We first reported on Flight Commander in October 2000. It's come quite a long way since then, and now the complete version 1.0 is out! Congratulations, Ed! You can download the game from our FTP (21 MB). It's very impressive for a one man team. Ships such as the Midway look very sharp and the game runs smoothly at high resolutions.
Ed Benowitz announces the release of Flight Commander 1.0.
The Flight Commander space combat engine was programmed from the ground up starting in 1999. After 5 years of effort, the Flight Commander 1.0 release represents a full-fledged game engine created by and for Wing Commander fans.
Flight Commander becomes the second major fan game to be completed, after Unknown Enemy in 2002. Check out the FC website for more impressive screenshots and information. Every day Standoff, Wing Commander Saga and Wing Commander Universe are getting closer to release as well. 2004-2005 will be a great time for fan projects and Wing Commander fans.
Flight Commander takes advantage of hardware acceleration, providing scalable graphic detail, 3d surround sound, and force feedback joystick support. Although the game programming was done from scratch, graphics, sounds, stats, and gameplay are similar to Prophecy. Gameplay allows for capital ship torpedo runs, defense missions, and patrol missions. Flight Commander music dynamically changes as the battle progresses, and features an original song as well.
Flight Commander is meant to be easily modified and customized. It provides simple interfaces for mission and campaign creation; a mission design, complete with a spoken briefing and 3d graphics, can be completed in under 10 minutes with an easy to use graphical mission editor.
For downloads, screenshots, and more features, visit http://flightcommander.solsector.net.