As mentioned earlier, Chris Roberts’s attention was elsewhere during the development of WCII and its expansion packs. His new permanent position as Director of New Technologies meant he had to pursue projects that pushed the envelope for, well, technology. Strike Commander was that project.
In Strike Commander, you take the role of another nameless pilot who is part of the mercenary Wildcats squadron. Taking place in the then-near-future year of 2011, the more realistic dogfights and fighter jets give texture to a vastly different political landscape. As well as succeeding in missions you’re hired for, you must also keep the books of the squadron balanced, so that weapons can be purchased and maintenance paid for. A failure to keep up with this part of the game can result in a Game Over, which contributes to Strike’s more realistic, present-day setting.