Furball Fever (card)
The Terran Knowledge Bank
|Card Rating||3 Maneuver Points|
|Artist Credit||Robert Daniels|
|Card Title||Furball Fever|
|Card Text||Add Attack, Support, and Maneuver values together to calculate one fighter's Attack value. Defense becomes 0.|
- This is going to give you a grossly overwhelming Attack value. A generic Excalibur would be boosted to Attack 12 (an Arrow would go to 6, Hellcat 8, Thunderbolt 11, Longbow 2). If the fighter(s) you're boosting don't have Support, you're probably not going to get enough benefit from it to justify losing defense, however there are always exceptions. When this card is used, you're throwing a fighter at the enemy like a grenade. It's going to have awesome hitting power, but its defense will be zero. It's possible to get away with that if your opponent has one fighter against your two or two enemies are ganging up on one of your fighters or another such special event. Furball Fever could also be a last ditch maneuver. If you're going to be killed anyway, you might as well take one of them with you.
- Rating : 7.0