It just so happens that the button is blue... like the Vega Sector.
#3doThursday is cool & its fun.... But dont ever try to put a #3do up your bum! Instead, lets take a look at this product booklet featuring some Electronic Arts Lard!
When we started the last poll in January, the coronavirus was still far from most of our minds. We asked about everyone's favorite communications options. "Break and Attack" was far and away the most popular choice with almost half the vote. About a sixth of people enjoy the taunt, and 12% really like asking to land. I was surprised to see that another 10% selected the option to send their wingman home, but I was even more shocked to see that just 1% picked "Help me out!"
Li Huang of Improbable Cadence has a musical treat for us today. He's put together a digital fan reorchestration of the original Wing Commander theme by Dave Govett/Team Fat. It uses the Roland MT-32 MIDI as a source of inspiration. The track's a faithful reproduction that really amps up the tone throughout! Listen below or grab the high quality mp3 here (5 megs).
I recently finished a rendition of the WC1 theme.
Here's an interesting German podcast that covers things like film and video games. The Wing Commander Movie is naturally an intersection of both, so it's no surprise they got around to the Wing Commander movie. The podcast features a discussion - in English - with the screenwriter of the film's first draft: Kevin Droney. The German site is here and you can find an English autotranslation here. Any German speaking fans out there want to take a shot at a summary or translation of the German parts?
The Droney portions of the conversation are actually part of a longer interview that covers his work on both Mortal Kombat and Wing Commander. The Wing Commander segment starts around the 43 minute mark. You can also find it on Apple Podcasts here.
In our interview, Kevin discusses how he created the story for MORTAL KOMBAT, a game that didn't really have a plot, and how he focused on the mythological aspects of the game's background. He talks about how Linden Ashby kept adlibbing lines and confusing his fellow actors, and he also talks about how his love for the Bruce Lee movies influenced the script. Kevin also shares his memories of developing the WING COMMANDER script together with Chris Roberts and exploring his sci-fi universe, and he discusses how the script got rewritten without his involvement and why the finished film doesn't really represent his original script. We also talked a little bit about another film that Kevin wrote, a drama starring Raul Julia and Laura Dern called DOWN CAME A BLACKBIRD, a captivating, serious story about a clinic for survivors of torture that shows Kevin's versatility as a screenwriter.
Spacedock breaks down the experimental Midway Class Heavy Carrier, as seen in Wing Commander Prophecy.Thanks to FekLeyrTarg, DefianceIndustries and HotT for the tip! Also check out these previous clips on the Yorktown (TCS Victory), BWS Intrepid and top carrier. Daniel happens to be a big WC fan, and he's previously spoken about how much he enjoys the series like WC that focus on specialized roles for each ship.
Added more extraction support for WC3; this time something we can actually see. This update includes support for extracting an image representation of a palette; this is actually a little trickier than it might seem. The colors in WC3 are not simply presented as they are encoded in a palette. Instead, gamma correction is applied to brighten or even darken a scene if necessary. In DOS the options are more limited. Either gamma correction is disable which creates a very dark scene, or it is set to a low or high increase in brightness.
In Windows, a default gamma shift is set, but you can easily brighten or darken a scene in graduated steps. This is done by using a seed value to generate a mapping table which is used to shift the individual color components. When extracting a palette, I use the same default setting as in Windows, but you can specify a different value if you wish. You can also disable gamma shifting and produce the same effect as in DOS.
OK. The screenshots of the Visual Novel demo is here. After all, I am not a native English speaker. The words that are different from the original and the new ones may be jerky. Please give me criticism and suggestions. If you would like to try it out (only prologue) online, click the link. Firefox is recommended for smoother performance.
In this 1st episode of DOS days I jump back to 1990 and check out the original "Wing Commander" game.
Hey all! I've been working on this for a few weeks now, sifting through the memory of Wing Commander 1 to try and find a way to insert the voice overs from the SegaCD version of the game. It began as an experiment to see if I could even do it and I think I've made some good progress so far and have decided to share it with the community. It's in a very early stages but with all that's going on in the world now and I have some time on my hands I figured I'd put some work on it. I've got the first mission completed, all the funeral scenes and some other bits here and there. The loader menu I made in about 15 minutes just to get something working and will be cleaner in the future.
Wing Commander Loader is built using a custom engine and script language I've been writing for the last few years and it allows me to make changes to the scripts and not require re-compiling. It's far from complete, re-inventing the wheel is difficult but I wanted to learn how to program so that's why I made it.
I built this around the KS version of the game with WCDX in mind so it won't work on the DOS or standard KS versions but once I map all the memory addresses I need, it shouldn't be hard to port to other versions. I hope. Check out an uncut video of it in action here as I test it out. :p
The following showed up in a Facebook group recently related to the F-14 Tomcat, which fits given squadrons used a triangular patch style this particular item mimics. Never noticed it in WC3, figured it was perhaps a prop item.
A SNES port was announced in 1995 but was never released. This port of the game was finished, tested, reviewed by magazines and shipped to Japan, only to be suddenly canceled. A last-minute decision was made to cancel the game, because of the expectations of low returns on a SNES game at the end of the system’s life cycle.
Wing Commander II is an excellent sequel and is still able to provide an amazing gaming experience. The game was a receiver of numerous game rewards and was featured on several top video game lists. The game is available on GOG, and it works perfectly on modern systems. Give this one a try if you are looking for an excellent DOS space sim.
For stills it's excellent, we can definitely use this tech to up res the room images. For motion a lot of artifacts creep in. Still by the time WCIV is good to go I bet this technology will be good enough. If they can fix eyes in motion it would be useable; currently it's recognising shapes rather than features. For a face that's a problem It could happilly be used on CG scenes.
This Kickstarter is raising funds to create awesome collectible prints for the iconic NES game Power Blade and show the process of repainting the cover. I will be actually recreating my classic Power Blade painting for this KickStarter! At each stage of this painting I will be showing and explaining the creative process. This is a wonderful opportunity to see how classic traditional cover art is created.
The cover of Power Blade is actually a portrait of myself. It is not every day that you get your portrait on the cover of a Classic Nintendo game.
I was very excited when I was asked to paint a cover for the Power Blade game that had a Terminator feel to it. I am a huge fan of the movie and of Arnold. This was a challenge to come up with a cover that felt like Terminator but was original material. I needed to portray the main character from the game Nova holding his cool boomerang in a futuristic environment that felt like Terminator. I realized that I would need original reference to paint from and I always took my own photos to use as reference. So I set up a photoshoot that had a Terminator feel to it, which really is all about attitude.
In keeping with our more positive vibe this week, here's a heartfelt video of the multi-talented Chris Mulkey singing "High on Love" and talking about his various talents, hobbies and motivations. He shares exactly how he got into acting, which is a good story. We might know him as the hard nosed pilot Hawk in Wing Commander 4 & Prophecy, but in real life he's a great singer and really funny too. The clip is ultimately an ode to his late wife with interview clips of his daughters interspersed throughout for further context. Enjoy!
It's a stressful time out there right now for a lot of people. Some are worried that a loved one might catch the deadly coronavirus. Others are being impacted by the devastating economic slump that it has caused. Schools are closing, and you can't even take the kids to Disneyland. Although we in no way can claim to be as inspirational as Tom Hanks, we can offer you a few light hearted moments of Wing Commander joy to help take your mind off things. Here's the blooper reel and 'making of' clips off the Wing Commander 3 Behind the Screens discs. It looks like the filming of the game's FMV was an absolute blast. You can find more in the CIC Holovids. Have fun with the videos!
Bloopers from various scenes and brief interviews with Mark Hamill, Tom Wilson and Ginger Lynn Allen.
It’s time for your first in-depth look at the Command & Conquer™ Remastered Collection, featuring both Tiberian Dawn and Red Alert along with their three expansion packs!Here at the CIC, we've covered the happenings of the C&C series for many years. Most of the CIC Staff used to play Command & Conquer games together online back in the '90s when we just had dial-up modems. Although the style of play is vastly different than Wing Commander, there are several similarities: it was a series well known for its FMV, the developers were eventually both bought by Electronic Arts, their genres both largely went out of style in the early 2000s, and they both have "Command" in the name. Malcolm McDowell even starred in 2009's Red Alert 3 expansion, and they reused footage from Wing Commander 4 in the advertisements. These factors have led us to treat it as something of a sibling series to the WC franchise, but their paths over the past 20 years couldn't have been more different. Despite the overall downtown in the RTS genre, EA manages to come up with a new sequel every few years. Some have been canceled and some have been bombs, but time after time, the company is willing to go to bat and fund another Command & Conquer. We love C&C, so that's awesome, but we also wonder why the same hasn't happened for Wing Commander and dream about what could have been. And we'll be picking up this game in June so that EA knows there's still plenty of folks out there interested in stellar remasters of classic '90s hits!
Some AI code from Wingleader, a game that eventually became Wing CommanderLOAF added this bit:
Anyone can have a look at this! The BRAINS.C file shown here was included with the Wing Commander I rolling demo and will open right up in a text editor. (And anyone interested in the WC1 AI should check out the Wing Commander I & II Ultimate Strategy Guide which reprints exactly how each enemy and ace 'thinks'.)
When reading certain scenes of Action Stations, I really feel that this book depicts the Kilrathi as a relatively complex civilization, not just a simple fierce brutal race. There are complex relationships and politial issues among the clans. So I am trying to imply different feelings to different characters.
Let's see Gilkarg and his two sons, Ratha and Thrakhath. These three characters are definitely villains. But they are not the same. Gilkarg's actual military ability is not as good as it seems to be. So I portray him with a luxurious but a bit shallow and frivolous look. Ratha is foolhardy and rude. Even Thrakhath was young by that time, he was definitely the most dangerous one among them, so I depict his gaze the same as it is in WC2.
Admiral Nargth, a straight-laced professional military man with outstanding judgement and self-control. I guess we could see him as a respectable opponent, rather than a simple alien boss in the games like DOOM.
Now let's talk about the three characters of Ki'ra. I think in certain scenes of Action Stations, Baron Vakka nar Ki'ra and Jukaga are protagonists, let alone Harga. Baron Vakka not only recognized the problems in Kilrathi civilization, but also feeled distasteful and troubling on the barbaric behaviors of the Empire. I am trying to portray him an old wise bird with a feeling of dignified without anger, gracious but could not be offended. Though juvenile Jukaga was so naive at that time, he realized a lot as soon as he meeted Dr. Abram. Actually I referenced Kion from The Lion Guard Season 3 and Link from The Legend of Zelda. Harga... I think this character gives me a kind of... say, open and clear, "sunny" feeling. So I guess I should portray all of them with the feelings beyond fearsome predators.
All artworks are done. The back cover by Manda is ready and beautiful with a lot of references to the history of Origin Systems Inc. It will be printed on every edition of Part II and it will also be printed on cloth. Also Denis Loubet's artwork, the Wing Commander themed bookmark, only needs to be printed as well. Through the Moongate patches are ready; Edward Vitralis prepared the artwork and executed the production.Lastly, production of certain items in China has been severely limited by the coronavirus outbreak, and this has affected the project. Things appear to be moving forward, but it's hard to predict an exact shipping date because of this. What's more, author Andrea Contato lives right outside the Italy quarantine zone where a large outbreak is taking place, which adds plenty of additional stress and potential obligations. Coincidentally, both LOAF and I - on opposite coasts in the US - have confirmed active cases of the virus in both of our own hometowns, so we can certainly sympathize. Stay safe out there everybody!
As you may know, Andrea, the author of Through the Moongate, lives in Bergamo, Italy, near the quarantined zone. The good news is that Andrea and his family are ok.
It's impossible, right now, to estimate how this crisis will evolve and affect the fulfillment of this Kickstarter with shipping and trade restrictions. We all hope that it will be over soon; meanwhile, we are doing everything we can to complete every production step, knowing that we still have a lot of time before shipping the books.
Some might recognize this. It is from around 1994/1995. Enjoy the memories.
I think this one belongs here too... A sideview/topview comparison that helped me to remain on course... It contains some minor updates (I also updated the image from before) especially at the rear engine part and the „little nose scanner“.
Wing Commander: Privateer is the precursor of many open-world space simulators, and was widely praised when it released in the now-distant 1993.
An oldie, but goodie...