BREAKING NEWS: Wing Commander IV on GOG

Fantastic news from GOG today: the last of the Wing Commander titles in their current allotment is now available! Wing Commander IV: The Price of Freedom is out now... and what's more, it's the massive DVD version! The release is just $5.99 and comes with copious extras. Check back throughout the day as we post retrospective updates related to the making of Wing Commander IV. It's going to be a great day!

Wing Commander IV Gets the Point

As with Wing Commander III, reading through the Point of Origin's surrounding Wing Commander IV's release is a great way to learn what life was like at Origin during this massive production. These issues should take you through early development in 1995 through the press reaction and end again with a graphics award for box design!

Wing Commander 4 Treatment

One of the first steps in creating Wing Commander IV was to plot out exactly how the game would work--from that, programmers would update the engine as needed, writers would create dialogue, designers would plan gameflow and so on. To that end, we have today the original Wing Commander 4 treatment document. It's VERY interesting, as it comes from an earlier design for the game which would feature even more characters and a third 'setting'--Blair would start out flying from a Confed outpost on the border! Check it out below:

Wing Commander IV Script

Even compared to Wing Commander III, Wing Commander IV's FMV script was a massive accomplishment--one that will likely stand the test of time as the biggest, most expensive and most impressive video game shoot ever put to celluloid. Origin actually posted a copy of the script for download at their official website in 1996, which you can download below. The files themselves are formatted for an earlier, more WordPerfect age... but you can still read the text!

Wing Commander IV Sketches

In the scheme of things, Wing Commander IV didn't add that many new ship designs--so it's surprising we've found as many detailed sketches as you can see below!

Wing Commander IV Storyboards

We have located a large number of Wing Commander IV storyboards. Unfortunately they were intended for web use in 1996, which makes them very low resolution... but there's a lot to see anyway! You can find them all here.

Wing Commander IV: Behind the Screens

Wing Commander IV didn't have a single awesome "making of" documentary like Heart of the Tiger... but that hasn't stopped us from collecting our own! You can find a host of on-set interviews and short featurettes about the making of the game in our Holovids section. Interviews with Tom Wilson are always a good time!

Wing Commander IV's Cut Scene(s)

Wing Commander IV lacks the wide variety of 'missing scenes'--everything filmed made it into the finished game. The shooting script does include an alternate introduction, which begins with your choice of Flint or Rachel sending Blair a Dear John hologram... but despite the scene making it into the finished script, neither actress was ever hired (it would have been terribly confusing for new players, who were really needed to justify a twenty million dollar budget.) There is one short scene which has been long passed along as "cut"--a briefing from Admiral Wilford that doesn't play in the game itself. It's actually not that exciting, though: it does appear in the game as a postage stamp green "VDU" briefing... they just also included a full color cutscene version as well. You can download it here:

Wing Commander 4 Party Pics

Here is a selection of candid photos from Origin's Wing Commander IV wrap party! It looks like a great time... for everyone but Melek.

Wing Commander IV Teaser

The first image fans saw of Wing Commander IV was the teaser below, showing Tolwyn and Blair on opposing sides with a shadowy figure between them. It's a compelling image on the surface, but it's also problematic--since there's no actual reveal in the game itself. The shadow figure is just Seether, an entirely new character who is actually Tolwyn's henchman. The biggest problem, though, was that the first run of ads had a date promising the game on December 8, 1995. That would come back to haunt Origin when the title was delayed until February, 1996...

Wing Commander IV Sell Sheet

And here is Wing Commander IV's industry sell sheet. In all honesty, ordering the sequel to the best selling PC game to date was certainly a given--but it's always interesting to see how Origin decided to promote these games!

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Wing Commander IV Magazine Covers

With a short development cycle, there wasn't much time for Wing Commander IV to go through the same dog and pony show as earlier titles. One solution to this problem was to have the art team render, early on, several beautiful magazine covers in order to ensure press coverage. Four have been discovered:

Wing Commander IV Trailers

Wing Commander IV took video game trailers to a new level. For the first time ever, trailers weren't just something you found on a coverdisc or saw on a VHS tape at Egghead... EA's massive media blitz for The Price of Freedom included cable TV advertisements and theatrical trailers printed on film! Wing Commander fans would go to see movies just to catch the cinema trailer. You can download a host of different versions online here. Oh and watch carefully--you'll find a few frames of a scene not in the game: two Hellcats flying past a windmill.

Wing Commander IV Demo

Several versions of the Wing Commander IV Demo exist. The first included a cinematic trailer and was released on magazine cover discs (here - 43 megs). That was a huge file for an era when ordinary people didn't have CD burners or fast internet connections... so Origin later released a smaller internet version with the trailer removed (here - 14 megs). Even that seemed like an impossible download at the time, though! I remember sending 30-odd hastily-blanked discs to work with my dad in the hopes he could download it for me... but one was always corrupt! A Macintosh version was later released (here - 6 megs).

One secret to the Wing Commander IV demo--you can actually "pick up" a Stormfire to play with! Right after you take off, target Dekker's shuttle and follow it for about ten seconds... it will drop a new gun you can fly into (a la Arena) and then use!

The Ships of Wing Commander IV

While Wing Commander IV reused many fighters and capital ships from Wing Commander III, it still added a great many designs to the Wing Commander canon. A big focus of the game was to make the Wing Commander universe more of a 'living' place--to that end, the art team created an assortment of communications arrays, star bases, buildings and other "normal" craft overlooked in previous games.

Fighters


F-27 Arrow V

Hellcat V

HF-66 Thunderbolt VII

F/A-76 Longbow

Bearcat

F-103 Excalibur

F-107 Lance

Razor

Dralthi IV

Banshee

Vindicator

Avenger

Manned Insertion Pod

Capital Ships


Shuttle

Clarkson

Evansville

Jammer

Caernaven

Southampton

Tallahassee

Concordia

Vesuvius

Shuttle

Shuttle

Durango

Installations


Jump Buoy

Radar Buoy

Turret Mine

Radar Array

Comm Station

Depot

Dry Dock

Factory

Super Base

Axius

Space Lab

Ground Turret

Hover Tank

Missile Tank

Underground Base

Communications Array

Starbase

Hover Tank

Ground Complex

Wing Commander IV Ship Renders

These amazing 'action' poses were used in various Wing Commander IV publications--the web site, the official guide and so on. Well, half of them were; the capital ships and some of the alternate paint schemes for the fighters were never published!

Music of Wing Commander IV

The Price of Freedom was the first Wing Commander game to feature an all-digital soundtrack, replacing earlier games' MIDI music. The score, by George Oldziey, continues to be the standard for space opera games today. Music from the game appeared on only one album, Oldziey's Music from the Wing Commander Universe. Here are a selection of tracks from a variety of sources: High quality background music Various tracks

Wing Commander IV Box Art

Wing Commander IV's simple red box art was a startling depature--so much so that a slipcover using the European "movie poster" art was ultimately added to the US release, covering the original Black Lance logo concept.

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Interesting note: the first printing of the game has a typo right on the box cover! It reads "biologigal" instead of biological. Trey Hermann explains: "I was the packaging design supervisor for Origin Systems when Wing Commander IV was released. And I was the sod who designed the box and didn't catch the typo on sign-off. Neither did anyone else in the marketing department for that matter, well at least until after the boxes had already hit the shelves. The typo was fixed for the second printing of the game."

Wing Commander IV Manual

There's no easy way to say this: the Wing Commander IV manual was a disappointment. Instead of a cool shipboard magazine you got a sample chapter from the upcoming novelization and a note telling you that the ship specifications are on the disc. And the promised file wasn't really there! Still, there are some interesting points--especially how different the preview chapter is from the finished version, in incredibly odd ways. An editor, for instance, chanced the Arrows seen in this version to Hellcats in the finished novel. Why? You can download a copy below.

Wing Commander IV Promo Card

Did you get a random Wing Commander CCG card in your copy of Wing Commander IV and wonder: what the hell is that? In an oddly unexplained promotion, a random card was inserted into roughly one in ten copies of the game. Unfortunately there was no explanation or promotion attached, so it seemed to most that their game just had a small picture of a torpedo or a nav point for some reason. Rarer still, was this special card--a unique promotional card of Admiral Tolwyn not included in the regular set. These appeared in about 1 in 100 copies of the game's first pressing. Luckily, the kind people at Mag Force 7 were happy to give out more copies upon request at the time. Very cool art, too!

Wing Commander IV Ports

Can a game as massive as Wing Commander IV be ported to a console? The answer... is yes! Several ports of the game were released over the years:

Macintosh: The Macintosh port, done by Lion Entertainment, is a very close copy of the PC release. No big surprises!

Windows 95: Origin sold boxed Windows 95 versions of WC4 and also made an upgrade patch available for the original release.

DVD: The DVD version of WC4 was an incredible achievement. It was one of the first DVD games and featured a flipper disc of high quality movies. Computers at the time weren't up to playing the video, requiring a special Creative Labs decoder card be installed. A lesser known DVD version also exists, consisting of all six CDs of the normal game on one disc.

Playstation: The PSX version of WC4 was developed in-house, with an eye towards doing the game in a less confusing way than the complicated WC3 port. Unfortunately, a four disc limit meant that a good number of missions were cut from the game!

GameTap: Wing Commander 4 was one of three Wing Commander titles available through the GameTap service.

PSN: Wing Commander 4, from the Playstation version, is currently available for sale on the Playstation Network. As a result, you can play WC4 on your PS3 console or PSP handheld!

One port was cancelled early in development--a version for the 3DO Interactive Multiplayer. That's really a shame, as the 3DO version of Heart of the Tiger was amazing.

Wing Commander IV in Books

Wing Commander IV resulted in only one official guide, this time developed in-house at Origin. The book seems to be a mix of the two Wing Commander III guides, featuring the full color front section of the Authorized Combat Guide but the general surgical style of Origin's Official Guide to Wing Commander III.

The Wing Commander IV novelization was written by William Forstchen and Ben Ohlander. It was oddly delayed at the time, not showing up until almost a year after the game. It has been translated into both German and Czech, with new covers each time!

Wing Commander IV spawned two official guides in the US, both of which were of a high quality. German had three, one featuring a truly amazing cover, including one translation of a US version.

WC4 Official Guide Making Of

Once again thanks to Pix's Origin Adventures we present the 'making of' section of the Wing Commander IV official guide! This is a great resource for learning about the making of the game. The sad part is all the talk about Chris Roberts' future projects--including a game called Silverheart, which he hoped to develop at Origin after Wing Commander IV.

Wing Commander 4 Zanart

We talked about Wing Commander's first big licensee, Zanart, for Wing Commander III. Well, they produced a similar set of material for Wing Commander IV, which included a hat, two shirts and two pieces of Chromart. The artwork used was the 'poster' style Wing Commander IV art and an oddly less iconic choice--a shot of a Lance landing on Telamon against a blue backdrop. This time around, the game actually came with an advertisement!

At the risk of getting too personal on Wing Commander IV Day: I remember loving my landing scene shirt. My mother bought it for me after the game came out and explained she'd picked that one because she thought I'd like the one with the ship more. I was a Freshman in high school and I loved it. Somewhere I have a student ID picture showing young LOAF with a bandaged eye wearing a Wing Commander IV shirt--pretty much sums up my life at that point in time.

The other big result of Wing Commander IV was the Universal Studios animated series. Developed by the team that created Exosquad, Wing Commander Academy ran for 13 episodes in late 1996. The recent DVD release proves that Wing Commander IV is still spinning off merchandise today!

Wing Commander IV in Print

For Wing Commander III we showed you an array of international articles... for The Price of Freedom, here's a nice collection of English-language previews and reviews!

Wing Commander IV Post Mortem

One of my favorite Origin documents is this Wing Commander IV post mortem. You can read through the QA team's bug list, see all the complaints and complements Origin was sent about the game and more. It really gives you a more impressive picture of the whole process.

Meet the Wing Commander IV Team

You know Mark Hamill, Tom Wilson and so on--but can you identify the real stars who worked on Wing Commander IV? Pictured here are: Andy Sommers, Chris Douglas, Chris Roberts, Frank Roan, Tony Morone and the QA team!

Wall of Honor - Wing Commander IV

Wing Commander IV had the largest development team of any Wing Commander game--over 400 people between the film shoot and the game itself. It's likely this record will stand the test of time... but you never know!
GAME DEVELOPMENT
Executive Producer - Chris Roberts
Game Producers - Mark Day, Dallas Snell
Associate Producers - David Downing, Adam Foshko
Game Director - Anthony Morone
Lead Programmer - Frank Roan
Programmer, Gameflow Coordinator - Jason Hughes
Additional Programming - Peter Shelus
Movie Compression & Playback - Jason Yenawine
Programming Intern - Daniel Yee

DESIGN
Mission Design & Implementation - Ben Potter, Jeff Shelton, Scott Shelton
Original Story Concept - Chris Douglas
Additional Data Implementation - Chuck Karpiak, Steve Powers, Charles Hartigan

AUDIO
Audio Coordinator - Martin Galway
Original Score - George Oldziey
Interactive Sound Design - Stretch Williams
Additional Interactive Sound Design - Nenad Vugrinec
Interactive Music - George Oldziey
Music Recording - George Oldziey, Stretch Williams
Musicians - Paul Baker (Saxophone), Stretch Williams (Guitar)
Dialog Casting/Recording/Editing - Jay Mahavier, Stretch Williams
Additional Dialog Casting/Recording/Editing - Randy Buck, Jason Cobb

ART
Production Designer Chris Douglas
Art Director Jeffrey “JC” Combs
3-D Animators Rodney Brunet, Jeffrey “JC” Combs, Chris Douglas, Mark Leon,
Dean McCall, Sean Murphy, Chris Olivia, Beth Foster Pugh, Pauline Saab, Mark Vearrier
Additional 3-D Animators Jennifer Ayers, Paul Steed
RealSpace 3-D Modellers Dean McCall, Brennan Priest
Additional Artists Jeff Harris, Damon Waldrip
3-D Software provided byAlias Research
Graphics Hardware provided by Silicon Graphics

PRODUCT SUPPORT
QA Project Leader - Anthony L. Sommers
Assistant Project Leaders - J. Allen Brack, Todd Wachhaus
QA Team - Cinco Barnes, Nathan Batiste, John Darsnek, Christopher D. Errett, Kenny Hott, Kevin Melton, Myque Ouellette, Kent Raffray, Carlus Wesley
Hardware Lab Tech - Brett J. Bonner
Translations Liaison - Andy Bruncke
Product Support Supervisor - Marie Williams
Hardware Lab Supervisor - Brian Wachhaus
Director of Studio Services - Kay Gilmore

ADMINISTRATIVE
Finance - Mike Grajeda, Dominique Iyer
Executive Assistant - Madeleine Fox
Resource Coordinator - Weston Giunta
Network Administrators - Dave Reeves, Mark Rizzo
Senior Technician - Rick McNeeley
Unix Administrator - Christopher Alexander North-Keys
Director of Development Services - Sean Kelley
Director of Marketing - Jennie Evans
Product Manager - Galen Svanas
Assistant Product Manager - Patrick Bradshaw
Media Relations - David Swofford, Teresa Potts, Richard Steinberg
Unit Publicist - Michaels & Wolfe, Inc.
Travel Coordination - Madeleine Fox, Barrington Smith
Subtitles - Madeleine Fox, Ana Moreno, Jörg Neumman

TRANSLATION
Translations Manager - Kirsten Vaughan
German Translation - Frank Dietz, Stefan Kolo, Jörg Neumann
German Documentation - Anja Rumbarger
German Testing - Jörg Neumann, Kai Lebert, Stephan Lips, Roman Traycey
German Dubbing - Studio FFS GmbH, Munich
French Translations - Peter Bert, Dominique Poumeyrol-Jumeau
French Documentation - Isabelle Rice
French Testing - Jean-Luc Chabrier, Lemuel Haham, Didier Jumeau, Daniel Taillefer
French Dubbing Studio - Studio Lincoln, Paris

GAME MATERIALS
Writing - Tuesday Frase, Kevin Schlipper, Melissa Tyler
Additional Fiction - William R. Forstchen, Ben Ohlander
Packaging - Trey Hermann
Poster Art - Sam Yeates
Promotional Materials - Jennifer Davis
Advertising - Al Carnley
Documentation Layout - Catherine Cantieri, Al Carnley, Tim Norland
Editing - David Ladyman
The Readme.txt File - Anthony L. Sommers, J. Allen Brack, Todd Wachhaus, Christopher D. Errett

FILM PRODUCTION
Executive Producer / Director - Chris Roberts
Producer - Mark Day
Associate Producer - Adam Foshko
Co-Producer - Donna Burkons
Screenplay - Terry Borst, Frank De Palma
Line Producer - Maryann Fabian
Casting Director - Mike Fenton
Assistant Casting Director - Julie Ashton-Barson

CREDITS
Casting Assistant - Rachel Davies
1st Assistant Director - Harry Jarvis
2nd Assistant Director - Tia Ardran
2nd 2nd Assistant Director - John Bratton
Production Coordinator - James A. Capp
Assistant Production Coordinator - Ray Cobo
Set Production Assistants - Wendy Palmer, Andrea Netze
Production Assistants - Shaun O’Banion, Gary Sims, Orion Walker
Assistant to Mr. Hamill - Tracee Sabato
Assistant to Mr. Roberts - Barrington Smith
Mark Hamill’s Stand-In - Emidio Antonio
Director of Photography - Eric Goldstein
1st Camera Assistant - Tom Ryan
2nd Camera Assistant - Tony Nagy
Additional 2nd Camera Assistant - Daisy Smith
Loader - Amy Abrams
Gaffer / General Foreman - Joey Brown
Best Boy / Chief Lighting Technician - Corey Bibb
Best Boy Grip / 2nd Company Grip - Sandy Bloom
Key Grip / 1st Company Grip - Billy Bosson
Dolly Grip / Crab Dolly Grip Michael Flaningam
Grips - Liz Bolden, Marc Polanski, Robert Reid, Kevin Ball
Apprentice Grip - Erik Wolford
Electrical Lighting Technicians - Uriel Uribe, Anthony Guzman, Andrew Glover, Ngoli Nyirenda, Douglas Blagg, John Massaro, Thoma Reavis, Daisuke Miyake, Don Chong, Eric Kramer
Ultimatte Operator - Bob Kertesz
Tap Operator - Greg Noyes
Still Photographer - Joel Sussman
Sound Mixer - Walt Martin
Boom Operator - Bill Ratcliff
Script Supervisor - Kate Lewis
Storyboard Artists - Marc Baird, Alex Hill
Production Designers - Cherie Baker, Chris Douglas
Computer Graphics Art Director - Jeffrey “JC” Combs
Art Department Coordinator - Ann Giselle-Spiegler
Set Designers - Chris Gorak, James O’Donnell, Bryan Lane
Model Builder - Robin Schneider
Set Decorator - Carrie Perzan
Leadman - Richard D. Wright
Set Dresser - John Grevera, James Dean, Ara Darakjian
On-Set Dresser - Tom Waisanen
Costume Designer - Karen Mann
Costumer - Kristen Saints
Wardrobe Supervisor - Carol Quiroz
Set Costumer - Joel Berlin
Costumer - Dana Loats, Anita Brown, Tammy Surber
Costume Intern - Joya Flores, Staci Riesenbeck, Paulette Uris
Key Hair - Lana Sharpe
Assistant Hair - Gloria Ponce
Hair Stylist - Shastie Sharpe
Key Makeup - Bill Myer
Assistant Make-up - Kim Miner

KILRATHI CREATURE TEAM
Melek - Chris Bergschneider
Suit Technician #1 - Jeff Farley
Suit Technician #2 - Jo Ann Bloomfield
Puppeteer - Bud McGrew
Puppeteer Assistant - Mike Newman
Kilrathi Prosthetics - Obscure Artifacts, Inc
Property Master - Mark Anderson
Assistant Property - Lori A. Noyes
Special Effects Studio - Art & Technology

SETS & STUNTS
Stunt Coordinator - Rocky Capella
Construction Coordinator - Mike Clark
Assistant Construction - Coordinator Jenny Ayala
General Foreman - Keith Cox
Construction Foreman - Wade Robinson
Welder / Construction - Michael J. Cohen
Standby - Steve Degroodt
Prop Maker - Morgan Flaherty
Carpenters / Prop Makers - Paul T. Contreras, Martin Duncan, Gordan E. Holmes II, Tyler Dupuy, Ray Baron, Max K. Bozeman, Sean A. Duggan, David Nute, Steven Doss, Scott Miller, Robert A.Masini, David Wheeler, Timothy Walsh, Martin Duncan, Timothy Gruse, Frank Palazzo, Casey Wheeler, Karl Koeb, David Campbell, Gregory Campbell, Thomas Wages, Rex Cassano, Ronnie Montgomery
Lead Scenic / Head Painter - Dave Robinson
Scenic Artists - Chris Kelly, Paul Manchester, Luz
Head Decorator - Chris Kelly
Decorators - Steve Degroodt, Luz
Painters / Decorators - Brian Lynk, Peter George, Frank Oliveri, Gary Mark, Guillermo Tello, Mick Ritchason, Martin Ortiz, Jaime Casillas
Laborers - Cesar Ayala, Rick Fine, Juan Rave, Daniel R. Parker, Jason Greenwood, David Kitchen, Dennis Winters, Ruben Delgado, April Duncan

2ND UNIT
2nd Unit Directors - Mark Day, Adam Foshko
Consultant - Jim Rosenthal
Video Assistant - Dan Devaney
Video Intern - Chuck Hatigan
1st Utility - David Weinreb
2nd Utility - Jennifer Lear
1st Assistant Director - Louis Milito
2nd Assiatant Director - Brett Boydstun
Script Supervisor - Judith Saunders
Set Production Assistant - Curtis Myer, Carol Gronner
Gaffer - Reginald F. Lake
Best Boy Electrician - Sherman Fulton
Electrician - Van Johnson
Key Grip - Irv Katz
Best Boy Grip - Dave Boden
Grips - Mark Combs, Jim Nieuwenhuis
Sound - Wolf Seeberg
Medics - Christina Hershey, Suzanne Kunkel, Justin Birchfiel
Craft Service - Julie Iles
Sound Stages provided by - Ren Mar Studios, Hollywood, California, USA

BUSINESS OFFICE
Production Accountant - Laurie Woken
Assistant Production Accountant - Julie La Prath
Business / Legal Affairs - Carol Contes, Leslie Abel

POST-PRODUCTION
Post-Production Director - Phil Gessert
Visual Effects Supervisor - Steve Moore
Visual Effects Coordinator - Jeffery “JC” Combs
Post-Production Coordinator - David Downing

POST-PRODUCTION — PICTURE
Avid Editor - Phil Gessert
Assistant Editor - Jay Mahavier
Post-Production Assistant - Jim Capp
Video Processing Facility - EA Media Lab
Video Processing & Digitization - Jeni Day
Video Technician - Michael Marsh
Digital Compositing and On Line - Western Images, Inc
Facility Producer - Todd Lindo
Technical Director - Jerry Castro
Telecine Colorists - Jim Barrett, Gary Coates
D-1 Online Editors - Greg Gilmore, Mark Sorensen
Compositing Artist - Orin Green
Rotoscoping Artists - Danielle Ciccarelli, Ali Laventhol
Visual Effects - Post Logic, Inc
Post Logic Producer - Leslie Sorrentino
Visual Effects Compositor - Robby Vignato
Telecine Colorist - Mike Eaves
Telecine Assistant - Mario Barrera T
D-1 Online Editor - Bob Blue
D-1 Assistants - Ko Maruyama, Shane Harris
Digital Non-Linear Editing System - AVID Technology, TEXTSOUND
Film to Tape Transfers by Deluxe Video

POST-PRODUCTION — SOUND
Origin Systems
Sound Director - Martin Galway
Post Production - ProducerStretch Williams
Sound Editor - Stretch Williams
Additional Sound Editing - Randy Buck, Jason Cobb
Additional Dialogue Recording - Randy Buck, Jason Cobb

Electronic Arts San Mateo
Director of Film Audio Post-Production - Murray Allen
Dubbing Mixers - Tony Berkeley, Ken Felton
Dialogue Editing - Tony Berkeley, Ken Felton
Foley Editing - Tony Berkeley, Ken Felton
Music Editing - Tony Berkeley, Ken Felton
Supervising Sound Effects Editor - Tony Berkeley
Sound Effects Editors - Ken Felton, Marc Farly
Sound Designers - Tony Berkeley, Marc Farly, Ken Felton
Special Kilrathi Vocal Effects - Tom Seufert
Foley & ADR Services provided by Post Sound Corp.
ADR Mixer - John Reiner C.A.S.
Foley Mixer - Richard Duarte
Foley Artists - Margie O’Malley, Marnie Moore
Foley Editor - Dave Nelson

CAST
Col. Christopher Blair - Mark Hamill
Admiral Tolwyn - Malcolm McDowell
Maj. James “Paladin” Taggart - John Rhys-Davies
Capt. William Eisen - Jason Bernard
Maj. Todd “Maniac” Marshall - Tom Wilson
Seether - Robert Rusler
2nd Lt.Troy “Catscratch” Carter - Mark Dacascos
1st Lt. Velina Sosa - Holly Gagnier
Lt. Winston “Vagabond” - Chang Francois Chau
Col. Jacob “Hawk” Manley - Chris Mulkey
Col. Tamara “Panther” - FarnsworthElizabeth Barones
Lt. Col. Gash Dekker - Jeremy Roberts
Chief Tech Robert “Pliers” Sykes - Richard Riehle
Vice-Admiral Daniel Wolford - Peter Jason
Captain Hugh Paulsen - John Spencer
2nd Lt. Drew Naismith - Williams Youmans
Dr. Brody - Jessica Tuck
Voice of Melek - Barry Dennen
News Anchor - Barbara Niven
Confed Redshirt #1 - Richard Garon
Confed Redshirt #2 - Chris Conrad
Confed Redshirt #3 - Casper Van Dien
Confed Redshirt #4 - Suzanne Ircha
Telamon Female Comm Officer - Kirsten Moore
Telamon Citizen - Joel Polis
Telamon Doctor - Michael Cavanaugh
Canteen Bartender - Dylan Bruno
Canteen Vet - Peter Marquardt
Canteen Man - Dean Tarrolly
Border Worlds Pilot #1 - Mauricio Mendoza
Border Worlds Pilot #2 - Lester Barrie
Border Worlds Pilot #3 - Walt Goggins
Vesuvius Helmsman - Aaron Kuhr
Vesuvius Comm. Officer - Wanda Acuna
Transport Pilot - Jane A. Rogers
Senator #1 - Dean Sommers
Senator #2 - Ed Bernard
Senator #3 - Roger Mercurio
Senator #4 - Shirlee Reed
Shuttle Pilot - Dylan Haggerty
Confed Marine - Derik Hixon
Border Worlds Lt. - Carl Banks
Bluepoint Traffic Control - Todd Covert
Helmsperson - Beverley Castaldo
Circle V Comm. Specialist - Saxon Trainer
B.W.S. Carrier Officer #1 - Allen Cutler
B.W.S. Carrier Officer #2 - Joe Fiske
Confed Pilot - Michael Wachtel
Vagabond Double - Peter Lai
Com Base Guard #1 - Tim Meridith
Com Base Guard #2 - Dan Bell
Com Base Guard #3 - Scott McElroy
Tolwyn Double - Randy Hall
Convoy Comm. Officer - Morgan Englund
Pirate - Todd Kimsey
Melek - Chris Bergschneider
Generic Cap #1 - Charles Esten
Generic Cap #2 - Michael Haplin
Generic Cap #3 - Cookie Carosella
Generic Cap #4 - Jeffrey Arbaugh
Slapping Woman - Kirsten Maryott

SPECIAL THANKS TO:
Monitors Provided by Sony Corporation of America
Keyboards Provided by Kinesis Corporation of Bothell, Washington
Cantina Shoes Provided by DEJA SHOES, The Environmental Footwear Co.
Eyewear Provided by KATA Eyewear of Culver City, California
Arriflex 535 Cameras Provided by Otto Nemenz International, Inc.
Trager Manufacturing Company
AT&T
The USS Lexington Museum of Corpus Christi, Texas
VF-201 “Hunters” NAS Dallas, Texas
The 924th Fighter Wing “Outlaws” of Bergstrom AFB, Austin, Texas

DVD Patch

If you'd like to upgrade Wing Commander IV to the spectacular DVD version, start downloading! We're sure a GOG-specific patch will be released soon, but for now here's the current one!

Popsicle Pete reused elements of Gulikoza WC4 DVD patch and created an installer that allows owners of Wing Commander 4 (Windows or DOS) to take advantage of the DVD version's movies. Simply run the installer and and it will prompt you to insert your CDs to install the game. At the end of the install, you will be asked if you want to open the appropriate folder to drag the DVD video packs in to. Download the installer HERE. See below for the movie packs themselves.

It's just amazing how far we've come from the days when people had to hunt down expensive hardware kits just to experience this.

I cooked up an small installer to allow owners of the CD edition of WC4 to install it as a DVD version. The installer includes Gulikoza's patches, so most people should be able to fire off the game straight after the installer ends and having copied the high-res movies to into the game's folder. You can download the installer here.

To be honest no hacks or new patches is included in there; all it does it automate a process of copying the right files and configuring a few things. It also contains a few files from the DVD version of WC4. The result is an installation of Wing Commander 4 DVD playable disc-less.

Wing Commander IV Mission Editor

Before Arena was a cool XBLA game, it was the name for a fan-made Wing Commander IV mission editor. In fact, it was one of the first fan-made Wing Commander mission editors! Building your own Secret Ops missions is a smooth task today... but back in the late 1990s, it was an unlikely dream. Arena changed that! You can read about the program and download a copy here. Can it be made to work with the GOG release? Never bet against WingNuts when it comes to jury-rigging old software!

WC 4.123106

In the long, strange history of Wing Commander fandom, few things are longer or stranger than Gary Hladik's Wing Commander 4.123106. A bizarre parody of Wing Commander IV posted serially to alt.games.wing-commander in 1996, WC 4.123106 is... impossible to define. You can download an eBook version below:

Play the Homeworld Mod

For Wing Commander II there was Standoff, for Wing Commander III there is Saga... but for Wing Commander IV, the great tribute mod may surprise you! czacen has built an extremely cool Wing Commander IV-themed total conversion for Homeworld 2, a space RTS! The mod isn't finished, but it's in a very playable state. You can learn more and download a copy here.

WC vs. History: Grin and Bearcat

The F-104 Bearcat, originally developed as the Cougar, was designed by Douglas Aerospace in the last years of the war as a true space superiority fighter unlike any other in the Confederation's arsenal. Perhaps no other fighter forged in that conflict's inferno better exemplified Michael Casey's ideal of a "true artist's ship." Although at first glance the Bearcat implies a streamlined version of its reliable cousin, the Hellcat, the Bear is a very different machine: a tempermental, high maintenance craft that required an extremely skilled fighter pilot in the cockpit. In an era where multi-role capacity trumped all other aspects, the Bearcat is a rarity--it remains the only "century series" spacecraft not built to double as an attack craft.

Early sketches for the Bearcat, then called the Cougar.

But the Bearcat missed the war. No squadrons had entered service by the end of hostilities in 2669. The threat of Bloodfang, Jrathek and Vatari squadrons facing Earth's thin red line had never materialized. In the years that followed Kilrah, ahigh profile space superiority fighter seemed to be of little good to a budget-conscious Confederation concerned more with long-range shipping escort duties and anti-piracy operations. The Bearcat was a man without a country and it seemed one of the finest spaceframes ever constructed was destined for the dustbin of history.

Preparing for war: Bearcat assembly line, Speradon System, 2673.

Then, came civil war. In 2673, the threat of hostilities between the Confederation and Border Worlds reached a boiling point. Fearing a prolonged guerilla war with a foe known for their ability to put experienced fighter pilots into space, the Confederation authorized mass production of Bearcats. Construction of new Bearcats began in earnest at Douglas' Speradon factory.

A Bearcat in flight.

It may come as a surprise, then, that the main operator of the type was not the Terran Confederation. As the conflict took shape, Union leadership developed a daring plan: an impossible gambit that endangered major forces to smash the Confederation plants at Speradon to slow their industrial power as war broke out. In a coordinated operation, the main body of the Outerworlds Fleet attacked Speradon. The plan was a success: the Border Worlds destroyed factories and drydocks and captured the TCS Princeton, a stock of Mace tactical nuclear missiles and a number of newly built Bearcats. What's more, one of the first Bearcat units currently stationed at Speradon opted to defect to the BWS Tango. As a result, no Bearcat would fly off of Vesuvius--but they would equip multiple squadrons on the Intrepid and other rebel ships.

Five-view image of a Bearcat in factory markings.

In the end, the Bearcat is a minor note in the history. The Border Worlds affair concluded quickly and with limited conflict. With only a taste of intercene conflict, the Bearcat squadrons were relegated to the greatest ignominy a truly capable warbird can suffer: peacetime.

The Grumman F8F Bearcat, much like its Wing Commander relative, missed the war by arriving too late to see combat. Designed to replace the F6F Hellcat onboard US Navy carriers, the Bearcat has been called the pinnacle of piston-engine aircraft design. The performance of the Bearcat, which was actually smaller than the Hellcat, was astounding. The Bearcat was more than capable of performing right alongside early jets. How the Bearcat was able to achieve this all came down to design.

Diagram for F8F-2 Bearcat

Like many fighters of the day, the Bearcat was designed around the Pratt & Whitney R-2800 Double Wasp engine. The requirement was to design the smallest possible airframe to mount the engine. The designers wanted a low-weight aircraft that would provide superior performance. They more than got their wish with the Bearcat.

As the F6F Hellcat was making its combat debut in mid-1943 over the South Pacific, the Grumman “Iron Works” received orders to produce the prototype for the F8F. The first prototype flew on 21 August, 1944. The test pilot for the Bearcat was the famous, Corky Meyer, who had and would test many of Grumman’s famous aircraft including the F6F Hellcat, F7F Tigercat, F9F Panther, and the early jet XF10 Jaguar and F11F Tiger.

An XF8F-1 prototype, note the size of propeller.

The first Bearcat squadron, VF-19, reached operational status on 21 May, 1945. However, the Bearcat did not see combat before the war ended in September 1945. Yet the lessons of the war were not lost on the designers. The F8F had an improved armament of four 20 mm cannons which gave it greater damage inflicting power.

A Bearcat in its element, in flight and on the deck of a US Navy carrier.

During the interwar years, the Bearcat became known as one, if not the, best-handling piston-engine fighters ever produced. It was a favorite amongst naval aviators, including future first Man on the Moon Neil Armstrong, who said it was his favorite aircraft. The Navy’s elite Blue Angels flight demonstration team chose the Bearcat as their plane of choice in 1946 because of its impressive aerobatic capabilities. It was with the Bearcat that the Blue Angels developed the famous “Diamond formation” that can still be seen at air shows today.

Bearcats in the Blue Angels colors in 1946.

Much like the Rapier II and F-104 Bearcat, the F8F Bearcat was an artist’s ship, however in the case of the F8F it never got to test its mettle in combat.

Cheating on Wing Commander IV

Like Wing Commander I through III before it, Wing Commander IV included a command line cheat option... or four! Instead of 'mitchell' you now type 'chicken' for the familiar finger-of-death option. Here are all the options:
Start the game with "wc4 -chicken" at the command line to enter debug mode. You should see the message "Chicken mode: [ON] Boc Boc!" during game start-up. Ctrl-W destroys your target. Ctrl-Alt-W destroys all enemies on the radar. Alt-F displays framerate.

Start the game with "wc4 -mitchell" at the command line to get the message "Mitchell don't work here no more. He work for Bazooka Joe now." during game start-up.

Start the game with "wc4 -mitchell2" at the command line to get the message "I told you he don't work here no more! You call Bazooka Joe! during game start-up."

Start the game with "wc4 -test" at the command line to get the message "Test okay!!!" during game start-up. The game then crashes

Queeg's Wing Commander IV Movie

Not content to put together only a Wing Commander III 'movie cut,' Queeg went on to complete a similar project for Wing Commander IV. It's perfect if you love Wing Commander but don't enjoy playing video games. Here's the download:
Barely three months after releasing his third and final version of his WC3 movie and two months after announcing the project, Queeg has released the first complete version of his WC4 movie project. The project aims to create a full movie experience by tying together high quality FMV scenes taken from WCIV DVD, along with in-game spaceflight scenes. You can download the 2.1 gigabyte, three hour long movie from our local HTTP mirror. The spaceflight scenes also feature new nebula graphics in the background.

Just the Stats, Ma'am

Wing Commander IV's scant manual promises players that they can get up-to-the-launch accurate ship specifications by reading a file called shipstats.txt from the first disc of the game. One problem: there WAS no shipstats.txt on the CD! Luckily, a later OEM DVD version actually included the file... and now you can read it.

You Know You want It

There is a school of thought that claims you don't even need to advertise a sequel to Wing Commander III--that game was such a big deal that it created a genuine captive audience. Origin seems to have taken that approach with this three-page PC Gamer advertisement. Still, it's hard to argue--you do want it.

This is My Rifle

Want a closer look at Decker's bazooka/rifle from the game? After starring in Wing Commander IV it went on to appear on Star Trek Voyager... and now resides in the private collection of our own Chris Reid!

ProTip: Seether is Bad

Old issues of GamePro have lately become fodder for an internet meme pointing out the sheer ridiculousness of their "protips." Wing Commander IV was no exception, as you can see in this short review scan which oddly advises players to "Save your torpedoes. They're the only ordnance that can take out certain rebel ships."

How to Get a Head

Where do nightmares go to sleep? eBay! Some years ago, Wing Commander IV's creepy (fuzzy?) Melek animatronic head appeared on the auction site... for a minimum bid of $9,000! There were no buyers, so it's not clear where Melek's head is today.

Put it on Your Shelf

Want to put your GOG Wing Commander IV on a DVD (or several CDs)? THE_WUQKED has you covered! He created nice DVD case artwork for WIng Commander IV some years back. You can download the print-resolution version here.

Buy War Bonds

Want to save some money on Wing Commander IV? If it were 1997, you could use this cool rebate included with copies of Privateer 2: The Darkening in the United States! Wing Commander and Privateer, two similar tastes that go great together.

Last, and Least

Some years ago, there was something of a fad among Wing Commander fans who were creating music videos from the various games' cutscenes (more). I decided to try and prove that any music would feel appropriate with any piece of footage... by playing an Ashlee Simpson song over the Wing Commander IV trailer. The amazing thing--and I'm not making this up--is that people were surprisingly positive about it. The result is available here.

Wing Commander IV on the Wire

Here's the text of Wing Commander IV's press release--as put out by Origin's media relations department on the eve of the game's release.
ORIGIN Systems Announces Wing Commander IV Lift Off; PC CD-ROM Interactive Movie to Make History at Planet Hollywood Event

Business Editors, Entertainment & Computer Writers

AUSTIN, Texas--(BUSINESS WIRE)--Feb. 7, 1996--ORIGIN Systems, an Electronic Arts company and a developer of world famous entertainment software, today announced that it will ship Wing Commander IV: The Price of Freedom, the latest version of its award-winning, space-combat interactive movie series, for PC CD-ROM on Feb. 9, 1996.

The new title, which breaks new barriers in the blending of Hollywood filmmaking and computer entertainment, will be unveiled on Feb. 8, 1996 at Planet Hollywood in Beverly Hills, California.

At the Planet Hollywood press event, Wing Commander IV stars Mark Hamill and Malcolm McDowell will make special costume presentations to representatives of the restaurant, denoting a historic first for the computer gaming industry. It will mark the first time the restaurant has accepted memorabilia from a CD-ROM computer game. The costumes will be on permanent display at one of the many Planet Hollywood locations around the world. Other Wing Commander IV cast members will also attend the event including John Rhys-Davies and Tom Wilson.

Wing Commander IV was shot on 35 mm film at Ren-Mar Studios in Hollywood and includes several moving cameras and more than 35 elaborate sets, delivering four hours of live-action video with a "feature film" feel to the cinematics. The graphics explode in super VGA color and are further enhanced with photo-realistic texturing. Player interactivity is expanded both in and out of the cockpit allowing game players to have even greater control of missions and drama. A fully-digitized interactive movie score is included along with Dolby Surround Sound.

Wing Commander IV follows on the heels of the highly successful Wing Commander III: Heart of the Tiger, which sold more than 600,000 copies worldwide and was named "Action Game of the Year" and "Game of the Year" in 1995 by several computer game publications.

All of the highly-talented Wing Commander III cast members returned to film Wing Commander IV, including Hamill (Star Wars), McDowell (A Clockwork Orange, Star Trek: Generations), Wilson (Back to the Future I, II and III), Rhys-Davies (Indiana Jones movies) and Jason Bernard (While You Were Sleeping, Herman's Head.) Wing Commander III Hollywood scriptwriters Terry Borst and Frank DePalma also returned to write Wing Commander IV. Eric Goldstein served as director of photography, and Wing Commander creator Chris Roberts was the executive producer of the new title and directed the live-action portions of the game.

The Wing Commander IV Storyline

The Wing Commander IV storyline picks up where Wing Commander III left off -- the bloody battle between the Kilrathi and Terrans has concluded and Colonel Christopher Blair (Hamill) has been on a well-deserved sabbatical. It's not long, however, before civil war breaks out on the home front and the Terran government is forced to recall Colonel Blair to his post to face the next enemy. It won't be easy for the Colonel. Signs of decay will be impossible to ignore and the Confederation is beginning to splinter under the new enemy pressures. You, the Colonel, will have to determine how to save it -- or if it should be saved at all.

Wing Commander IV is shipping worldwide in three languages: English, French and German. Spanish and Japanese versions will follow. The title is supported by a $1 million plus marketing and promotions campaign that includes print, radio, television and cinema advertising. An exclusive promotional campaign with General Cinema theaters is a first for the computer entertainment industry.

Wing Commander IV promo trailers will be shown in approximately 580 General Cinema movie houses. In 10 of those theaters, Wing Commander IV games will be available for sale in the lobbies. The expected retail price for Wing Commander IV is $50-60.

Also shipping with Wing Commander IV is ORIGIN's Official Guide to Wing Commander IV, a 224-page hint book, with 48 pages of full color shots from the game, ship specs and game strategy tips. The book is sold separately at a suggested retail price of $19.95.

ORIGIN Systems develops and publishes state-of-the-art entertainment software. To date, the company has released more than 50 titles, including the award-winning Ultima and Commander series of games. ORIGIN is based in Austin, Texas, and is a wholly owned subsidiary of Electronic Arts.

Electronic Arts (EA), headquartered in San Mateo, Calif., is a leading interactive entertainment software company. EA was founded in 1982 and has an annual sales rate of over $490 million. The company develops, publishes and distributes software worldwide for advanced entertainment systems such as the PlayStation, as well as IBM-compatible PCs, Macintosh computers, and major dedicated video game systems.

Electronic Arts markets its products worldwide under four brand names: EA SPORTS, Electronic Arts Studios, Bullfrog Productions, Ltd. and ORIGIN Systems, Inc. EA has subsidiaries in Australia, Canada, France, Germany, Japan, Singapore, Spain, Sweden, the United Kingdom, and Austin, Texas. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.

-0-

Note to Editors: ORIGIN, We create worlds, Wing Commander and Ultima are registered trademarks of ORIGIN Systems, Inc. The Price of Freedom and Heart of the Tiger are trademarks of ORIGIN Systems, Inc. Electronic Arts is a registered trademark of Electronic Arts, Inc. All other products, symbols and trademarks are property of their respective owners.

CONTACT: ORIGIN Systems Media Relations David Swofford or Teresa Potts, 512/434-4263

Wing Commander IV First Light

Below you will find the first Wing Commander IV press release, published by Origin's media relations department in June, 1995. This was the first official word anyone had that another Wing Commander game was on the way--though we all suspected.
Contact: David Swofford or Eileen McKeon Butt
ORIGIN Media Relations

The Space Epic Continues with
Wing Commander IV

(AUSTIN, TX)_The best is about to get even better. The PC interactive movie that was called "the new benchmark against which all interactive entertainment will be compared," by PC Gamer magazine is preparing for its next ground-breaking act. Wing Commander IV, currently in production by ORIGIN Systems, is slated for release on PCCD in the coming winter. It follows on the heels of the awarding-winning Wing Commander III: Heart of the Tiger, named Action Game of the Year and Game of the Year by several gaming publications and featured in Entertainment Weekly, Playboy, USA Today, NBC's Today Show, Entertainment Tonight, CNN, VH-1 and the Sci-Fi Channel.

Like its predecessor, Wing Commander IV will incorporate several hours of live-action video and will feature many talented actors from the cast of Wing Commander III: Malcolm McDowell (A Clockwork Orange, Star Trek: Generations), Mark Hamill (Star Wars) and Tom Wilson (Back to the Future I, II and III). A seven-week shooting schedule is planned for Wing Commander IV at Ren-Mar Studios in Hollywood starting the end of May. Executive Producer Chris Roberts, the creator of the Wing Commander line, will be back in the director's chair.

The story, once again, comes from veteran Hollywood screenwriters Terry Borst and Frank DePalma, who wrote the script for Wing Commander III. In Wing Commander IV, you again play the role of Col. Christopher Blair (Hamill). The bloody war between the humans and the cat-like Kilrathi is over. But problems are beginning to crop up on a new front and this time it's in your own back yard. Civil wars and unrest have broken out in the Border Worlds. Blair is recalled to help the Terran government stamp out the growing fires. It won't be easy. Signs of decay are becoming impossible to ignore. The Confederation is beginning to splinter under the new pressures and you must determine how to save it_or if it should be saved at all.

Wing Commander IV will sport moving camera shots and real movie sets, giving a more authentic feel to the cinematics. The graphics will explode in Super VGA color and will be much improved with photo-realistic textures on fighters. Player interactivity will be enhanced both in and out of the cockpit with even greater control of missions and drama. And Wing Commander IV will feature a fully-digitized interactive musical score.

It's an ORIGIN Interactive Movie experience. Once again, the fate of the human race hangs in the balance, but remember, in this movie, you're making the calls.

###
ORIGIN, We create worlds, Wing Commander and Ultima are registered trademarks of ORIGIN Systems, Inc. Origin Interactive Movie and Heart of the Tiger are trademarks of ORIGIN Systems, Inc. Electronic Arts is a registered trademark of Electronic Arts. All other products and trademarks are property of their respective owners.
ORIGIN Systems develops and publishes state-of-the-art entertainment software. To date, the company has released more than 45 titles, including the award-winning Ultimar and Commander series of games. ORIGIN is based in Austin, Texas, and is a wholly owned subsidiary of Electronic Arts (NASDAQ: ERTS).

Sketching the Sets

Here are a set of Wing Commander IV production sketches showing several set plans and the weapons used by the Border Worlds marines! Bet you didn't know they were actually meson guns.

Wing Commander IV Advertising

Here are two high resolution Wing Commander IV magazine ads, re-rendered from their original source files thanks to our own PopsiclePete!

Wing Commander IV: Source Code

As with Wing Commander I and Wing Commander III, we are pleased to announced that an extremely kind former EA/Origin employee has provided a copy of the Wing Commander IV source code for our preservation efforts! We can't offer it for download at this time, but it is now preserved for future use.

Clash of the Titans

Another Wing Commander IV screenshot? No! This is a high resolutioon render of one of the game's climactic moments. Makes a great Windows background...

Wing Commander IV HEAD ON

Here are great Origin renders of Wing Commander IV's signature ships--including several never-before-seen 'head on' images!


Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Slick Sabre Slicing Shapeways Soon
2013-05-17 -- Klavs' latest design is another star of Wing Commander 2, the heavy attack Sabre. It's looking both sleek and vicious in these new renders. The F-57 still needs a set of colorful textures, but we can't wait for this bird and its Broadsword bomber brother showing up at Terran Fleet Supply soon!

'Hazardous Duty' Pitch Revealed!
2013-05-16 -- Origin alumni and consummate archivist Binky has discovered another great treasure: the 1997 Origin pitch video for Wing Commander: Hazardous Duty. Hazardous Duty, named after one of George Oldziey’s music tracks for Wing Commander Prophecy, was an attempt to spin Wing Commander off into an FPS game. Binky saved a VHS of the demo all these years and recently digitized it for the ages!

BREAKING NEWS: Wing Commander on Blu Ray
2013-05-15 -- At long last, Chris Roberts' 1999 Wing Commander film is coming to Blu-Ray! Walmart's catalog has outed plans to release the Blu-Ray on August 13, 2013. A re-release of the DVD is also listed.

Space Sim First Look: Wings of Saint Nazaire
2013-05-14 -- Community member Howard Day is working on an indie space sim "in the vein of Wing Commander and X-Wing." The ship models look incredibly detailed, and the cockpit view has a pleasing '90s vibe. Wings of Saint Nazaire is being built on the Unity 3D engine, which means it'll run on Windows, Mac, Linux and even some consoles!

Have a Helping of Homemade Hellcat
2013-05-13 -- Whiplash has moved beyond subassembly construction and now has a complete spaceframe for his custom Hellcat design. His model wings have been joined to the fuselage with wood glue and everything is coming together nicely. The fighter looks really solid and has a slick finish to it.

Time to Think Outside the Box
2013-05-12 -- Wing Commander games are well known for their amazing manuals and other boxed goodies, but the boxes themselves are a treat too! They all feature iconic art, and many even include snippets of bonus fiction, deleted scenes and pre-production graphics that provide an even larger window into the universe. The new poll asks about your favorite.

Wing Commander... In Iron Man 3?
2013-05-11 -- Ever since I first heard that they had chosen "the Mandarin" to be the villain in Iron Man 3, I had been wondering if someone would throw a Wing Commander reference into the mix. Now after having seen the film I'd like to believe they did. The Mandarin character claims responsibility for a number of terrorist bombings in the film.

RSI Approaches $10 Million Milestone
2013-05-11 -- Roberts Space Industries has met another incredible milestone. The team recently hit a whopping $9.5 million in total crowd funding revenues since the October launch of Squadron 42.

Roland MT-32 Emulation Still Beating
2013-05-10 -- Back in the '80s and '90s, supported games sounded a lot better if you had an expensive Roland MIDI card for your PC. Now, it's possible to enjoy nearly the same audio quality through software emulation. We first reported on the munt Roland MT-32 emulator two years ago.

Broadsword Bomber Swoops In
2013-05-09 -- Here's a peek at one of Klavs' next models, the mighty Broadsword! We can't wait to see it side-by-side with the Ferret. The bomber looks massive and powerful from every angle, and the upcoming 3D print should make a great addition to any desk's strike force.

Goodbye, Tony Stockton
2013-05-08 -- There is truly terrible news today, as we have learned that programmer Tony Stockton passed away yesterday. Tony worked on Privateer 2: The Darkening and was the man responsible for the game’s incredible booth trading system.Tony was an extremely active member of the UK game development community and he leaves behind an extensive body of work.

Super Wing Commander Played with Flightstick Pro
2013-05-07 -- Decay has put together another neat video that shows Super Wing Commander being played with a 3DO Flightstick Pro joystick. Console input methods can range from amazingly awesome to quite cumbersome, and Decay's not sold on this particular interface. It's really cool to see it all in action like this however, and most people haven't seen anywhere close to enough Super Wing Commander.

"Whiplash, I want you on my wing..."
2013-05-06 -- Whiplash's hand-crafted Hellcat has seen significant progress on its wings. Each section had to be carefully measured and cut to ensure a smooth fit to the fuselage and engines. A lot of effort went into getting the shape right with the vertical wingtip stabilizers, and the entire wingbox benefits from some new strengthening.

Fan Favorite Ferret Flies into Fleet Supply
2013-05-05 -- Klavs has released his latest model, and this one's a beauty! The P-64 Ferret is now available at Terran Fleet Supply as a 3D print. Owing to its small size and Klavs' innovative modeling techniques, it's also the cheapest design at under $15.

Facebook Page Turns Three
2013-05-05 -- The CIC's Facebook Page hit its third anniversary this past week. It's been a big year for Wing Commander news, and the membership at the page has more than doubled in the last twelve months! The look has also changed considerably.

RetroN 5 Plays SNES, S Famicon & GBA WC Console Games
2013-05-04 -- The Hyperkin RetroN 5 is an upcoming console that emulates a number of popular gaming machines. The system has slots for NES, SNES, Super Famicon, Sega Genesis, Megadrive and Gameboy Color/Advance. If you've wanted to play your PAL or Super Famicon Wing Commander on a North American computer's LCD, the N5's HDMI output will make that quite a bit easier.

Big GOG Sale Knocks 60% Off Low WC Prices
2013-05-03 -- Good Old Games' weekend promo delivers almost 30 EA games at 60% off for the next three days. This means Wing Commander titles are discounted down to a whopping $2.39!

Arena Match Set for Sunday
2013-05-02 -- The Monday afternoon time slot appears to have been a tough one for TrueAchievement. They have rescheduled the Wing Commander Arena achievement-gathering session for this coming Sunday, May 5, at around 4 pm Eastern time (1 pm Pacific, 8 pm GMT). It's still early enough that hopefully Wingnuts from a couple continents can join in.

Steam Indie Game Introduces Curious Ursine Foe
2013-05-02 -- Claymore has spotted an interesting alien race from the new space strategy game StarDrive. It features a Japanese-inspired race of intelligent bears named the 'Kulrathi'. Even with their samurai swords, my money would definitely be on a bonafide Kilrathi to win in hand to hand combat!

Privateer Board Game Nears Printable Trial
2013-05-01 -- The Privateer-themed board game team has posted new pictures of the fan project close to beta testing. Images released last month showed the game running in the Vassal engine for online play, and these shots show the new printable tabletop version. It's very colorful, to say the least!

Virgin Galactic Pulls Off Major Test Flight
2013-05-01 -- Here's some fantastic shots of Monday's first supersonic rocket-powered flight of the Virgin Galactic SpaceShipTwo craft. They look straight out of something science fiction, but these are actual photographs! The SS2 hit Mach 1.

Tales of the Claw Announced
2013-04-30 -- Klavs has done an incredible job turning his 3D models into physical craft, but now he's taking on a new platform. He will soon be using his exquisite designs in an animated web series that takes place aboard the Tiger's Claw! Few details have been released, although there is an exciting high resolution teaser wallpaper to accompany the announcement.

GalCiv2 Pack Brings WC Style Designs to the Metaverse
2013-04-29 -- pigsonthewing is an avid Galactic Civilizations player, and he's spotted a ship pack that's inspired by the fleets of Wing Commander. The author has taken a bit of artistic license, but the similarities are clearly there. Grab it here or here!

GOG Adds Mac Support for WC3 & Other Origin Titles
2013-04-28 -- Good Old Games has announced that another batch of classic games is now officially compatible with the Macintosh. The latest addition adds Wing Commander 3, Crusader: No Regret & Ultima 8: Gold Edition! There are now over a hundred games in their library that run under OS X, including WC1, WC2 and Privateer.

Assemble for Arena Achievement
2013-04-28 -- This is a reminder that TrueAchievements is holding a Wing Commander Arena play session on Monday. The event takes place relatively early in the US (1 pm Pacific, 4 pm Eastern), but this also allows Wingnuts in Europe to get in on the action (8 pm GMT). They're shooting for 16 players in order to get the TCS Tiger's Claw achievement.

Ultima Codex Interviews Serpent Isle Lead
2013-04-27 -- Ultima Codex has conducted an interview with Bill Armintrout, a former Origin vet who worked on Ultima VII Part 2, Pacific Strike and Bioforge among other games. The conversation starts with a discussion about Bill's role in designing Serpent Isle, but it also goes into some great Origin history. There's also a couple cool Wing Commander anecdotes that sneak their way in, as is common when talking to any ex-Originite.

The Blue and the Gray
2013-04-26 -- There's a pair of new fighter renders from Scooby's Wing Commander hangar, and both sport the heavy metallic colors that have become characteristic of his designs. The first model is the complete version of the beefed up Arena-inspired Arrow. All the extra armor that often makes its way into his craft really fits well with the Arena style of ship design.

Ultimate Arrow Model Under Construction
2013-04-25 -- Klavs has pioneered some fantastic models that can be 3D printed in sizes as large as 4-6 inches. This is already much larger than the 1-2 inch miniature designs that were the only ships possible a few years ago, and anything much bigger gets exponentially more expensive. The limits of technology, cost or imagination has never stopped a dedicated Wingnut however, and Arrow aficionado Rylex wanted to push the envelope even further!

Arena Session Set for Monday, April 29th
2013-04-24 -- The people over at TrueAchievements are organizing a Wing Commander Arena play session. This Xbox live Arcade title was released on July 25, 2007, and like most Xbox games, the number of active players has sharply dropped off in the years since its initial launch. The game also included a couple achievements that require a significant number of live opponents to accomplish, with one in particular requiring 16 players online simultaneously.

Arena Achievement Recap
2013-04-24 -- Wing Commander Arena includes twelve possible Xbox achievements worth 200 points. Here's a review of them all! Of particular note is "TCS Tiger's Claw" which requires 16 simultaneous players, "Paladin" that requires a thousand confirmed kills and "Gunfighter" that requires winning a duel in each of the game's 18 ships.

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