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Gamasutra has posted an interview with the man in charge of the Arena -- EA Producer and Lead Designer Sean Penney. Here's some choice comments:
"People talk about Nintendo being innovative with the Wii controller. They ask, 'What's Microsoft's innovation?' Well, I think that their innovation is Xbox Live." The EA designer said that Wing Commander Arena has been in development for eight months. At the beginning, he said, EA was shopping the license around to a number of smaller third party shops. "You know EA, though," he added, "they're very cautious."

As for development process, Penney was extremely complimentary of the Xbox Live system, saying that coding has gone smoothly, and that he feels EA's deep pockets will afford the company time to polish its offerings in a way that is not common on the service today.

Penney concluded by suggesting that EA intends to differentiate itself on the service through the quality of its titles and the patience demonstrated in its development cycles - something it is also striving for in the recently announced, Bizarre Creations-developed Boom Boom Rocket, shown alongside Wing Commander Arena.


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