Wing Commander Influencing Starcraft 2 Design

Shacknews has published an interview with Starcraft 2's lead designer, Dustin Browder, on the subject of story integration in the upcoming real-time strategy title. The game will feature AI NPC characters that are leveraged for plot elements while being used as a gameplay component. They'll even be sitting in the bar and hanging around the ship as the main character walks the halls between mission. This style of optional storytelling was heavily influenced by classic Wing Commanders. Check out the full interview here. Thanks to NCC1701.
Dustin Browder: And our theme in this one, it's like, look, everyone has a different tolerance for story. Some people want more, some people want less. We don't want to force it down their throat, but we don't want it not in there. So we create an environment where it's much more of an optional experience. If you're really interested in these characters--and we kind of hope that at some point everyone is interested in at least some of them--then you can sort of customize your story experience and get as much of it as you want.

Shack: It sort of reminds me of flight sim games.

Dustin Browder: It's very Wing Commander.

Shack: Yeah, Wing Commander, any of those games.

Dustin Browder: Tie Fighter, yeah. Wing Commander is one of our obvious favorite games. We all played it back in the day and loved it, and it's something that definitely spoke to us. I know we're going back years now to pull some of these things out, but we kind of feel like hey, what if it works? Other folks sort of feel like there's sort of an evolution, you can't go back. We're like, hey, if it works, we can go anywhere.

--
Update published on . View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Crusader: No Remorse Goes Free On Origin!
2014-10-29 -- Electronic Arts' Origin service has announced its newest On The House game, Crusader: No Remorse! Crusader is an Origin Systems isometric shooter renowned for its rich setting, interactive environments and exciting action. After two games were released in the series, its lead designer, Tony Zurovec, left Origin to found Digital Anvil with Chris Roberts and now works on Star Citizen at Cloud Imperium Games Austin.

Antares Rocket Fails At Launch
2014-10-29 -- Yesterday's departure of an unmanned Orbital Sciences resupply module resulted in a large explosion shortly after liftoff. After half a dozen routine private resupply missions to the ISS and a lengthy stretch of diverse and successful exploratory ventures over the last several years, the mishap came as a bit of a shock. But it serves as a reminder of the difficulty and complexity associated with all space travel.

X-Wing & Tie Fighter Released on GOG!
2014-10-28 -- Classic '90s space sims X-Wing and Tie Fighter were released this morning via Good Old Games. In both cases, these are the special CD-ROM editions that come with all expansions and enhanced graphics & sound. Official strategy guides are also an extra bonus.

Alternate 3D Printing Resource Allows Resizing
2014-10-27 -- Klavs' latest 3D printing experiments have put his slick new Rapier front and center. The ship is now available to order from Sculpteo in unpainted plastic or resin and a fancy prepainted color variant. One major difference between this vendor and Terran Fleet Supply at Shapeways is the scalability.

Video Puts A Positive Spin On Kilrathi Concept Ship
2014-10-26 -- Howard Day has posted a slick animation of his Drak'thli. The ship was originally designed by Feng Zhu, who was commissioned to create concept art for an unreleased Wing Commander game that would have occurred after Secret Ops. Although it's not exactly like any other Kilrathi vessel that appears in the game, it fits into the WC3-era design scheme extremely well.

Latest Renders Bring New Armor Textures To Bear
2014-10-25 -- ScoobyDoo's interpretation of the cult favorite Bearcat fighter has been further refined in a new update. Enhanced techniques have allowed him to give the metal hull a better finish. The typical Confed markings are missing, but below Scooby explains how they can be modularly added in the FS2 engine - where most of his designs take flight.

Orchestra Warming Up For Wing Commander Album
2014-10-24 -- Lots of exciting news from George Oldziey today. Production of the Wing Commander live album (orchestra and choir) starts at the end of next week, and George has hired a professional film crew to document the process. And one dedicated fan with a talent for music has managed to score himself a seat in the orchestra...

'Exploring Believability' Explores Wing Commander
2014-10-23 -- The quirky Exploring Believability blog has posted an analysis of Wing Commander. Topics include typical subjects such as the setting and game mechanics, but they also briefly touch on morality and conceptual balance. Although elements of the later games continue to pop up in the discussion, the primary focus seems to be on the first game in the series - his issue with never "commanding wings" is resolved after a couple games.

YF-44 Fans In Good Company Here
2014-10-22 -- SabreAce was inspired by Klavs' recent Rapier renders to build a couple of stylish accompanying pieces. The first is a silhouette logo that would fit anything from Confed letterheads to decals affixed to a fighter itself. There's also a patch design that could be used for development team jackets/jumpsuits.

Wing Commander Easter Egg Discovered In The Stygian Abyss
2014-10-21 -- Andi Green spotted a little known secret tucked away in Ultima Underworld: The Stygian Abyss. A set of runes includes a defiant Kilrathi message from the future! "Thou canst not defeat the Drakhri!

Follow or Contact Us

Forums: Recent Posts

Current Poll

Where to Buy

WCPedia: Recent Contributions

Site Staff