Prophecy Multiplayer Patch Work Moves To Hoster App
Several rounds of testing were conducted over the weekend for HCl's multiplayer Prophecy patch. So that everyone knows progress is still being made, here's a few specifics on how things went. With the functional core of the project nearly complete, remaining work includes setting up a launcher application so that everyone can host games on their own.
Last night's tests went nearly without glitches. :-) There is still something strange with kill registering in some circumstances, which I'll have to check, but that seems to be the last gameplay issue left to handle. Work on the MP launcher is underway and integration of the server code on the main DLL is nearly complete. So all things considered, I'm hoping it won't take long to get a build good enough for release.
The number of players at each session may still be limited by the current network code. However, I will be introducing significant changes in the net code for Release 2 which should make things more manageable (at which point I'll be introducing new scenarios as well).
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