Episode 2 - Mission 4B - Ralatha Strike
|Wingmen||Saxman and Master|
|Other Friendly Ships||2 wings of Rapiers|
|Previous||Episode 2 - Mission 3 - First Engagement|
Episode 3 - Winning Mission 1 - Battle of Verdun
Ralatha not destroyed
Episode 2 - Mission 5 - Carrier Charge
Let's get started, Captain. From an intercepted comm message, we know a Kilrathi capship has jumped in. Now, we don't know what kind of ship this is, but as long as she's at the jump point, we're stuck here. So, it is absolutely vital that you take her out along with her escort. In the meantime, the Firekka will move up to this position, and get ready to advance to the jump point the moment you finish your job.
Your previous failure in M3 has made this variant of M4 much harder. Not only is the Ralatha there, but also whichever Kamekhs you left behind as well. You are flying the Gladius with Saxman and Master as your wingman.
Failure of this mission will result in the Losing Path of Episode 3.
Until the Ralatha is destroyed, ejection at the Jump Point Nav results in capture. Ejection under any other circumstances results in rescue.
There is an intercept nav between the Firekka and the Ralatha. Three Sartha attack your formation. Be careful now that you have such a large friendly force. They can do as much damage to you as the enemy at times. Make sure to stay out of their line of fire. At the Jump Point Nav there is: the Ralatha, three Jalkehi, three Drakhri and a Gothri. In addition there is the possibility of an additional six Sartha and three Drakhri that can launch, one at a time, every thirty seconds, from the Ralatha. Destruction of the Ralatha will prevent these launches.