ZAM recently spoke with NetDevil President, Scott Brown, about various aspects of their upcoming space sim title, Jumpgate Evolution. JGE intends to "take the gameplay of a Wing Commander: Privateer or an Elite and set it in a massive, persistent universe". Find the interview here.
ZAM: Where did the idea for the original Jumpgate come from?
Scott: We were huge fans of a game called Warbirds and also the Elite/Privateer/X-Wing series of games and we wanted to make a game that could combine the online play similar to Warbirds but in space like the other games.
ZAM: While we enjoyed the first Jumpgate back in 2001, the game didn't experience the level of success that it deserved. Did this result in you encountering any problems in securing a publisher for the sequel?
Scott: Not really because once people saw the graphics, even early on, everyone was excited about the game. Also we were doing a lot of things that help cater to a broader player base and lowering the cost of investment for a publisher such as going for low system specifications on the server and client; therefore making it a very attractive project.
ZAM: As with EVE Online, the original Jumpgate suffered somewhat from repetitive missions and the absence of a strong story. How have these issues been addressed in Jumpgate Evolution?
Scott: We have a much stronger story now, with help from Keith Baker (the creator of Eberon for D&D) and we have significantly more focused PvP so players have even more reason to fight against the other nations.