
This program lets you fine tune WC1 and WC2 (GOG releases) difficulty to what you feel is correct.
Basically, I programmed in all the offsets for Terran Confederation Ships/Craft's shield/armor values, along with their stock base values. So for example, if you enter a multiplier of 1.5 for difficulty for Terran Ships; the game becomes easier because you now have more armor.
Over in asteroids; difficulty is changed via changing the radius of asteroids in the game via a multiplier. Radius is effectively the size of the in-game collision hitbox. Stock Asteroids have a radius of 100 in both WC1 and WC2. You can now adjust how "hard" asteroid fields are -- eliminating them entirely, if you enter 0.05, it computes a radius of 5, effectively removing them as a threat in the game.
- WC1's Hornet has 40 stock value = 4.0 cm front shields stock.
- Multiplying that, it becomes 40 * 1.5 = 60 (or 6.0 cm in game).
- Likewise, entering a multiplier of say 0.8, the game becomes harder because you have less armor.
The reason for the huge file size (for what it does) is because it's written in Python v3.x; and if you want to make a distributable executable for python scripts, the packager puts EVERYTHING IN, i.e. an entire python distribution is scrunched into the executable. Filesize issues are offset by the fact that Python is much more pleasant to program for as a hobbyist doing hobbyist things, and there's more tutorials or answered questions for things I want to do in Python.
All Wings Considered - Episode 5 - LIVE!
The fifth episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week we're heading to the most difficult mission in Wing Commander history, Ghorah Khar 2D... (2019-03-21)
Cockpit Renders Tease WC4 Remaster
Among many other Wing Commander endeavors, Pedro is still grinding away in the background on his WC4 Remaster project. He reports that there might be some exciting breakthroughs regarding cockpits soon, and DefianceIndustries has stepped up to share some of the prototype views. There's still work to go, but these examples are pretty sweet! (2019-03-20)
Prepare for Intense Space Combat... Also Book Club
Episode 5 of All Wings Considered is less than two days away! This will be the team's most challenging episode to date as they take on the Special Operations 1 Finale. NINE Gothris escorting a Fralthra! (2019-03-19)
Squad Goals: Collect 'Em All
We spotted a classy Italian WC3 last month, and this time here's an original Italian Wing Commander courtesy of Dennis Mull. This is one of the European Hit Squad rereleases, and in this case it was published by Jackson Libri. It came with a similarly stylized version of the manual/Claw Marks as well. (2019-03-18)
Drunk Review is Surprisingly Coherent
It's been a good week for console ports! SNES Drunk has posted their review of Wing Commander for the Super Nintendo. There's a lot to like here, and the author enjoys the art style, background setting, branching missions and most aspects of the gameplay. (2019-03-17)