GameSpy.PC has an article on StarCraft 2 which compares the game's new interactive gameflow portion to that used in Wing Commander. Oddly enough, this isn't the first time such a similarity has been noted - people seem to notice sparks of WC in the strangest places:
The Mara Sara bar is the first example of what Pardo calls a "between-mission space." While not an original concept (the Wing Commander games pioneered this idea years ago), the beauty of the game's artwork shows both how far the technology of computer graphics has come since those days and the oft-lauded talent of Blizzard's art department. Each of these spaces is loaded with stuff to click on and interact with. Results range from full-blown cut-scenes that detail elements of characters to small things like a jukebox in the bar playing music, a television showing news reports about what's going on in the galaxy, and even a window on the bridge of Raynor's flagship giving a nice view of whatever planet his ship is currently orbiting.
2014-09-16 -- US Gamer has posted a lengthy profile on Wing Commander creator Chris Roberts. It begins by covering his early years learning to program and then details the growth of his expertise and fame at Origin. There's also a candid conversation about his decade in the movie business, including his thoughts on the development of the Wing Commander Movie.
2014-09-15 -- The Ultima Codex has done some further investigation into Ultima Forever's Kilrathi Islands that we shared last month. Using clues from the images, they've located the specific area where this exists on the mega sized world map for the game. They have also provided some interesting back story about what that region was intended for and how there may not have been a way to visit directly.
2014-09-14 -- AD was spending some leisure time perusing the data tre files from Wing Commander 3 when he stumbled upon an interesting easter egg! His hacking revealed a set of alternate spoof credits for the game, and there's more in-jokes in there than you can shake a stick at. One famous example is the callsign of Prem "Wipeout" Krishnan who earned his name after inadvertently deleting Strike Commander's source code in progress!
2014-09-13 -- Some time ago Ilanin finished documenting his playthrough of Wing Commander 3 and Standoff, and the entire, massive thing has now been included in the Let's Play Archive for posterity. Each elaborate entry includes story commentary, screenshots, gameplay footage and background information on ships, characters and events. Check them out here!
2014-09-12 -- Electronic Arts has published a Where Are They Now? feature on the actors of Wing Commander 3. It doesn't actually give you as much information as simply browsing all of the actors' pages from IMDB would, but it's a little bit amazing that EA's Origin is publishing articles on The Heart of the Tiger in 2014.
2014-09-11 -- The launch of Piranha's Transverse space sim has been interesting, to say the least! There had been rumors for some months that the developer's next game would be a licensed Wing Commander title, so their countdown was being closely watched by some Wingnuts. When the game was revealed as a brand new property, it appeared that the speculation had been unfounded.
2014-09-10 -- Klavs has another Kilrathi ship up his sleeve, and this one's a fierce fighter! The Hhriss, as it appeared in The Secret Missions 2 alongside the Snakeir, is a very predatory design shaped around agile wings and powerful guns. Klavs has done a great job accenting the design with color and stitching together armor plates to give the ship an especially tough look.
2014-09-09 -- LOAF was doing some archeological digging the other day and found some nifty pieces of Wing Commander Movie history. The first is a large nose art decal for Knight's ship. Perhaps as a Broadsword pilot, he never needed his Rapier customized?
2014-09-09 -- At 1 pm PDT, Piranha Games launched the site for their new online sci-fi game Transverse. Set in the 24th Century, where humans have moved beyond Sol system into the fringes of space, players work together, or at odds, to advance their lot in the universe. Many of the game's aspects are strikingly similar to Star Citizen, including a crowdfunding campaign with stretch goals to finance the operation.
2014-09-08 -- Piranha Games is currently counting down to the announcement of their next project. The company is currently best known as the developer behind Mech Warrior Online. After some initial growing pains leading up to MWO's launch, the game has been credited with doing a good job of rejuvenating the classic sim franchise that was idled for years.