carriers

Originally posted by Preacher


That's partly true, but there's a second reason: In a single hangar carrier, if an enemy DOES manage to fly in & foul the deck, it totally cripples launch operations. With the Midway's design, you essentially eliminate that possibility on two fronts:

a) Flying into a launch *tube* is near impossible to do, and

b) If an enemy DID somehow manage to do that on the Midway, they'd only take down 1/6th of the launch capacity, and the other 5 tubes will still continue to launch whilst the stricken tube is repaired. Pretty good design twist! (I believe all this is referred to in the WCP manual, also)

this is out of date but I must mention, in WCP in game you can target the tubes 3 at a time and take em out with reletive ease, i would say that it is just as easy to knock out the Midways fighter launch bays as any other ships
 
I must say that it is actually easier because there is no skilled involved at all. Just point, target and shoot. Simple as that. But with the flight deck design, you must fly into the flight deck of an evading carrier, and fire into one of the sides, all while trying to stay away from the sides, which is more challenging than just pointing and shooting.
 
Originally posted by Napoleon


this is out of date but I must mention, in WCP in game you can target the tubes 3 at a time and take em out with reletive ease, i would say that it is just as easy to knock out the Midways fighter launch bays as any other ships

OK, I haven't played but ~1/5th of the way thru WCP yet, but I'm scratchin' my head here:

For one, why would you target yer own carrier? (or, is there a later pathway where you go renegade & fight against yer buds on the Midway?)

Secondly, how can ya target/take out three at a TIME?... And, Is this w/ missiles, guns, or rocket pods?

...Please enlighten me as to the answers to the above, as I am most perplexed now :confused:
 
Originally posted by Preacher


OK, I haven't played but ~1/5th of the way thru WCP yet, but I'm scratchin' my head here:

For one, why would you target yer own carrier? (or, is there a later pathway where you go renegade & fight against yer buds on the Midway?)

Secondly, how can ya target/take out three at a TIME?... And, Is this w/ missiles, guns, or rocket pods?

...Please enlighten me as to the answers to the above, as I am most perplexed now :confused:

you CAN target the midway. and you can go traitor, but you lose. The aliens blow up the launch tubes and such. and you take out three at a time, cause thats the way the game was designed. but realistically, they are grouped in threes, therefore, you blow up one, you at least damage the others.
 
Originally posted by Bandit LOAF
Achilles and Agammenon are *not* Tallahassee class... Ajax *is*.

So would the Achilles and Agammenon, which are referred to as Confed's finest cruisers, be more powerfull than the Tallahassee class? Or would they only be Confed's finest cruisers in the context of the pared down post war fleet, and be less capable than the wartime ships, just like the WC4 Excals are less capable than the WC3 models? Thoughts?

PS: Sorry if it seems I'm obssessing over minor details, but most of my writing in HTL involves these old ships, as they're all the Border Worlders and reserves thrown up against the invasion have. I would like as much info on them as possible.

Best, Raptor
 
It'd be nice to know if the Achilles and Agammenon were built before or after the peace treaty with the Kilrathi. If they were built after, then i could imagine that they are scaled down cruisers. If they were built before, I don't think that they had been downgraded.
 
What does everyone think of the Plunkett Class Cruiser. I think that it is the best Cruiser to date, but what do you all think?
 
I know. I like that weapon too. Actually a funny thing happen once while I was playing a mission with that Crusier in it. I was chasing a ship and then I heard 2 weide sounds, that sound that you here when that tri-plasma weapon firers, and then I quickly looked to my right and I can see the Crusier, but no huge purple or red shots, I looked ahead again and I see one set of purple shots fly infront of me and it takes out the ship that I chasing, and then I hit jammed the stick as far as it would go to the left and just as I did it, the second set of shots just flys infront of me and JUST missed me. It was VERY close!
 
Well, the Plunkett is certainly a fine ship. It's the closes Comfed has to one of the old ironclads, whose whole point in life was batter enemy ships into submission with massive guns.

As far as the best cruiser design to date goes though, I would have to vote for the Hades cruisers. They're faster, more versatile, and the flight wing gives them much more strike power.

Best, Raptor
 
The thing about the PLUNKETT and the HADES is that neither is a true cruiser. The PLUNKETT, for all intents and purposes, is much more akin to a battleship in terms of capabilities and operation. The HADES is really in a class all her own, a cross between a cruiser and an escort carrier.

That said, I find the PLUNKETT to be one of the coolest vessels in the WC universe.
 
the murphys star weapon, the accelerator cannon(I think it was called) never made it to the game unfortunately
 
I wish I could of seen that weapon. But I'm not!:mad: I agree that the Plunkett-class ship is more like a battleship then anything else. I think that it should be called a Battleship because of its size and fire power, but it could also be called a Heavy Cruiser. If that makes sence.
 
Oh, one more thing. Who here would class the Vesuvius Class super carrier as a dreadnought? If you look at it more closly, you could understand why some people call it a dreadnought. You know that in WC3, most cap ships have two kinds of weapons. Laser Turrets and AMGs (Anti-Matter Guns). It says in "Victory Streak" (a book that you get with WC3) that:

The anti-matter gun is a more powerful version of the particle cannon and comptises the secondary armament of most friendly and enermy capital ships. This weapon can punch through the heavist shields, and it delivers four times as much damage as the most powerfulgun on any fighter. Capital ships rely on the anti-matter gunto defend afainst corvettes, heavy fighters, and bombers that are attacking. Although not effectice in atmosheric conditions, the small nuclear explosion and resulting heat and radiation from one shot often enough to down a fighter in space.

The laser turrets fired red shots/beams and AMGs fired a orange/yellow beam. Then if you look at the Vesuvius in WC4, the shots that it fires from its turret mounts are a orange/yellow colour, much like the AMGs in WC3. From what I can tell, the Vesuvius class carriers are armed with about 14 AMGs that would make them hard to attack head on. (In theroy) A lot harder then a ship with 14 laser turrets any way. So could you class it as a dreadnought or not?
 
I'm not sure. Photon cannons arn't that much more powerful then laser turrets so it wouldn't really provide much help. Also, I didn't think that Confed equiped capships with Photon cannons. AMGs on the other hand are capship weapons and do give a much bigger punch.
 
Yeah but the turrets in secret ops was significly less then in wc4. It had only 12 laser turrets.

These stats were provided by Loaf about the Wc4 not the secret ops Vesuvius

Vesuvius class Heavy Carrier
Length: 1,600 m
Mass: 250,000 tonnes
Y/P/S: 6/6/6 dps
Max. Speed: 150 kps
Cru. Speed: 100 kps
Weapons -
(14) Anti-Matter Gun
(16) Single Mass-Driver Turret
(24) Dual-Laser Turret
(2) Torpedo Tube
Crew: 7,800
Jump Capable: Yes
Fighter Compliment: 400 (4 wings)
Shields: Phase
Armor: 4,000 cm each
Ships-
- TCS Vesuvius (CV-70)
- TCS Mt. St. Helens (CV-71)
- TCS McKinley
- TCS Fuji
- TCS Kilauea
- TCS Rainier
- TCS Eisen

Now this seems a little too expensive to maintain or even to build. Which is why they only made 7 of them. But this thing packs one heck of a punch. I am amazed that the BWS Interpid was able to hold the most of her together.
 
Back
Top