Lelapinmechant
Spaceman
Originally posted by Pedro
Umm there really aren't characters with that detail yet on GCN games or X-box games (Starfox despite all his glorious fur is hard to call photo realistic seeing as hes a walking talking fox) for comparison and they don't look anymore "stylized" than Shenmue or CODE Veronica, hell by your definition the characters in the Final Fantasy movie are "stylized" cos they didn't look photo realistic to me.
EDIT just like to point out that high detail characters are normally restrained by poly count, not textures and besides the texutres WERE high definition (thanks to the PS2s lacklustre anti-aliasing its easy to tell when they're not)
I meant that the characters look pianted in MGS2. The textures in MGS2 look like art, not photos. They have a hand-painted feel(luminous skin tones, airbrushed-looking clothing, etc.). And I like that look. The textures on the models in SH2 look much less painted and much more realistic. The skin tones aren't so luminous, the clothes seem to have a bit more volume, a bit more contrast. There really is a difference in the way the texture art was produced for the two different games. Also, if someone wanted to pull of models looking as detailed as the FF movie ina game, they'd need to use bump-mapped textures, not just high-poly models. GCN can use bump-mapped textures, so expect more people with wrinkly faces in GCN games soon.