Sheppard has expanded on his patches that neutralize asteroid damage with a brand new tool. Wing Hard is a nifty app that modifies WC1&2 ship damage values in order to allow players to customize the difficulty just to their liking. Rather than making yourself invulnerable or killing enemy ships with the push of a button, you can carefully tweak everyone's armor values to balance the right amount of challenge and fun. As an extra bonus, his asteroid knowledge has also been included so you can adjust the radius of impact and increase or decrease how deadly the rocks are. Grab the app here (3.3 meg zip) and run it in your game folder to get tweaking! You can learn more about exactly which files to modify at the CIC Forums here.
This program lets you fine tune WC1 and WC2 (GOG releases) difficulty to what you feel is correct.
Basically, I programmed in all the offsets for Terran Confederation Ships/Craft's shield/armor values, along with their stock base values. So for example, if you enter a multiplier of 1.5 for difficulty for Terran Ships; the game becomes easier because you now have more armor.
Over in asteroids; difficulty is changed via changing the radius of asteroids in the game via a multiplier. Radius is effectively the size of the in-game collision hitbox. Stock Asteroids have a radius of 100 in both WC1 and WC2. You can now adjust how "hard" asteroid fields are -- eliminating them entirely, if you enter 0.05, it computes a radius of 5, effectively removing them as a threat in the game.
- WC1's Hornet has 40 stock value = 4.0 cm front shields stock.
- Multiplying that, it becomes 40 * 1.5 = 60 (or 6.0 cm in game).
- Likewise, entering a multiplier of say 0.8, the game becomes harder because you have less armor.
The reason for the huge file size (for what it does) is because it's written in Python v3.x; and if you want to make a distributable executable for python scripts, the packager puts EVERYTHING IN, i.e. an entire python distribution is scrunched into the executable. Filesize issues are offset by the fact that Python is much more pleasant to program for as a hobbyist doing hobbyist things, and there's more tutorials or answered questions for things I want to do in Python.
Wing Commander Jazz Album Discs Ready to Ship!
There's good news on George Oldziey's live Wing Commander jazz album. The production copies have finally come back, so George is ready to ship discs out to project backers. Very coolalbum art was created by SabreAce, which you can see below. (2019-01-17)
The Story of Raylight Games - Straight from the Source!
Massimiliano Di Monda, the co-founder and CEO of Raylight Games, has posted a neat article on the history of Wing Commander Prophecy for the Gameboy Advance. The company was founded in 2000, and the GBA port of WCP was a big deal in their initial portfolio. Thanks to their success in these early days, they are still active today and just recently announced several Nintendo Switch titles, among other products. (2019-01-16)
Academy Script: Walking Wounded
As promised, a second Wing Commander Academy episode is now available! Today's script covers episode nine, "Walking Wounded." The episode starts with a cut scene that was intended to better establish Maniac's character for the episode, a scene taken from Wing Commander IV where he uncomfortably hits on a new Tiger's Claw bridge officer. (2019-01-15)
Hands-On Hot Hardware
LOAF has recently been accumulating some neat '90s hardware with a connection to Wing Commander. The first is a customizable keyboard device with different profiles for various sims. The Katt "Games Master Keyboard" also supported Strike Commander, X-Wing and a couple of Ultimas. (2019-01-14)
Wing Commander Meme of the Day: Ten Year Challenge
2663 vs 2673. Yes I know that 2663 Blair should be wearing captainâs bars instead of silver eagles. (2019-01-13)