I love this stage of the series where there’s so much more Robotech and Battlestar Galactica in the blood stream. Where you could happily get away with “Galactic War” as the name of the conflict. And look at the interior artwork! You can smell the Macintosh SE from a mile away.
Origin actually had started using Blair internally at that time… “Arturo Blair” for Our Hero Bluehair. He doesn’t show up in print for another year, though, with the briefest cameo in Freedom Flight. He became Chris for WC3 which needed a name for cutscenes. Maverick was Chris Roberts’ call sign and they started using it behind the scenes on WC3. Most projects use it only sparingly (it’s not in the movie, WC3 or WC4!) but Wing Commander Academy really embraced it.
Also check out this bit from the series bible that named him Falcon and then Phoenix. Never used in a game but it did get a call out in End Run! (That you wouldn’t know was a reference to anything without this context.)take my word for it!
My second gem from 2010 I want to preserve here, also done in Truespace 5.x
My rebuild of the Murphy-Class Destroyer featured in the Wing Commander Prophecy games, though I added quite some additional greebles to it since the original model in the limit game engine from that time was rather undetailed. To give it a more offensive looking capability I added addtional torpedo tubes and a fixed bow weapon to it. The ship also features a small landing bay for shuttles and a few fighters.
Here's a look at one of the few FMV games which wasn't sh*t, Wing Commander III Heart of the Tiger.
Returning to the Wing Commander series now. While I appreciated Wing Commander III Heart of the Tiger a lot, I had heard Wing Commander IV The Price of Freedom was even better. Spoiler alert: it is.Thanks to Heart of the Tiger for the tip!
Mark your calendars, part three of the Confederation Handbook stream is tomorrow at 7 PM Eastern on my YouTube channel! I even Freeformed up a clickbait graphic for it.
This is one of my earlier models (from the year 2010). Since I always and only modeled for games and mods, low poly modeling is all I ever did, always having performance and engine limitations in mind when creating something, it's automatically guiding my hand. I made this model in my old "truespace 5" software, which was very limited by today's standard, in 2017 I switched over to Blender. But 2010 I was very proud of it, and I think it would be a shame of just getting forgotten in the depths of my modeldumps, so I hereby add it to my portfolio. It's a close to ingame and movies as I could get it, with minor details additions like the better turrets.
It looks like a certain movie has people talking about a certain war-ending bomb. It just so happens that I took a wonderful senior seminar on the bomb decision and would be happy to walk everyone through the details of what really happened.
Enter Lexington. In early 2669, General Sturdivan of the Terran Intelligence Agency deploys a 'vengeance mission', a specially modified carrier with orders to scout a jump point and then conduct berserker-style attacks on targets of opportunity as long as resources allow.
On September 19, Special Operations delivers the first working prototype Temblor Bomb to a security bunker aboard TCS Victory at Freya with orders to test the weapon on Hyperion, a tectonically unstable world located by Intel.Altair.
The Sivar-Eshrad cult was also permanently altered. Reactionaries, including Chancellor Melek, adopted the belief that Blair himself was a prophet of Sivar and that his destruction of Kilrah was punishment for having allowed human ideas to infiltrate Kilrathi culture. In a matter of years, this doctrine itself will be severely tested as a race purporting to be the Sivarist 'Star Gods' of legend begin to eliminate surviving Kilrathi.
The years after the war saw the government both operating from a position of guilt, allowing Kilrathi to function unimpeded but also wielding the threat of the bomb as a kludge; if remnants overreached, it was reasoned that the threat of further bombings would pacify them.
Weapons development continued, aiming to create the 'super', a more advanced T-bomb offshoot capable of destroying any planet. By the mid-2670s, it was generally understood that such weapons had been developed and could be rapidly deployed.
Which came several years later. Dr. Severin was captured by a bounty hunter on the orders of General Drakas, a warlord desperate to rebuild the Kiranka regime. Drakas forced Severin to develop a piece of Steltek technology and ultimately executed him when the effort failed.
In 1999, HarperEntertainment published the Wing Commander Confederation Handbook. Was it the greatest book ever written in the history of the world? Yes. Let's talk about it! AGAIN.
Armada also gets a lot of credit for doing something different in such a way as to expand the Wing Commander tapestry. There is a some discussion on how the game reused ship designs from Super Wing Commander, which is partially accurate. Much of SWC's assets were developed at the same time or just prior for Privateer. The SWC Salthi, which becomes the Armada Shok'lar, is also the Salthi in Righteous Fire, for example, and elements from SWC show up again throughout the series. The game's unique take on the Rapier forms the core of the Rapier that returns in Arena, among other similar intersections.
It’s hard not to see why Privateer fired up the imaginations of PC gaming enthusiasts in the early ‘90s. The winning formula of immersive game design coupled with an open world was indeed very exciting, but it wouldn’t have been nearly as popular had it not been a refined experience that rewarded exploration and experimentation. The game does, however, have a steep learning curve, throwing you in the deep end and hoping you’ll learn to swim. But the reward for commitment is the opening up of new systems, new opportunities, and new factions. You have to fight for every little bit of progress, every gun you buy, every piece of improved armor plating, and Privateer makes it all feel well-earned.
In 1999, HarperEntertainment published the Wing Commander Confederation Handbook. Was it the greatest book ever written in the history of the world? Yes. Let's talk about it!
Ultima Online still boasts an active official and unofficial events community—just the other day, the Siege Perilous server featured a choreographed rock concert where community favorite Lord Galois busted out some sick MIDI lute riffs, and Reddit users on the InsaneUO server have reported sightings of infamous monarch Lord British attacking random players and then letting people rifle through his inventory.
While I'm too young to have ever got into Ultima Online, it's really great to see one of PC gaming's earliest MMO communities continue to thrive like this, both with and without official support. Cheers to another successful barbecue, and here's to many more.
Now brute forcing in new UI wouldn’t be impossible but that removes some of the nostalgia. No problem, we’ll just upscale them like we do the rooms… except we optionally support 16:9 by zooming in on the gameflow rooms, and there is no way we could zoom in on the 4:3 terminal screens.
Fortunately FeklyrTarg came to the rescue and extended out the original images for us giving us 16:9 terminals (sorry fellow 21:9 fans, we’re going for consistency and zooming in on the rooms beyond 16:9 isn’t a good look. We will keep supporting you in gameplay however!).
Ship map is now the default view when you bring up the pause screen. In the original game you had to press ‘M’ which meant having read the manual – something unfortunately difficult to convince modern gamers to do.
We are also ensuring that all menus and rooms can be navigated with a gamepad (and have added hotspot cycling).
And with that, other than the credits, the gameflow UI is complete, even if unpolished. Unfortunately for my soul there’s still the in-game UI to complete :)
Hey everyone! I hope you are all having a great summer so far! This is my busy time of year but I'm keeping my head up and messing around with the next big feature of Wing Loader. I've been hesitant to reveal anything about it too soon (as it took me almost 3 years to complete the voice overs) but I figured..... What the hell. :p
What's next? The next major version of Wing Loader will have support for ODVS AI Upscaled videos in Wing Commander 3!
When? Please don't ask that just yet lol. There are a lot of things left to do and based on my last experience with getting voices into the game, there are always unforeseen obstacles to overcome. But 400+ videos are better than 2500+ voice lines I guess. :p
How? Using a similar method to how I approached voiceovers for Wing Commander 1, I was able to find a register in the game to identify when a video plays and create an overlay on top of the game for the HD videos to play. I can then call the ESC key to the game after the video plays to skip the original in-game cutscenes. It's a bit flickery and there are some issues already with this approach, but it works pretty well so far. Here is a little video test, showing it in action.
A Drayman cockpit. I think it works.
Wow, look who is trending! Mothers, lock up your ejected pilots.Dakhath nar Sihkag is the Wing Commander I ace, Dakhath nar Caxki is the WC3/CCG/Arena ace. Gimle by Spirit! Color art from the SFC manual:
Hey wingnuts, it's been a while since I last posted about my last big update for Absolute Territory, with space fighters and hostile aliens, on here.
Since then I started working on my next game, in keeping with sci-fi space combat, with large warships (corvette sized and bigger). I've been running a public playtest for A-Spec First Assault on Steam for the last year, and now preparing for Steam Next Fest: June 2023 Edition.
The playtest allows you to choose from 6 warships, customizable weaponry, and support modules, with a Team Vs. Team skirmish against bots. A-Spec is a single-player game. The playtest is focused on flight and combat, suited to Skirmish mode. Full Controller Support is included with default bindings for gamepads. HOTAS and flight pedals are supported with the same robust controller mapper screen from Absolute Territory.
I plan to have an entire campaign available in the final release, scripted missions following a main story, and random mission types to engage with.
cast list 성우진 Sung Woo-jin
김민석 - 매버릭 役 Kim Min-seok - Maverick
유동현 - 매니악 役 Yoo Dong-hyeon - Maniac
김 준 - 트라카 役 Jun Kim - Thrakhath
온영삼 - 튤린함장 役 Yeongsam On - Captain Tulin (Tolwyn?)
김익태 Ik-tae Kim
김혜미 Hyemi Kim
박상훈 Park Sang-hoon
남기원 Nam Ki-won
김순영 Soonyoung Kim