Mat Tschirgi has once again put his interviewing cap on for his site E-Boredom, and has interviewed Mark Minasi, author of the unofficial WC guide book Secrets of the Wing Commander Universe. These days it seems that Mark prefers writing books about Windows Server and the like, but that hasn't stopped him reminiscing.
E-BOREDOM: What made the original Wing Commander so fun to play?
You can read the full interview here. E-Boredom's previous interviews with George Olziey and The Fat Man are still available too.
Flight Commander was released last week after a four-year development cycle. Eddieb's now taken care of a bug in the joystick controls:
MARK MINASI: With Wing Commander, it eases you in really easily. The card that came with the game led you into the first mission. You had to pretty much blow things up, it was really fun. The missions got harder at a reasonable rate, that's what got me hooked.
The beauty of the original game is that it's not a mindless shoot-em-up. You have a particular mission that's not too hard to beat... The X-Wing games were so complicated I couldn’t even make it past the training missions. You had to balance the power between managing shields, weapons, and engines-- I just want to blow shit up!
"I've put up a bug fix release of Flight Commander 1.0.1. Several folks reported problems with the ship continually banking and spinning. This was due to an error in the joystick code. If you were having problems with this, go to the download page, and get the small update."
You can download the file here (300 kB). Head on over to the Forums if you're experiencing any other difficulties or if you'd like to leave some feedback.