HellcatV has released another update to Vega Strike... you can pick it up here (1.8 megs). And here's the skinny on just what's in the new release... They're also still looking for developers who'd be interested in helping with the 3D physics, OpenGL or SDL work.
The current demo shows the helpless Midway on a course as far away from the Solar System as possible before sadly meeting its firey end. This release may be considered by some (especially those who consider Adm Blair still alive) a tragedy... but I consider it a celebration.... because with blowing up Midwaycomes 2 things: a) blowing up and b) Midway!!! (and all other Wing Commander ships thus far) both happening in Vega Strike!!! Good times! And better ones to come: Here are some of the newest features:
Vegastrike 0.0.4 is here and ready to download for Windows or Linux!
It features XML starship format with support for tristrips, trifans, and quadstrips as well as normal polygons.
There is an active obj-> xml and 3ds-> xml converter (and a texturizer).
A preliminary AI is being built around the developed quaternion physics.
Explosions are beautiful.
Objects may now be destroyed without causing major havoc!
There is some problem about an illegal operation upon quit in windows...I haven't been able to reproduce it in debug mode.
Speed has been improved 10fold since 0.0.3 release by grouping and minimizing calculations.
Logos have been added and fixed up.
Textures can now be deleted mid-game.
Subunits (eg turrets) can be placed at various angles and positions.
Keyboard queue has been fixed up some.
Lots of small improvements! and many more to come!