Pedro
Admiral
....but yeah those will do, I mean the lengths they had to goto in order to get you to feel something for the characters were things like Spirits kamikazee. To be honest I could never care less in WC1 if a wingman died because you knew they'd be back in the add-on packs. And in Privateer plot was the driving force, can you honestly say you identified with your character in Privateer?
Wing Commander 2 would be one of those rare and special cases but I'd like to point out that the characters had been designed to be more like 3D rendering or even artwork than cell shading/ cartoon.
In cell shading you have one colour filling an entire section so the character which is easy to identify with....
becomes....
Now I'm sure using the WC2 method of animation a character that is more easy to identify with than the above Link would be possible.
Personally I'm one of the few supporters of Celda since Zelda games have always been about plot over characters but in Wing Commander this isn't the case.
Wing Commander 2 would be one of those rare and special cases but I'd like to point out that the characters had been designed to be more like 3D rendering or even artwork than cell shading/ cartoon.
In cell shading you have one colour filling an entire section so the character which is easy to identify with....
becomes....
Now I'm sure using the WC2 method of animation a character that is more easy to identify with than the above Link would be possible.
Personally I'm one of the few supporters of Celda since Zelda games have always been about plot over characters but in Wing Commander this isn't the case.