Today's update gives us a glimpse at Wing Commander Prophecy's inner workings -- specifically, exactly how the game translates our beloved "ship specs" into gameplay! Learn how much depth is involved in things like sub-systems... and how values that seem like they should be nothing more than 'flavor', like mass, can actually have an important gameplay function.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: March 25, 1997