Elaborate WCRPG Hits the Home Stretch

capi3101's Wing Commander RPG is nearly complete! According to the game's Grand Master Plan, only 1-2% of the total work remains to be done. However, as you can see from the project's massive table of contents, there is so much information involved that the remaining work could continue for a little while yet.


There's been quite a bit of work on non-canon vehicles and ships recently, and capi is taking submissions on what else might be worthwhile to include - think the RSI Constellation. The bulk of the remainining activity continues to revolve around the "Who's Who in the Wing Commander Universe section. About a hundred character profiles are in the queue.


Check out the project's thread at the CIC Forums for more information, or go straight to the project wiki. Aspiring modders, writers and other creative Wingnuts should also take note of how to run a successful fan project. capi started with a solid plan outline and has been devoted to regular updates for over a year. That's how you stay on track!

This last week saw continued work in Chapter 12.2. I'm thinking my pace is going to be twenty profiles a week; I've been trying to get back up to thirty but so far it hasn't happened. Either way I was still off pace this week owing to an all-day event on Thursday alongside with some crucial work being done in another project I'm working on.

A total of twelve profiles were completed this week, rounding out the P1 character set and beginning work with the End Run/Action Stations group. I did have some time to continue work on headers and I'm pleased to announce that I was able to get the entire character set from Prophecy completed. At this point I only have about two dozen headers left to finish up, though I did discover this week that I am going to have to compose a brand new header for Janet McCullogh's False Colors profile (her history on WCPedia ends after Action Stations).


Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

YF-44 Fans In Good Company Here
2014-10-22 -- SabreAce was inspired by Klavs' recent Rapier renders to build a couple of stylish accompanying pieces. The first is a silhouette logo that would fit anything from Confed letterheads to decals affixed to a fighter itself. There's also a patch design that could be used for development team jackets/jumpsuits.

Wing Commander Easter Egg Discovered In The Stygian Abyss
2014-10-21 -- Andi Green spotted a little known secret tucked away in Ultima Underworld: The Stygian Abyss. A set of runes includes a defiant Kilrathi message from the future! "Thou canst not defeat the Drakhri!

Always Hungary For More Wing Commander News
2014-10-20 -- One of the missions of the CIC is to research obscure Wing Commander information and share it with the community. AD is particularly good at digging up bits and pieces relating to the Wing Commander Movie, and he's recently started tracking yet another lead. We know some things about the film in Brazil, France, South Korea, Japan, Italy, Central Europe and many other places, but there's still a big world out there!

"I'm Poppin' The Pod! Make Sure I Get Picked Up..."
2014-10-19 -- Today's new poll asks about your philosophy on ejection. Are you a pilot that always goes down with their ship? Or is Control+E a legitimate strategy for tough situations?

Ace Ferrara Launches on Android
2014-10-19 -- Philipp Seifried reports that his Wing Commander-inspired space sim Ace Ferrara and The Dino Menace is now available on Android. It was released for iOS devices earlier this summer. The price has been temporarily marked down from approximately $4 to about $2 on both platoforms to celebrate the release.

Workhorse Fighters Rebuilt Closer To Original Specs
2014-10-18 -- ScoobyDoo is well known for tweaking familiar Wing Commander designs to come up with interesting concept models, but some situations ask for fewer liberties to be taken. He's answered that call and put together these shots of his Scimitar and prototype Thunderbolt with a bit more familiar profiles. The designs still contain his trademark flair such as hefty hull plating, refueling markers, stylized engine inlets and a nifty transparent radome on the TBolt.

Amiga Retro Games Reviews Classic WC Port
2014-10-17 -- Mind Wipe has posted a video overview of the Amiga version of WC1. The Super Nintendo and Amiga both got ports in 1992, so many players who didn't have access to high end PCs in the early '90s fondly remember these as their first interaction with the franchise - and often 3D space sims in general. Since this was a less common way to play, however, we like to take opportunities like these to share alternate WC experiences.

Rapier Render Revisits Powerful Prototype
2014-10-16 -- Klavs has posted the latest iteration of one os his most popular fighters, the Rapier II. Many of his takes on the craft draw from Super Wing Commander or WC2 elements, but this version gets its cue from the original Wing Commander and famous Dean McCall render. This gives the design some nice hard angles on the leading edges, engine inlets and stabilizers.

Fantastic Foundry Figures Featured For Fun
2014-10-15 -- Mwikan of The Redoubt has painted some pretty nifty Kilrathi fighters and is preparing them for battle at this year's Millennium Con (updated link). The gathering is dedicated to tabletop miniature gaming, and these ships look like they'll fit right in! He'll be using the 5150 Fighter Commander game as a backdrop for the action.

Trip Report: Citizen Con 2014
2014-10-14 -- The CIC Staff is all back home after nearly a week in Southern California. While KrisV, AD & Dundradal held the fort online, LOAF, Frosty, ace and I kept busy in Los Angeles. We got a chance to check out the latest on Star Citizen at Citizen Con 2014 last Friday.

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