Pilgrim Legacy Mod Assets Released Update ID

Wojo has spent a lot of time and effort over the last few years crafting a Pilgrim-themed mod for the WC Saga engine. Although he's had some great successes, the overall scope of the project isn't looking achievable given his resources and time. However, rather than just give up on what he's done, he's wrapped up what he's made so far and made it available for other fans to take advantage. He's even offering to help hand over the reigns if someone else is willing to take over, but in the mean time, he's simply releasing what he's done. You can grab his asset pack here (175 meg zipped .vp file). Visit the CIC Forums if you have any questions or comments to follow up with!
A ship pack & mods for Wing Commander Saga, based of the Wing Commander Movie canon.

I'm as done as I ever will be. There were so many grand plans. A custom UI (at one point half completed). Voice acting. Cinematics. A multi-campaign story leading to the Siege of Peron. As it is, the mod is incomplete. There are many bugs with weapons & AI behaviors, and features missing from capital ships (docking & fighterbays). But I have to admit defeat. I just don't have the time and energy to continue, so I thought I'd just release it to the world to play with!

If anyone would like to OFFICIALLY pick up the project, feel free to contact me. I'd like to thank the Hard Light community for many technical solutions, the WCSaga team for their great work as well as the bits & pieces I've borrowed, and of course the WCNews community for keeping me going this far...

Some technical info:

- LODs: I've used them to essentially 'black out' models once you get far away. This was to accompany a feature in the mission design that reduced the radar range, to give an experience much like WC1, where you'll see enemy fighters & ship engine glows before they pop up on radar. This was to avoid using autopilot & build suspense.
- There are still many bugs with capital ship weapons, notably the sloship beam cannon which should only fire along the axis of the craft, and torpedo launchers going all sorts of ways.
- Cargo pod daisy-chaining & docking is extremely sketchy. I never quite got the hang of the docking points so you'll see spinning pods, weird approaches & some really strange behaviour if you destroy docked containers.


Recent Updates


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Pilots who were looking to try their luck in this weekend's Flat Universe tournament will have to wait a little longer as they work through some lingering issues. The Maslas Brothers have pushed the competition out to next weekend to ensure they have a more stable build for everyone. While you're waiting, check out the Destiny's Way in-universe magazine for a glimpse into the backstory behind the game. (2018-06-23)

Wing Commander Meme of the Day: Sexy Cat

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Flat Universe Tournament Fast Approaching

The final countdown starts now for this weekend's big Wing Commander Flat Universe tournament. It happens at 16:00 UTC June 23-24, and interested players should register by Friday. There are some very cool multiplayer modes that will be deployed in the new version of the game and even a spectator mode. (2018-06-21)

Spanish Special Operations are Extra Special

After seeing the Spanish WC2 that Christian Klein recently acquired, the next natural question was whether DROSoft had also localized the Special Operations. The answer is yes, and it comes in an awesome double pack just like the Spanish Secret Missions! Both are in the same box with the game summaries translated side-by-side on the rear of the packaging. (2018-06-20)

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