...the Secret Ops Model Upgrade Pack! Wingnuts from around the world have weighed in, and they've chosen DefianceIndustries' beautiful upgrade to WCSO as the Fan Project of the Year for 2017. The project released multiple playable tests this year on top of regular updates to show off the graphical enhancements in development. Even more is in store for 2018!
The MUP is definitely a team effort, from Dark Sentinel's amazing Nephilim models to Gr1m's Unlimited wizardry (I swear he's actually some kind of coding alchemist) and Popsicle Pete's tireless work building the MUP into the installer and needling us right brain types to keep up a release schedule. Not to mention all you wing nuts who test our work and report back the bugs!
Well deserved kudos to all the projects listed this year. Cheers to all of you! Here's to a great 2018!
We had two runners up that were neck and neck in the race this year, and our first is the Homeworld Remastered Mod! L.I.F. has been on top of a steady stream of updates to the game, both large and small, all year long. The other runner up is Wing Commander Flat Universe, which released their highly anticipated multiplayer update in 2017!
Wing Commander AMiGA UNBOXING a ORIGIN space combat simulator
A little test with cinema bars and camera movement. Not using the Saga Release Version anymore and instead the Knossus Download Portal. So I can put in many more ships and use all the features of the later Freespace Open Builds.
TCS Wolfhound take out a frigate and heavy cruiser.
Making a (very basic) 2D (top down) demake of Wing Commander PC game from the 1990's. Made in Unity 3D, we import a sprite for our spaceship and add some basic controls and get our ship to move and turn.
Fly a Hornet (Rotate, Translate/Move)
Fire Dumbfire Missiles
Blow something up (An Asteroid!?)
Try to guess what I am currently working on at the moment. Something in the following picture is different.
Apparently there were five lightning cockpits that were rescued by Pinewood studios from Marine Salvage in Portsmouth.
The registrations ZF577, ZF585, ZF586, ZF589 and ZF590 have been mentioned, firstly here in the comments section and then tweeted here. Here are some links to the aircrafts, Wing Command pops up several times as does Pinewood: ZF577, ZF586 & ZF590
A website called demobbed lists all of the aircraft and some history. It is difficult to link to this information, however if you move your curser over the i on the right hand side you get an information box. But long story short all these five registrations state the Wing Commander movie. Looks like ZF590 was at the paintball place, and is now at Bruntingthorpe, with ZF585 in a museum in Hermeskeil, Germany. The others are unknown.
I’m not sure I can fully convey just how entertained I was watching this, but what struck me the most was that these cutscenes somehow simultaneously represent the pinnacle of what could be accomplished twenty years ago, while also providing a clear example of just how far we’ve come (both in terms of technological advancement, as well as developing narrative in video games) since then.
Wing Commander came out in 1992 for the Amiga, a couple years after the original DOS version, yet it blew me away just as much as it did anyone playing it in DOS. I adore this game, and I adore this version in particular.
After making his surprise appearance on Geekscape 400, Casper Van Dien is back… and this time it’s official! Casper talks about working on the Sci-Fi classic ‘Starship Troopers’ and working with directing geniuses like Tim Burton and Paul Verhoeven! We also talk a bit about his own directing work and how he approaches it as an actor! And of course I’ve got to mention Casper’s appearances in two of my favorites: ‘Beast Master III’ and ‘Wing Commander IV’! The man has a ton of awesome sci-fi stories so sit back and enjoy!
Wow, the results are night and day... so much better than I expected! Got some more models converted, starting to do some more test renders. Turning out better than expected. Amazing how good these models are, for being 25 years old. More to come :D
Wing Commander 1 .. uhh the memories!
Happy New Year! And a blast from the past!This is just a tiny snippet, check the full interview out at Kickstarter or the archive here.
Greetings to you, the best music fans in the world! I truly hope that you and yours had a wonderful and blessed holiday season.
I'm very much looking forward to recording the Wing Commander bar music next month, as well as planning phase 2 to make Volume 2 of orchestral music possible. I'll keep you updated as we progress.
I've been going through old files to do some New Year's "house cleaning" and came upon this "interview" that was done approximately 20 years ago. I don't recall for whom I wrote this, but I was asked to submit, in my own words, my experiences upon being hired at Origin/EA as well as the subsequent composition of all that WC music. It's a bit long, but if you grab a cup of coffee or hot toddy just put your feet up and have a good read! (apologies that copying and pasting eliminated all the paragraph formatting).
All the best to all of you in 2018!
I was living the quiet life of an Austin, Texas freelance musician during the Spring of 1994 when a friend told be about a job opening for a composer at Origin Systems, a leading producer of interactive entertainment software. Since I've always been one to seek new musical challenges I quickly sketched a piece in the best tradition of action films (and slightly reminiscent of that "galaxy far, far away"), sequenced it with a borrowed computer and synthesizer module (with a lot of help from a friend more computer savvy than I) and recorded the piece to a cassette tape which I delivered a few days later. Two days after I submitted the tape I was hired. Unbeknownst to me I would be composing the music for the cutting-edge CD ROM title: Wing Commander 3. The next 6 months turned out to be one of the most exciting and rewarding periods of my life.
#WingCommander 1 ship redesigns. I used to really enjoy this on the Amiga, but it was also frustrating to replay missions after an enemy ace slipped away (or asteroid field collisions) (or failed escort duty).
The confetti is starting to settle, and those of us who had time off for the holidays are getting ready to go back to work now. We're all inspired by the last two days' worth of 2017 recaps. When it's all summed up like that, it's really astounding, and these are just the condensed highlights. This also means it's time for our traditional New Year's poll that asks what you all think of the year ahead. The CIC turns 20 this year, and we can't wait to see all the exciting WC news that 2018 has in store!We've also concluded the previous poll, which asked about everyone's favorite galactic sectors. The Gemini Sector beat out Vega by just one vote! Both took about a third of the total and highlight the popularity of both Privateer and Wing Commander 1 (WC3&4 both largely take place in Vega, although the sector isn't as prominently called out there). WC2's Enigma Sector came in third. I was surprised that very few voted for Vukar Tag. When the End Run novel was new, it was a hopping place!