Brandon Larson and Asher Cross!
Congrats to all who played.
From Confed Intel. *Security Channel Only*
All intelligence analysis lead us to believe the Aliens entered in our system to look for some specific object or technology. The military incursion was only a diversion. This is evidenced by the fact all after-action battle reports clearly indicate that loss of life or equipment (to include capital ships) meant nothing to the hive. Of greater importance to the Aliens was the mission to locate the object.
Further, post encounter analysis of their collective behavorial attributes indicate the location of the subject of their mission was indeed discovered
It is therefore expected we may be witnessing the emergence of a secondary wormhole likely constructed during (or prior) to the recent encounter to ensure the delivery of the artifact.
Summary: The most alarming aspect of the post-encounter analysis is that even though in each case we won the battle it appears they did succeed in their ultimate goal.
It is then imperative we clearly understand all of our knowledge of the Bugs is thus far based on pure speculation. Their true motivations are not explained solely by their invasion.
TRIVIA COMING SOON
So Hades and I got to work -- we looked up the IP's of a bunch of Electronic Arts sites and started wandering through them... our odyssey found some interesting things -- like the original UO Beta page -- and we eventually found the missing Prophecy site: 126.96.36.199. With some help from Chris Reid's snake and a whole lot of Getrighting, source viewing and filename guessing we rescued the whole darned thing.
And now we want to mirror it online here.
Unfortunately, EA's RealMedia server, dusty.ea.com, was removed some years back -- meaning that the site we rescued was missing the movie clips it had at launch. So the question is: did anyone save the RealMovies at the Prophecy site? Here's a list...
And that, dear readers, is how we spent our Friday evening.
MISSION STATEMENTS: IN ORDER
1. something that at first glance appears to be officially released by Origin, but at second guess _clearly_ isn't.
2. It should say "VENERABLE" as in "this was the first decent orchestral soundtrack EVER for a game."
3. It should tell the viewer that this thing is GRAMMY BAIT.
4. Texan, Fat, and Funny
Hmmm, which brings up the interesting topic of brainstorming for album titles:
Music from the first Wing Commander Game
Other dumb ideas:
I'm Going In
The Hair Beneath my Wings
Even the Music Crashes
A Soundcard Is Born
Flight of the Ego
Love it, it's Govett
that kind of thing
all of which would be followed by the subtitle music from the PC game Wing Commander I
Any Wing Commander fan project, club, web site, etc. may send us a single-page advertisement to be distributed at our DC table. Further, since we're partnered with the Origin Museum on this adventure, any such project that is Origin related will be accepted.
The advertisements will be in black & white, on the color paper of your choosing. It doesn't cost money -- we're doing this to promote Wing Commander. Advertisements shouldn't be obscene, and we reserve the right to correct spelling errors.
All sheets must be sent to firstname.lastname@example.org by Friday so they can be reproduced in time for DragonCon (held on Labor Day weekend).
We'll post copies of everybody's material here, as well as pictures and reports from DC! Have fun with this!
Some say 'Peace is achieved through disarmament.' Some say 'Peace is achieved through deterrent.' Krazy Kartlin says 'If it moves, SHOOT IT!'
Krazy Kartlins' Elite Weapons Emproium are having problems with their customers: namely not paying. We don't like to deal with the CIS as our slate is somewhat tarnished; we prefer to deal with it ourselves. Are you a Hellraiser of a pilot? We offer good money for a keen eye and plenty of firepower. We need you to rendezvous with freighter Pala-Tine at NAV 132 and escort her to safety aboard ES:Sarama.
TRIVIA COMING SOON!
Adult DVD Talk: Decker says: Ginger, I know this is non-adult related, but you had an acting role in two Wing Commander games. How did you get the part?
Ginger Lynn: I auditioned just like everyone else. The director had no idea who I before he hired me. When he did find out he said he really didn't care. I was hired for my talent as an actress. I play Rachel Coriolis in Wing Commander 3 and in part 5.
Darkmage: There's a question... did you see the Wing Commander movie?
Ginger Lynn: I did not see the Wing Commander movie. I was a bit resentful that non of the original cast were in the film.
What are the names of the two Confederation Refuelling Depots found in Scene 15 Missions 2 & 3?
The bioweapons in Series 4 mission 2 are heading for what planet?
What is Hobbes' real name?
OSI: WE are really proud of Wing 3 3do and we are glad that everyone is enjoying it so Now that the cheese is out of the way, lets start with the questions! :)
ErinFritz2: When can we expect WC4 on M2 and what types of improvements will it incoporate over the awesome WCIII?
OSI: Ironicly we were just looking at the M2 technology today. But for now we are working on a opera version of the game.
Stephen3DO: for you folks that aren't familiar with the terms, Opera is the code word for the current 3DO system
LKoski: I am aware of WIng Commander III's major cost to produce and was wondering exactly how much profit do you make of each copy sold.
OSI: Lets put it this way...you would need a fleet of dump trucks... :) Actually titles like this help us fund alot of our ventures....
ShawnRader: Will there ever be an Ultima game for the Opera, or M2? If there is I will buy it the day it's out.
OSI: That would be a cewl idea but for now we do not have any Ultima games in developement for... the 3do platform.. You never know what might happen in the future....
Philip2b: The feature of a burnt up cap. ship after destuction was not in the 3do version. why?
OSI: There were several issues including memory and time. The big issue was time.... We are working on it for Wing 4.
Mike3DO: You said you saw the M2... How good is it, and do you think you (OS) will be supporting it?
OSI: We looked at the technology today and it looked really promising... :) .. Several of our current products may be cut out perfectly for that technology... But we have not made any descisions on it yet... WE have some of our most experienced people evaluating M2 and they are very impressed...
ErinFritz2: Prowler was rumoured to be cancelled and then rumoured to be still on but put behind ... the priority of the PS version. What is the true story and if it is still on will it ... incorporate modem play? Are you looking at it for M2?
OSI: Prowler is still under developement and no final discisions have been made... Prowler technology seems ideal for M2..and currently it is under development for multiple platforms....
LKoski: Do you have any other titles in the works for the 3DO besides Prowler and Wing Commander 4?
OSI: At much as I would love to tell you more. There is nothing that we can officially talk.... about at this time....lets try to keep the discussion on Wing 3... :) Thanks...
Philip2b: Was it hard overcoming the 3do strectching of polygons?. What was the poly. diff. of the cap. ships compared with the 3do ver. and the pc version.?
OSI: The big difference was that the face count of the 3do objects had to be reduced from the PC. counterpart...
Philip2b: And was flying inside a cap. ship given any thoughts?
OSI: It was given some thought but there was not enough time to implement it properly....But we.. are looking into it for Wing 4....
SLATER DOG: How did you come up with the storyline for the WING COMMANDER series?
OSI: Chris Roberts has always been a fan of space opera... His creativity took care of the rest.....
ErinFritz2: Why were the ground levels left out? Was it because many thought those were weak levels in the PC version? Or was it due to technical problems?
OSI: The biggest thing was the time constraint. We though it was bettter to work on the space.. engine instead....And we think that they turned out pretty good.... :)
Jeff264: What's the story behind the removal of carrier landings and AI from WC3?
OSI: Again that goes back to the time constraint....we just didn't have time to implement them... Once again we thought that it would be best to focus on the playability of the space combat.
Asum: there was talk of a 'movie' movie deal, how would you guys feel bout that? do you think it would defeat the purpose of an interactive film??
OSI: Its something that we will always want to do, however we haven't figured out how to finance it yet.... Don't forget that a movie of this type would cost big big bucks...
ShawnRader: Why the hell didn't you put Mark Hammel on a exercise program/diet before you filmed the game?:-)
OSI: WE did...he lost 50 lbs.. ;) Can't you tell??
Stephen3DO: I have a question for the Origin team. Any fun stories about the filming of the game that you wish to share with us all?
OSI: Tom Wilson is absolutly hilarious... None of us were really there....Origins official guide for Wing 3 has the behind the screens. CD which contains alot of the bloobers that happened during the filming....
LKoski: I have not bought WCIII but have seen and played it on my friends computer, exactly what changes were made for the 3DO version?
OSI: recompressed movies, faster load times, Higher color of the movies (64K colors instead.... 256), The audio is 16 bit stereo and it is in dolby surround, because we were able to .... use the larger 74 minute CD capacity of the 3do format we could add footage that was not.... included in the PC version....
Asum: the ending titles look very impressive! how many people (appox) were involved in wc3? how does it compare to other games? like swc
OSI: About 200 people were involved in production of Wing 3....
ErinFritz2: Do you know if any strategy guides for the 3do version of WCIII will be published?
OSI: If time permits (Wing 4 is taking alot of the time) we might put a FAQ on the onlines and.. WEB page.....
Philip2b: Was Chris Roberts as much an influence on wc3 as he was on wc1?
OSI: He is involved with every single product that he does. He was especially excited to bring. Wing 3 to the 3DO platform and he was personally involvedin the development...
Mag Force 7, Inc. will be releasing the Wing Commander Collectible Trading Card Game. Based on the world's best-selling CD-ROM title, the Wing Commander CTCG provides all of the action of the computer title, but without the need for the computer!
Play either the Kilrathi Empire Wing Commander, launching your fighters from the Sivar's Glory, or play the TCS Victory's Wing Commander. Decks will be sold as either Terran Confederation or Kilrathi Empire, and booster packs will contain a mix of each.
Mark Hamill, the star of Wing Commander III - Heart of the Tiger, will be at the Mag Force 7 booth at GenCon on August 12. He'll be signing his own promo card for the Wing Commander CTCG - only 10,000 were printed. Drop by the booth, learn to play the game, and meet Mark Hamill.
Come and see us at GenCon!
Mag Force 7, Inc.
"Our lives aren't worth the paper they're printed on." Tycho, Mercenary
"Knights of the Black Earth" by Weis and Perrin, May 1995 from Penguin/ROC
* Mag Force 7, Inc * Lake Geneva, Wisconsin * Mag7.Com *
* 414-245-1077 * The Capital of Games * 14400bps,N,8,1 *
The story, once again, comes from veteran Hollywood screenwriters Terry Borst and Frank DePalma, who wrote the script for Wing Commander III. In Wing Commander IV, you again play the role of Col. Christopher Blair (Hamill). The bloody war between the humans and the cat-like Kilrathi is over. But problems are beginning to crop up on a new front and this time it's in your own back yard. Civil wars and unrest have broken out in the Border Worlds. Blair is recalled to help the Terran government stamp out the growing fires. It won't be easy. Signs of decay are becoming impossible to ignore. The Confederation is beginning to splinter under the new pressures and you must determine how to save it or if it should be saved at all.
It's an ORIGIN Interactive Movie experience. Once again, the fate of the human race hangs in the balance, but remember, in this movie, you're making the calls.
It isn't really WC related, but it gives you an idea of other things happening at EA. They had a recruitment booth here at SIGGRAPH. When compared to other booths, it was one of teh smaller ones. (You can check out a floor diagram at this URL http://helios.siggraph.org/s2001/exhibition/floorplan.html They are in the center to the back.)
Their booth was manner by about 8-10 recruiters, who were all wearing baseball shirts that said "talent scount" on the back. Their thurst, EA sports. And they were talking about on-line sports games too. No mention of hiring for other divisions or other work. Now, that doesn't mean that they won't be involved with other projects...just that sports is this divisions top priorty now.
Just thought you folks would like to know..
We've got a shit load of pirates whippin' our butts between Athos and commodity station: REVA. Our only choice is to look for ptorection from some handy trigger happy pilots.
You will need to link up with our freighter at Athos and provide a safe passage to the commodity station.
The entertainment giant GRET KAY seeks able pilots to help fend off constant pirate attacks on company convoys. Those randy pirates just can't get enough.
Make contact with our convoy as it moves through Nav Point 149, and help defend them from any over eager forces present. Look after that cargo it's live and valuable. We can be very grateful employers to work for.
The Electronic Game production environment exploits advances in computing power to achieve 'cinematic' onscreen action and scneic reality. ORIGIN, since absorbed into Electronic Arts, was at the forefront of the game industry with the WING COMMANDER series. Combining excellent graphics, character design and adroit code scripting, the epic series became a stylistic and technical target for the entire electronic game world. I was asked to cooperate with the WCV staff in Austin, Texas in creating some of the fighting ships and characters for the alien 'enemy world. The Aliens, I thought, should incorporate a queasy level of organic growth detail which would look appropriately weird and also indicate an exotic method of manufacture. On the facing page is a fighter ship. The cross section is axially hexagonal. The 'capital ship,' above is immense in story scale, measuring avout fifty kilometers in length. The command level is at the top. The spherical front end opens in an iris-like maw that can spew out hundreds of bio-mechanical fighter ships to form a frightening attack.
Creating the alien characters for WING COMMANDER V was a challenging exercise in combining several morphologies, something I have been doing since childhood. I have always beeen fascinated, for instance, with the mythical horseman creature known as a centaur. The ALien character set had to reflect a hierarchical social and command structure. WHat more natural 'fascistic' model than the colony-mind genetic imperative so elegantly exemplified by ants, bees and wasps. The bottom social order were the solder ALiens following the 'worker bee' and the 'drone' example. A picture of the drone character is on the introduction page (135) of this section. I decided on a six-legged physiology, using the rear set as the primary weight and mobility support. Having thus established a kind of bipedal locomotion, the middle pair of legs became an additional mobility assist when rapid turning or climbing was required. The foreward set became the 'arms' with a kind of hand gesture and grasping function. THe middle hirarchy were the Lieutenants. This level had a vestigial 'royal' carapace growth at the junction of head to thorax. And the 'queen' commander class had an elaborate carapace with distinctive silhouette 'points' on either side of the carapace. To further distinguish these royal variations, only the queens had the additional identifying characteristic of carrying weaponry mountedinto the carapace plate. The Wing Commander Series was a DOS/PC game. Since I prefer the technical elemegance of the MacIntosh platform, I have never seen my designs onscreen, nor did I ever recieve any feedback from the Origin group that produced the game.
While i was playing with decompressing movie sounds, i think i came across a few movies that the game doesn't use (well, at least i don't remember ever seeing them). I've taken the audio with a tweaked version of MGI2WAV, and put them below so you can hear them yourself:
http://student.dei.uc.pt/~mbrito/mgi/thatsthe.wav - "That's the kind of flying..." (Casey talks to Rachel after landing)
http://student.dei.uc.pt/~mbrito/mgi/eitheryou.wav - "Either you are... " (Casey talks to Rachel after landing)
http://student.dei.uc.pt/~mbrito/mgi/under.wav - Maestro and Stiletto: seems like an alternate scene to the one where Maestro says "You know Stiletto, i've noticed by the way you ignore me that you're extremely attracted to me."
Picking the Scab
More on EA.com
For the past two month I've been wondering aloud about the strange phenomenon that caused all the executives at Electronic Arts to stop taking their medications and start gibbering like lunatics exposed to some Lovecraftian horror. I've been wondering because EA seems to have created a business plan based upon first investing heavily in massively multiplayer and Internet gaming, and then firing everyone who knows anything about the subject.
I was particularly struck by the fact that Westwood, which has shown an ability to make precisely one (albeit good) game over and over again for five or six years, has been tasked with creating a new online space combat game (Earth and Beyond) from the ground up, without any brand-name recognition or proven skill at making online 3D games.
Why is this so striking? Because EA owned Origin and sacrificed the developer on its unholy altar, while Origin was at work on a Wing Commander/Privateer online game. This game was under the guidance of Any Hollis, one of the most respected names in simulation. So you have a recipe that includes a) a team with years of 3D space-combat experience, b) a company that acquired a vast store of massively multiplayer development experience the hard way, c) a producer with a shelf full of sim awards, and d) one of the three or four most lucrative game licenses in history, and you pitch it out the window in favor of a new 3D game from a company with lots of experience making tiny 2D guys walk in the wrong direction.
Ater all the effort it took to brainstorm this business plan, EA celebrated by sacking everyone at Kesmai and maybe killing a puppy or two. Oh, and by pissing away a hundred mil on a dopey Harry Potter title that will never, ever, ever earn out even if it somehow spontaneously reveals the location of the True Cross.
After reporting that story, I got word from my Deep Throat (no kidding, it was Linda Lovelace herself who tipped me off) on what happened inside What Used to be Origin. My source had this to say:
"Andy has left EA and Origin permanently. the Wing Commander massively multiplayer game never got off the ground. Eventually it turned into Privateer Online, which ultimately got canceled. Andy went to work with EA Sports on some of their products. He started to work on the Harry Potter game here at Origin, which never saw the light of day. Andy was and is very well thought of by EA and Origin. However, he just didn't want to leave Austin for opportunities EA had for him in other parts of the world. So he elected to move on and remain in Austin."
-Thomas L. McDonald
This is an extremely confidential mission. Only true mercenaries should apply. If you accept this mission your diary will contain a full document of what we require of you.
Identify all cargo ships and destroy any carrying narcotics, but exercise caution as there may be prisoners aboard some of the others; Leave these alone and we'll send in a fleet to retrieve them.
Due to the sensitivity of the area they are passing through, all ships carrying Nerve Toxins or firearms must be destroyed.
Rendezvous with transport shuttle Marvinius near NAV200, and ensure safe passage to the commodity station Pletirat at NAV 142.
A CIS secret agent has reported that Kiowan forces are taking up a position at Nav Point 149. The report is unclear, but we have details of at least four heavy fighters docked near a transport shuttle.
You are required to destroy all pirate ships present.
Ensure the operation is disposed of.
Go to Nav Point #64 wait for Chirichan deployment force to warp through the jump gate. They are there to assemble a new scrambler satellite that will allow them to control access to the jump gate. Take out the shuttles before the main task force arrives.
TRIVIA COMING SOON!
If you've never used IRC before, you can find a tutorial here. We'll be on all day getting ready and just hanging out -- stop by and say hi!
Alright, here's what I need. I thought i'd open up a casting call for voice overs. Most of the Terran voices from Armada can stay, with only a few different ones needed. However, we do need Kilrathi and Nephilim voices. Nephilim voices are easy...just be screetchy and high pitched. Kilrathi may be difficult. If all else fails we could use WC2 style Kilrathi voices, which sound like Klingons with a sore throat.
If your intrested in possibly doing voiceovers, send me an email with a sample of you saying whatever, preferably as a zip or mp3 file.
If chosen, I'll send you a big ol' list of things to record. Then you'll be immortalized in WCInvasion.
Try to be expedient....I don't know how long the casting will last. It alldepends on the response.
Premiere 1: 12th 11:05, 16th 20:15, 22nd 16:00, 31st 13:50
Premiere 3: 10th 22:20
Premiere Analog: 12th 10:15, 16th 20:15, 22nd 15:35, 31th 13:40
Those of you who'd like to come to the party but can't make it because of a time conflict can enter to win a back-door prize. This will only be a quick giveaway for those who would like to be at the birthday party, but just can't be there. If you'd like to participate, send your name and email address to ChrisReid@wcnews.com. We'll be picking a winner a short while after the actual party.
Team owners seek qualified pilot to provide escort services for the team transport.
Nephilim have entered the Enigma sector destroying everything in the Troy system and 5 surrounding systems and have a hyperjump link to the Vukar-Tag sector . This happens after the launch of the earth militia who defend civillians from pirates and other threats (1 day after) . You have been assigned to the Black dogs squadron as a wingleader of Alpha wing because of your excellent flight traning. The first mission begins ......
People in Sweden can order the Swedish version from AmericanLaser.se. Anyone out there know a site where you can order the Swedish (or any other version) internationally?
Welcome to Game Three, Week Forty-One Trivia. We play each week. Every Monday two main questions and one bonus question are posted to alt.games.wing-commander and listed at the CIC. Please email answers to CReid1701@aol.com or ChrisReid@wcnews.com. Be sure to include a name you would like to be known under for the Scoreboard. Have your answers in before this coming Sunday (August 12, 2001) to ensure your answers are recorded. Answers submitted early may be returned and you may be able to fix incorrect answers, time permitting. Main questions answered correctly are good for 5 points, bonuses good for 3.
Answers to Questions for Week 40 (starting July 30, 2001):
Question 79: Describe a situation where a Confederation warship orbitally bombarded a planet.Answers Included: Bombardment of Munro, Vukar-related assaults, shield-busting at Freya, the worlds bombed by the rogue CS Olympus and the immolation of Kasmir Base on Centus.
Question 80: Describe a situation where a Kilrathi warship orbitally bombarded a planet.Answers Included: Goddard's destruction by the Sivar, Gilead, Warsaw, Sirius and Earth bombardments during the Hakaga affair, and the destruction of the early Strakha stealth facilities on Ghorah Khar.
Bonus 40: Describe three separate situations in which Christopher Blair engaged a major capital ship, space station or planet without a wingman.Answers Included: Temblor runs on planets like Kilrah, base assaults such as the attack on K'Tithrak Mang HQ and the incident where Blair lured a Snakier into Scylla.
New Questions for Week 41 (starting August 6, 2001):
Question 81: What is Christopher Blair's birthday?
Question 82: What is the Confederation's birthday?
Bonus 41: What is the Wing Commander Combat Information Center's birthday?
Submissions are due by August 12, 2001.
I'm Bloodfang, webmaster and team leader of the half-life MOD WING COMMANDER MARINES! The web page is located at www.halflifeitalia.com/wcmarines (of course with an English version)! Check it out! The MOD is still at its firstdays, but is growin' up well! However I'm asking you to kindly post a comment or a news on it! We really need help, expecially for 3d modellers! Thank you for the attention and let me know what do you think about it!
Great news for those who whant to get rid of the old DOS-based Win9x/ME (and those who already did) ! I tried the new NT-based Windows XP, and it seems that Microsoft claims that XP is more compatible are true... I've tried some old DOS games and it runs great. But more importantly, I've tried the WCP demo and Secret Ops and they work perfectly when you apply a compatibility setting on the main EXE. Great ! Now we won't need the Win2000 patch for Prophecy, and also Secret Ops will work !