Bandit LOAF
Long Live the Confederation!
Achilles and Agammenon are *not* Tallahassee class... Ajax *is*.
Originally posted by Preacher
That's partly true, but there's a second reason: In a single hangar carrier, if an enemy DOES manage to fly in & foul the deck, it totally cripples launch operations. With the Midway's design, you essentially eliminate that possibility on two fronts:
a) Flying into a launch *tube* is near impossible to do, and
b) If an enemy DID somehow manage to do that on the Midway, they'd only take down 1/6th of the launch capacity, and the other 5 tubes will still continue to launch whilst the stricken tube is repaired. Pretty good design twist! (I believe all this is referred to in the WCP manual, also)
Originally posted by Napoleon
this is out of date but I must mention, in WCP in game you can target the tubes 3 at a time and take em out with reletive ease, i would say that it is just as easy to knock out the Midways fighter launch bays as any other ships
Originally posted by Preacher
OK, I haven't played but ~1/5th of the way thru WCP yet, but I'm scratchin' my head here:
For one, why would you target yer own carrier? (or, is there a later pathway where you go renegade & fight against yer buds on the Midway?)
Secondly, how can ya target/take out three at a TIME?... And, Is this w/ missiles, guns, or rocket pods?
...Please enlighten me as to the answers to the above, as I am most perplexed now
Originally posted by Bandit LOAF
Achilles and Agammenon are *not* Tallahassee class... Ajax *is*.