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Happy 8th Birthday, CIC!
Welcome, WingNuts to the Wing Commander Combat Information Center's 8th Anniversary Party!
This year, we're celebrating more than just our success and the amazing quality of our community: 2006 also marks the tenth anniversary of one of the greatest games of all time, Privateer 2: The Darkening. With that in mind, we've decided to focus many of this years efforts on that often overlooked title. Read below to see the many updates we have ready for you - including a giant collection of videos, some behind the screens material, an all new Darkening ships database and a tech support section that will help everyone keep playing Wing Commander forever.
In honor of this event we have asked Erin Roberts, the man in charge of Privateer 2 and the brother of series creator Chris Roberts', to say a few words about the game and his work. Here's Erin:
I was pleasantly surprised when I found out that WC News was having a 10th anniversary celebration for Privateer2. Unlike all the other Origin titles I had worked on before (Wing Commander, Strike Commander and Privateer) this project was the first real project that I produced and directed from start to finish. Before P2, I worked with my brother on WC and SC as a designer / Associate Producer, and although I took over the role of Producer on the original Privateer in it's last year, my job was more to polish and get it into a box then really creatively design.
So anyway as a filler I thought I'd give you a brief history of what was going on during that time. (If it gets a little boring feel free to stop reading)
It was only a couple of months after Privateer shipped that I transferred to work in the UK with Electronic Arts who had acquired Origin a few months before, and here, with a few of the guys who Chris and I used to develop with in the UK, the idea for Privateer 2 was hatched. To be clear, when we first started working on the game it was only known as the "Darkening", not Privateer 2, that was to come later. We wanted to create a game which expanded on the premise of Privateer, allowing players to travel where they wanted, garner wealth and build up and buy bigger and better ships. We also wanted to give the player a much larger selection of missions, as well as a Wing Commander style driven story, driving the player through the game.
At the beginning we had no real plans to go with FMV, but that all changed with the success of Wing Commander 3, and with a studio wide re-org at EA. Development in the UK came under the same umbrella as Origin. Robert Garriott (Origin's CEO) was put in charge, and we were given the resources to film our FMV sequences ($4 Million budget). Due to the increase in our development costs, it was decided (by people outside the development team and to be fair many at Origin also) that the Darkening had to be tied into the Wing Commander Universe. Although I did not especially agree with this decision, I could see why with the increased expense, senior management / marketing wanted to alleviate some of their risk through branding the title in the WC / Privateer Universe. Although P2 was not set in WC space, we created a number of tie ins through missions and rumours to connect the two universes, to allow the new branding to take place.
All the film sequences were shot in Pinewood Studios next to the now burnt down 007 Stage. And as we hit that magical time, when actors were interested in this new interactive digital medium, we were very lucky to solicit the help of some of my favourite actors, balancing the main cast between the US, Europe and the UK. The shoot took 7 weeks, and involved a crew of well over 100 and if I remember at least 30 actors and over 50 extras... It was probably the most stressful 7 weeks of my life, mistakes are very costly when you are going through $100,000 a day, but I must say also probably one of the best experiences also. The crew were great and the actors, especially Clive Owen and John Hurt were really nice guys.
The game was developed 200 miles north of Pinewood Studios near the city of Manchester, in a little suburb called Poynton. The main team was made up of myself, three programmers and seven artists, who also towards the end of the project took on the responsibility of designing many of the text based missions. To be fair it was a big learning experience for all of us, and I think it would be fair to say that we had our fair share of issues / personality conflicts to deal with during this time. In fact once the project finished, there was a complete melt down at the office, which led to many people (including myself) going our different ways... I went back to Austin to join my brother in forming Digital Anvil, along with a number of the guys from Poynton, some guys stayed at EA and moved down south, and another group created a new team and formed a company called 'Warthog", which you will recognise as the developers who I worked with on 'Starlancer'.
On the whole, I think Privateer 2 was a sort of coming of age for me. It was the first real time I was solely responsible from ground up for such a large project and budget, and not only was I trying to direct and design and help push the game to where it needed to be, but I had to manage people and attempt to get the best out of them. (A task which I failed at on more then one occasion). Some times it felt like a fight to get us to where we needed to be, (and sometimes it was) but in the end I think everyone who worked on the project looks back with a lot of pride in what we achieved, especially given the challenges we faced, not least in our own naivety, as many of us learned on the job.
On behalf of everyone who's worked on the WC universe, thanks for your support, it's great that there is still a community out there supporting WC which we've spent many a happy hour helping to build, and forms personally the best memories of my working life.
Take care,
Erin
[LOAF]
[# 7251]
[Discuss]
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Update published on August 11, 2006. View all news from that day.
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Official news, fan projects and topics of particular interest to Wing Commander fans.
- Saga Beta Expands to Full Game
- 2012-02-08 -- There's a new look inside WC Saga's beta test. The team reports that there have been many iterations of the beta and they are now starting to test missions in the later portions of the game. There have also been issues with capship positioning and audio recently, but these bugs are being worked through.
- LOAF Fixes an Amiga
- 2012-02-07 -- With the addition of some recent finishing touches, LOAF has essentially completed Karga the Wing Commander Computer, and he's looking for new challenges. Although there are a few opportunities for Karga expansion later, the next great frontier lies with the Amiga. These teaser shots provide a glimpse into the adventure ahead, and LOAF sets the stage below.
- Wallpaper Honors the Escort Carriers
- 2012-02-06 -- This wallpaper isn't Wing Commander-related, but it was made by a talented Wing Commander fan. "Sunset Over The Bay" is Klavs's take on WW2 carrier aviation, and it's a pretty sweet scene!Hi guys, it's not strictly Wing Commander, but since it's WW2 History related I figured I could squeak by.
- "The sport jumped right on schedule. You covered her well."
- 2012-02-06 -- Tim Peel has followed up his Venice Assault with another classic scene from Wing Commander 1. In "Convoy," a squadron of Draymen are shepherded through space by a determined Exeter and some Hornets. This is the kind of thing people imagined in the original game when the autopilot cinematic played during an escort mission.
- Amazon's Academy Price Increased
- 2012-02-05 -- Amazon.com has slightly raised the presale price of the upcoming Wing Commander Academy series on DVD. It's now going for $22.
- Wing Commander Airing in Brazil
- 2012-02-05 -- The Wing Commander Movie will be showing twice in the next few days in Brazil via the Telecine network. In Portuguese, the film's title is A Batalha Final, which translate into "The Final Battle." Check it out on the TC Action channel on Feb 6 at 8:05 pm or Feb 8 at 12:20 pm.
- Classic Style Ship Viewer Built for WC3
- 2012-02-04 -- Farbourne has put together a neat app that compares the stats of Wing Commander 3 fighters. The numbers themselves are readily available, but the charm comes from the ability to pit two ships against each other. Each attribute is compared, and the fighter with the advantage in each category is highlighted.
- Fighter Tokens See Battle on the Table
- 2012-02-03 -- Progress continues to be made on Wing Commander TacOps Online. Avacar has implemented numerous bug fixes in the last several weeks and has big plans about the next phase of the game's development. After an upcoming flurry of coding is complete, the idea is to launch another beta test game that involves capital ships and their escorts.
- "And the last Kilrathi planet in the sector falls!"
- 2012-02-02 -- Tim Peel has put together another gorgeous scene with Howard Day's models. In this new image, he's beautifully recreated the Venice Assault from the end of the original Wing Commander. Flights of Hornets play escort as the Claw advances.
- Mission Accomplished!
- 2012-02-01 -- Origin founder Richard Garriott's mission to space has been well documented in the CIC news archives, but a whole lot more people are learning about the story thanks to the premiere of the Man on a Mission documentary about the trip. Rather than just a vanity film to commemorate his space tourism, the story has been highly-rated as an excellent adventure about a man realizing his dream to become the first second-generation astronaut. There are a handful of streaming options for fans who'd like to check it out, and theatrical premieres across the country are taking place now.
- Garriott Wins Release of First Sci-Fi Movie Actually Made in Space
- 2012-02-01 -- Man on a Mission wasn't the only movie recording during Garriott's time in space! In addition to gathering footage for the documentary, Richard also taped a short horror flick - the first science fiction film made in space! After years of lobbying NASA, Garriott has finally gotten approval to release Apogee of Fear, and distribution details should surface soon.
- From the Beginning, You Know the End...
- 2012-01-31 -- It's time for the start of a new poll, and this one's all about endings. Which game had your favorite conclusion? Are you more into the traditional blast-a-starbase final missions from the early '90s?
- Catching Up With Saga - GamePlay Complete!
- 2012-01-30 -- WC Saga hit an important milestone recently - it went gameplay complete, meaning that it's completely playable - but not yet perfected. The team is going back now to revamp their Prologue demo and continue bug hunting. Here's some new screenshots and their announcement: We have reached an important milestone that has been a very long time in the making.
- This Clawk Marks is Super
- 2012-01-29 -- One of the most fantastic websites on the entire Internet, Pix's Origin Adventures, has posted a nice high res scan of the game manual for the Super Famicom version of Wing Commander 1. This edition is more than simply Claw Marks translated into Japanese however, and the booklet gets tons of bonus art alongside reformatted text. Some drawings are brand new, and others are colorizations of art used in the English documentation.
- Prepare to Roll the Dice
- 2012-01-28 -- capi3101's been in the news lately for his tabletop tokens and Pen & Paper Armada, but the big project he's been working on for the last six months is an original Wing Commander RPG. Since last year, he's been steadily making progress on the game's character races, skills, equipment, ships, spaceflight and combat. capi estimates that the overall game is about two thirds written out, and more is completed each week.
- Orchestral Remix Strikes a Different Note
- 2012-01-27 -- Shiryu, who authored some hip Wing Commander Movie-themed techno tracks back in the day, has a new composition to share. Orchestral Wing Commander has a much more classical and decidedly mainstream tone than his first WC songs. He's synchronized the tunes to WC1's intro, briefing and launch below.
- 'Boxy, But Good' or 'Oh, Don't Mine Me'
- 2012-01-26 -- Cybot's back with another cool render of a Wing Commander Academy vessel. In addition to bringing back a fun variety of familiar designs, WCA also created a few of its own. This dedicated hospital ship is one of them, and it packs a lot of character for a rectangular box!
- LOAF on Sol: Exodus
- 2012-01-25 -- "Welcome to Sol Sector, Lieutenant!?" - Lieutenant Chris McCubbin, TCS ConcordiaSol: Exodus, the new space sim from Seamless Entertainment, will be available starting today on Steam for just $9.99.
- Contrasting Designs Added to Growing Fleet
- 2012-01-24 -- CMDBob has completed two new ships: the Dorkir transport and Arrow light fighter. Bob is using some new rendering techniques here, and the result delivers a great cross between animated and metallic texturing. You can check out more angles of these ships at the CIC Forums here.
- Congratulations Award Winners!
- 2012-01-23 -- The votes have been tallied, and we now have the winners of our 2011 Fan Project & Web Site of the Year awards! Many great nominees received a ton of votes, which speaks to how many great undertakings were pursued over the past year. Although only a few can win, we're still amazed at all the constant fan activity.
- Spacetime Studios Takes Time to Celebrate
- 2012-01-23 -- The good news continues for mobile developer Spacetime Studios. CEO Gary Gattis has posted a rollup that summarizes the company's accomplishments in 2011 and aspirations for the new year. Spacetime was founded in 2005 in Austin, Texas by a handful of game industry veterans, including several Wing Commander pros from Origin.
- This Gratha's Seen Some Action
- 2012-01-22 -- Zohrath has finished his Gratha model, ad the results are fantastic! The spaceframe had a very raptor-like feel to it, and the brown Kilrathi durasteel has some very fine wear and tear. Z's got more updates in the works, which we can't wait to see.
- BREAKING NEWS: Amazon Lists Wing Commander Academy!
- 2012-01-21 -- Amazon.com has finally posted a product page for Wing Commander Academy on DVD! This is a day we've been eagerly anticipating since the preliminary Canadian Amazon.
- Quick Awards Reminder
- 2012-01-21 -- If you still have not yet voted in the CIC's annual Fan Project & Web Site of the Year awards, today's your last chance! Hit the voting page to help pick the winners.
- Freddie Prinze Soldiers On
- 2012-01-20 -- Freddie Prinze Jr, who portrayed Christopher Blair in Chris Robert's Wing Commander feature film has lent his voice to the highly anticipated Mass Effect 3. Freddie plays a soldier character that coincidentaly bears the name of a classic Wing Commander locale: Jason Vega. He's not the first Wing Commander alumni to transition to the Mass Effect universe.
- Academy Comes to America
- 2012-01-19 -- There's good news and bad news tonight. The good news is that the Wing Commander Academy DVD set is now set for an American (rather than just Canadian) release. It should be available for preorder via Amazon and other retailers soon.
- Standoff Fan Patch Adds a Retro Touch
- 2012-01-18 -- danr put together a simple audio patch that takes the Prophecy/Secret Ops mass driver sound in Standoff and replaces it with the classic WC2 mass driver effect from the Kilrathi Saga. All of the original guns have a very distinctive sound and feel to them, so this little tweak adds a nice touch. Simply drop the contents of this file (35 k zip) into the Standoff folder and play.
- Massive Monolith Gets Modular Makeover
- 2012-01-17 -- Scooby Doo has put together a new Monolith concept. Aside from simply being a bigger sharper version of the design from Privateer 2, the ship has a new modular cargo system with a variety of customized transport sections. It can even carry fighters!
- Just Crusin' Along...
- 2012-01-16 -- CMDBob has put some of his numerous models to good use in a new wallpaper image. It features a Tallahassee being escorted behind a planet by several Rapiers. The setting is simple and even has a nice serene quality to it.
- Retro Gaming's the Rage
- 2012-01-16 -- If the Retrode just feels too stationary, the Retrobit RetroDuo Portable is for you! The device features the ability to play SNES games on its 3.5 inch LCD, plus it can also output video to your TV.
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