Progress continues at a rapid pace on DefianceIndustries' Secret Ops Module Upgrade Pack. Thanks to some tips from PopsiclePete and Pedro, some of the enhancements from the OpenGL patch have made their way to this project. The new Piranha shots below show off these effects. There's also some snazzy pictures of the updated Excalibur now in the Vision Engine. In related news, it sounds like the Devil Ray featured in yesterday's news may be incorporated into this mod too!
I've updated the Piranha with the following:
- Rebalanced the saturation in the MAT so the ship is the appropriate shade of blue
- Repositioned the engine flames cone so it now appears in the proper position
- Put a base spec map on the model! Hooray!!! Now the paint and greebles don't get washed out in bright direct lighting!