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Happy 8th Birthday, CIC!
Welcome, WingNuts to the Wing Commander Combat Information Center's 8th Anniversary Party!

This year, we're celebrating more than just our success and the amazing quality of our community: 2006 also marks the tenth anniversary of one of the greatest games of all time, Privateer 2: The Darkening. With that in mind, we've decided to focus many of this years efforts on that often overlooked title. Read below to see the many updates we have ready for you - including a giant collection of videos, some behind the screens material, an all new Darkening ships database and a tech support section that will help everyone keep playing Wing Commander forever.

In honor of this event we have asked Erin Roberts, the man in charge of Privateer 2 and the brother of series creator Chris Roberts', to say a few words about the game and his work. Here's Erin:

I was pleasantly surprised when I found out that WC News was having a 10th anniversary celebration for Privateer2. Unlike all the other Origin titles I had worked on before (Wing Commander, Strike Commander and Privateer) this project was the first real project that I produced and directed from start to finish. Before P2, I worked with my brother on WC and SC as a designer / Associate Producer, and although I took over the role of Producer on the original Privateer in it's last year, my job was more to polish and get it into a box then really creatively design.

So anyway as a filler I thought I'd give you a brief history of what was going on during that time. (If it gets a little boring feel free to stop reading)

It was only a couple of months after Privateer shipped that I transferred to work in the UK with Electronic Arts who had acquired Origin a few months before, and here, with a few of the guys who Chris and I used to develop with in the UK, the idea for Privateer 2 was hatched. To be clear, when we first started working on the game it was only known as the "Darkening", not Privateer 2, that was to come later. We wanted to create a game which expanded on the premise of Privateer, allowing players to travel where they wanted, garner wealth and build up and buy bigger and better ships. We also wanted to give the player a much larger selection of missions, as well as a Wing Commander style driven story, driving the player through the game.

At the beginning we had no real plans to go with FMV, but that all changed with the success of Wing Commander 3, and with a studio wide re-org at EA. Development in the UK came under the same umbrella as Origin. Robert Garriott (Origin's CEO) was put in charge, and we were given the resources to film our FMV sequences ($4 Million budget). Due to the increase in our development costs, it was decided (by people outside the development team and to be fair many at Origin also) that the Darkening had to be tied into the Wing Commander Universe. Although I did not especially agree with this decision, I could see why with the increased expense, senior management / marketing wanted to alleviate some of their risk through branding the title in the WC / Privateer Universe. Although P2 was not set in WC space, we created a number of tie ins through missions and rumours to connect the two universes, to allow the new branding to take place.

All the film sequences were shot in Pinewood Studios next to the now burnt down 007 Stage. And as we hit that magical time, when actors were interested in this new interactive digital medium, we were very lucky to solicit the help of some of my favourite actors, balancing the main cast between the US, Europe and the UK. The shoot took 7 weeks, and involved a crew of well over 100 and if I remember at least 30 actors and over 50 extras... It was probably the most stressful 7 weeks of my life, mistakes are very costly when you are going through $100,000 a day, but I must say also probably one of the best experiences also. The crew were great and the actors, especially Clive Owen and John Hurt were really nice guys.

The game was developed 200 miles north of Pinewood Studios near the city of Manchester, in a little suburb called Poynton. The main team was made up of myself, three programmers and seven artists, who also towards the end of the project took on the responsibility of designing many of the text based missions. To be fair it was a big learning experience for all of us, and I think it would be fair to say that we had our fair share of issues / personality conflicts to deal with during this time. In fact once the project finished, there was a complete melt down at the office, which led to many people (including myself) going our different ways... I went back to Austin to join my brother in forming Digital Anvil, along with a number of the guys from Poynton, some guys stayed at EA and moved down south, and another group created a new team and formed a company called 'Warthog", which you will recognise as the developers who I worked with on 'Starlancer'.

On the whole, I think Privateer 2 was a sort of coming of age for me. It was the first real time I was solely responsible from ground up for such a large project and budget, and not only was I trying to direct and design and help push the game to where it needed to be, but I had to manage people and attempt to get the best out of them. (A task which I failed at on more then one occasion). Some times it felt like a fight to get us to where we needed to be, (and sometimes it was) but in the end I think everyone who worked on the project looks back with a lot of pride in what we achieved, especially given the challenges we faced, not least in our own naivety, as many of us learned on the job.

On behalf of everyone who's worked on the WC universe, thanks for your support, it's great that there is still a community out there supporting WC which we've spent many a happy hour helping to build, and forms personally the best memories of my working life.

Take care,
Erin


[LOAF] [# 7251] [Discuss] [Show comments]

--
Update published on August 11, 2006. View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Some Ship Viewer Sample Shots Shown
2012-05-24 -- BoH_Havoc is continuing to move forward with his online ship viewer based on feedback he's received so far. Here are some new prototype images with the TCS Concordia rendered in the program. Pretty neat!

Destroyer Destined for Guard Duty
2012-05-23 -- Kevin Caccamo's Ralari has taken a huge leap since the last time we saw it. The model has been plated with nice metallic textures that don't overdo the look. Running lights, windows, powered engines and intake glow all add significantly to the presentation here too.

GOG Talks Space Sims
2012-05-22 -- centaurianmudpig spotted a new PlaySF interview with the folks at GOG.com. They discuss the state of the space combat genre and the possibility of releasing expansion packs for Wing Commander games.

Enigma Mod Measures Out Confed Fleet
2012-05-21 -- Here's a new Confed showcase of capships for the Enigma 2666 mod. Each ship's length and scale is still subject to some potential tweaking to sync better with fighters, but the current lineup is displayed below. The TCS Concordia is very far along the design path, as is the Gilgamesh.

"Sir, if we spot this ‘Fralthi’, should we engage?"
2012-05-20 -- Now we go from Fralthra to Fralthi WIP images. CMDBob's latest design is a classic Kilrathi light carrier/cruiser. His model has real clean lines and an animated WC1-style set of textures.

Fearsome Fralthra Filling In Fast
2012-05-19 -- Red Baron has started to texture Cybot's Fralthra, and it's quickly turning into quite a work of art. The color scheme already does a great job of evoking Wing Commander 2. He's also scaled a Jalkehi as a point of reference and imagined what the entire fighter complement of the ship might look like.

Wing Commander Saga Download Reminder
2012-05-18 -- If you haven't yet downloaded the long-awaited fan game, now is as good a time as any to get your hands on a copy! The Windows installer weighs in at a hefty 3.4 gigabytes, so we recommend some kind of download manager that can resume paused or failed transfers.

New RPG Kicks Off
2012-05-17 -- The TCS Phoenix has launched and the game has begun in the Wing Commander: From the Ashes forum-based RPG. Some of the first characters have already been defined, and action in the Pentonville System is now in motion. There is also an out-of-character area where new players can ask questions and get situated before they begin role playing.

Vega Sector Reinforcements Inbound
2012-05-16 -- Here's a preview of new designs that Klavs is working to bring to the Shapeways model factory. If all goes according to plan, this foursome may be available in a future bundle pack together. It's an interesting assortment of ships - Rapier, Super Wing Commander Rapier, Scimitar and Dralthi - and they all look fantastic!

Academy Just Two Weeks Away!
2012-05-15 -- Wingnuts now have less than 14 days to prepare for the release of Wing Commander Academy on DVD! All thirteen episodes of the television series will be available in this set starting on May 29, 2012. Barnes & Noble and Deep Discount have some of the lowest prices, and there's still time to order from Amazon.

Scimitar Prepares to Slice Up a Dralthi
2012-05-15 -- And to further get you in the Academy mood, here's another beautiful NinjaLA sketch. The CF-105 Scimitar was the workhorse of the cadets flying off the Tiger's Claw, and soon you'll get to watch them again in the new high quality release!

Exotic Designs Hit the Spacelanes
2012-05-14 -- ScoobyDoo has put together several more concept renders inspired by a variety of sources. The first is a medium size capship with fighter-carrying ability, and it's followed by a beefier looking take on the Bearcat. The last design is a more unique idea that mixes Wing Commander elements with a Freespace ship.

Fleets Increase Presence in Enigma
2012-05-13 -- Here's a big update for the Enigma 2666 mod. A handful of new pictures show off where the game is at today. Four different capship classes are pictured near a large Confed base, and all the fighters sport updated textures.

Echo Sector Reopens
2012-05-13 -- The world's biggest website dedicated to the Crusader series, Echo Sector, has gotten a big revamp. New features include a streamlined menu interface and increased security. Not all of the links work yet, but more features will come online soon.

Va ka Garga ka naru ha Garga
2012-05-12 -- NinjaLA has sketched a new fearsome Kilrathi. With his latest warrior, Ninja has done a good job of introducing menacing facial features, and this sinister look goes beyond just drawing a humanoid tiger. The armor is inspired by the classic WC2 style with a WC Movie headpiece.

Kilrathi Destroyer Continues to Take Shape
2012-05-11 -- Kevin Caccamo is once again working on a Ralari model. Since we last saw the ship, additional detail has been added to the window areas and secondary structure. It appears to conform to the Claw Marks schematic quite well.

Wing Commander Stories From The Fatman
2012-05-10 -- In recent weeks, Armchair Arcade has been conducting a series of interviews with famous videogame composer George Sanger. The newest issue talks about his and Dave Govett's work on the soundtrack for the original Wing Commander. Well worth a listen!

Super Rapier Models Ready To Go
2012-05-09 -- Klavs has completed design and prototyping of another physical model. His Super Wing Commander Rapier is now available for fellow Wingnuts in 1/600 scale from Shapeways. The image below reveals that, although tiny, the ship packs some incredible detail - very distinctive hull markings and guns!

WC Saga Soundtrack Released
2012-05-08 -- The WC Saga team has released the soundtrack to their Freespace mod. They are also working on a spinoff album based on George Oldziey's tunes from Wing Commander 3. You can grab the Darkest Dawn OST here (187 meg zip).

Garriott DVD Drops May 15
2012-05-08 -- Richard Garriott's Man on a Mission documentary will be released on DVD next Tuesday! This charming film captures Lord British's successful dream to become the world's first second-generation astronaut. Most reviews have been quite positive and the documentary has come highly recommended.

Paradigm Deployed to Enigma Sector
2012-05-07
New WC Ship Viewer In Development
2012-05-06 -- BOC_Havoc has put together a very sharp 3D ship viewer. The program is still in the prototype stages, but you can try out the current build here. The unity web player plugin is needed to see the model.

Still Worthy of an Honorable Mention
2012-05-05 -- There aren't as many gaming sites name dropping Wing Commander as there were a decade ago, but they still pop up all over if you look. Here's a couple from just this week: HotHardware ran a feature on gaming clichés. The story decries the linear nature of modern games that screech to a halt if any losing conditions are met.

Warren Spector Revisits Origin Memories
2012-05-05 -- Yet another Wing Commander mention this week came from an interview with Warren Spector. Metro.co.

A Trip to the WC Universe is Right
2012-05-04 -- PlaySF magazine has put together a wacky article on Wing Commander and Christopher Blair. From the perspective of an inter-dimensional time traveler, the author jumps back in time to the year AD 2700 within the Wing Commander universe. Once there, he encounters James Taggart and the TCS Midway.

Everything's Ship Shape!
2012-05-03 -- In recent days WCPedia contributor Iceblade has worked on finalizing a layout for the ship articles on the project. After experimenting with the Broadsword article, and creating a great layout in the process, he's started to implement that layout across the Confederation fighters category. Currently, the F-36 Hornet article is the most complete.

HUDdle Up and Check Out New Cockpit Displays
2012-05-02 -- Aginor is working on a new Wing Commander mod, and this game will be played from the Kilrathi perspective. Although there won't be full dashboard cockpit graphics, each ship will have a unique heads up display. Most games use the same targeting crosshairs and reticle for all ships, but here are some examples of how Wing Commander 4 differentiated its craft.

Don't Miss an Infoburst!
2012-05-02 -- Are you linked up to get the latest Wing Commander news right as it happens? In addition to the main website and CIC Forums, dedicated Wingnuts can follow the CIC on various social media platforms such as Facebook, Twitter and with RSS to stay in the loop as news breaks. In addition to hot stories, followers also see occasional special features and behind-the-scenes updates.

Glance at Mod's Gwynedd Mission
2012-05-01 -- Here's some new shots from the Enigma 2666 mod that show off a fighter launch, autopilot fly-by and ship size comparison. Sharp players will quickly recognize the familiar Broadsword/Ferret pairing from the Fralthra Strike at the beginning of WC2 - a very fun mission, if you can keep the Broadswords alive! Here I used the Confederation Class from Klavs and the converted Broadsword from Standoff.

Rapier Prepped for Production
2012-04-30 -- Klavs has finished his Super Wing Commander Rapier, and the result is gorgeous. These ships are now off to a trial at Shapeways 'rapid prototyping' lab. If the design pans out, small physical resin copies may be available to order soon.


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